TheAmiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Finally, the Amiga 1200 and Amiga 4000 were released in late 1992. The Amiga line sold an estimated 4.85 million units.
Although early advertisements cast the computer as an all-purpose business machine,[2][3][4][5][6][7] especially when outfitted with the Sidecar IBM PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It also found a niche in video production with the Video Toaster hardware and software, and Amiga's audio hardware made it a popular platform for music tracker software. The processor and memory capacity enabled 3D rendering packages, including LightWave 3D, Imagine, and Traces, a predecessor to Blender.
Poor marketing and the failure of later models to repeat the technological advances of the first systems resulted in Commodore quickly losing market share to the rapidly dropping prices of IBM PC compatibles, which gained 256 color graphics in 1987,[8] as well as the fourth generation of video game consoles.
Jay Miner joined Atari, Inc. in the 1970s to develop custom integrated circuits, and led development of the Atari Video Computer System's TIA.[9] When complete, the team began developing a much more sophisticated set of chips, CTIA, ANTIC and POKEY, that formed the basis of the Atari 8-bit computers.[10]
With the 8-bit line's launch in 1979, the team once again started looking at a next generation chipset. Nolan Bushnell had sold the company to Warner Communications in 1978, and the new management was much more interested in the existing lines than development of new products that might cut into their sales. Miner wanted to start work with the new Motorola 68000, but management was only interested in another 6502 based system. Miner left the company, and, for a time, the industry.[10]
In 1979, Larry Kaplan left Atari and founded Activision. In 1982, Kaplan was approached by a number of investors who wanted to develop a new game platform. Kaplan hired Miner to run the hardware side of the newly formed company, "Hi-Toro". The system was code-named "Lorraine" in keeping with Miner's policy of giving systems female names, in this case the company president's wife, Lorraine Morse.[11] When Kaplan left the company late in 1982, Miner was promoted to head engineer[10] and the company relaunched as Amiga Corporation.[12]
The Amiga hardware was designed by Miner, RJ Mical, and Dale Luck.[13] A breadboard prototype for testing and development was largely completed by late 1983, and shown at the January 1984 Consumer Electronics Show (CES). At the time, the operating system was not ready, so the machine was demonstrated with the "Boing Ball" demo, a real-time animation showing a red-and-white spinning ball bouncing and casting a shadow; this bouncing ball later became the official logo of Escom subsidiary Amiga Technologies. CES attendees had trouble believing the computer being demonstrated had the power to display such a demo and searched in vain for the "real" computer behind it.[14][failed verification]
A further developed version of the system was demonstrated at the June 1984 CES and shown to many companies in hopes of garnering further funding, but found little interest in a market that was in the final stages of the video game crash of 1983.[11][15]
During 1983, Atari lost over $1 million a week, due to the combined effects of the crash and the ongoing price war in the home computer market. By the end of the year, Warner was desperate to sell the company. In January 1984, Jack Tramiel resigned from Commodore due to internal battles over the future direction of the company. A number of Commodore employees followed him to his new company, Tramel Technology. This included a number of the senior technical staff, where they began development of a 68000-based machine of their own. In June, Tramiel arranged a no-cash deal to take over Atari, reforming Tramel Technology as Atari Corporation.
As many Commodore technical staff had moved to Atari, Commodore was left with no workable path to design their own next-generation computer. The company approached Amiga offering to fund development as a home computer system. They quickly arranged to repay the Atari loan, ending that threat. The two companies were initially arranging a $4 million license agreement before Commodore offered $24 million to purchase Amiga outright.[17]
By late 1984, the prototype breadboard chipset had successfully been turned into integrated circuits, and the system hardware was being readied for production. At this time the operating system (OS) was not as ready, and led to a deal to port an OS known as TRIPOS to the platform. TRIPOS was a multitasking system that had been written in BCPL during the 1970s for the PDP-11 minicomputer, but later experimentally ported to the 68000. This early version was known as AmigaDOS and the GUI as Workbench. The BCPL parts were later rewritten in the C language, and the entire system became AmigaOS.
The system was enclosed in a pizza box form factor case; a late change was the introduction of vertical supports on either side of the case to provide a "garage" under the main section of the system where the keyboard could be stored.[18]
The first model was announced in 1985 as simply "The Amiga from Commodore", later to be retroactively dubbed the Amiga 1000.[a] They were first offered for sale in August, but by October only 50 had been built, all of which were used by Commodore. Machines only began to arrive in quantity in mid-November, meaning they missed the Christmas buying rush.[19] By the end of the year, they had sold 35,000 machines, and severe cashflow problems made the company pull out of the January 1986 CES.[20] Bad or entirely missing marketing, forcing the development team to move to the east coast, notorious stability problems and other blunders limited sales in early 1986 to between 10,000 and 15,000 units a month.[18] 120,000 units were reported as having been sold from the machine's launch up to the end of 1986.[21]
In late 1985, Thomas Rattigan was promoted to COO of Commodore, and then to CEO in February 1986. He immediately implemented an ambitious plan that covered almost all of the company's operations. Among these was the long-overdue cancellation of the now outdated PET and VIC-20 lines, as well as a variety of poorly selling Commodore 64 offshoots and the Commodore 900 workstation effort.[22]
Another one of the changes was to split the Amiga into two products, a new high-end version of the Amiga aimed at the creative market, and a cost-reduced version that would take over for the Commodore 64 in the low-end market.[22] These new designs were released in 1987 as the Amiga 2000 and Amiga 500, the latter of which went on to widespread success and became their best selling model.
Similar high-end/low-end models would make up the Amiga line for the rest of its history; follow-on designs included the Amiga 3000/Amiga 500 Plus/Amiga 600, and the Amiga 4000/Amiga 1200. These models incorporated a series of technical upgrades known as the ECS and AGA, which added higher resolution displays among many other improvements and simplifications.[23]
The Amiga line sold an estimated 4,850,000 machines over its lifetime.[1] The machines were most popular in the UK and Germany, with about 1.5 million sold in each country, and sales in the high hundreds of thousands in other European nations. The machine was less popular in North America, where an estimated 700,000 were sold.[1][24] In the United States, the Amiga found a niche with enthusiasts and in vertical markets for video processing and editing.[25] In Europe, it was more broadly popular as a home computer and often used for video games.[13] Beginning in 1988 it overlapped with the 16-bit Mega Drive, then the Super Nintendo Entertainment System in the early 1990s. Commodore UK's Kelly Sumner did not see Sega or Nintendo as competitors, but instead credited their marketing campaigns which spent over 40 million or $60,000,000 (equivalent to $130,000,000 in 2023) for promoting video games as a whole and thus helping to boost Amiga sales.[24]
In spite of his successes in making the company profitable and bringing the Amiga line to market, Rattigan was soon forced out in a power struggle with majority shareholder, Irving Gould. This is widely regarded as the turning point, as further improvements to the Amiga were eroded by rapid improvements in other platforms.[26]
Commodore shut down the Amiga division on April 26, 1994, and filed for bankruptcy three days later. Commodore's assets were purchased by Escom, a German PC manufacturer, who created the subsidiary company Amiga Technologies. They re-released the A1200 and A4000T, and introduced a new 68060 version of the A4000T. In 1996, it was reported that Escom had sold the Amiga intellectual property to VIScorp for $40m (equivalent to $71,750,000 in 2023).[13] Amiga Technologies researched and developed the Amiga Walker prototype. They presented the machine publicly at CeBit,[27][28] but this deal fell through, and Escom, in turn, went bankrupt in 1997.[29][30]
A U.S. Wintel PC manufacturer, Gateway 2000, then purchased the Amiga branch and technology.[13] In 2000, Gateway sold the Amiga brand to Amiga, Inc., without having released any products. Amiga, Inc. licensed the rights to sell hardware using the AmigaOne brand to Eyetech Group and Hyperion Entertainment. In 2019, Amiga, Inc. sold its intellectual property to Amiga Corporation.[31][32]
The Amiga has a custom chipset consisting of several coprocessors which handle audio, video, and direct memory access independently of the Central Processing Unit (CPU). This architecture gave the Amiga a performance edge over its competitors, particularly for graphics-intensive applications and games.[33]
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