Howdo you know which Pokemon are the best for Trainer Battles? That question has countless answers, and below we'll go over how we arrived at ours, and how you can make the most of the rankings here.
As we improve our simulator and ranking algorithms, please note that exact rankings may change. They aren't set-in-stone fact, but a best guess at which Pokemon might or might not be good for Trainer Battles. Ultimately we hope the rankings here are a helpful resource in their own way, and help you build toward succcess.
In the top-level rankings, you'll see a score for each Pokemon. This score is an overall performance number from 0 to 100, where 100 is the best Pokemon in that league and category. It is derived from simulating every possible matchup, with each Pokemon's most used moveset (these may be manually adjusted). Use this score to compare overall performance between Pokemon; for example, the difference between the #1 and #50 Pokemon may not be the same as the difference between the #50 and #100 Pokemon. This score also allows you to see the parity in different leagues and categories.
Trainer Battles feature a wide variety of scenarios, especially involving shields. In order to give a fuller picture, our overall rankings are derived from additional sets of rankings, where battles are simulated with different roles in mind. You can explore rankings for each of the following categories:
Each Pokemon has a pool of Fast Moves and a pool of Charged Moves. Some moves might be better in one battle, and other moves might be better in another. For Trainer Battles, you'll want know which moves will be the best ones to have in the most matchups. You might also want to know which Pokemon are the best candidates for a second Charged Move. The move details within each Pokemon ranking can help you determine that.
Moves are ranked using calculations primarily based on their damage and energy cost. Stat changes are also factored in. These calculations are run for each matchup, and then totaled across the format. Matchup weighting affects these numbers as well, so moves that would be used against significant meta targets will rank higher.
When looking at potential moves, keep an eye out for Pokemon that have a strong tendency toward a single Fast Move and a single Charged Move. These Pokemon will have their optimal moveset in the most matchups. On the other hand, some Pokemon see more balanced usage in their Charged Moves. This is where having a second Charged Move comes into play.
If you're investing in a second Charged Move, you want a pair that would be optimal in the most number of matchups. Two moves that would be used in 90% of matchups are better than two moves that would be used in 60% of matchups. You also want a move that adds the most value to those matchups. A second Charged Move that is used in 40% of matchups will give you more value than one that's used in 5% of matchups.
However, not all matchups are equal. When your opponent switches in a Pokemon, it isn't just random; they're likely to send out something that's strong against you. Because of this, a Charged Move that counters your counters might be more valuable than the rankings indicate. Blastoise, for example, doesn't use Ice Beam often in simulated head-to-head matchups (premier Grass-types like Meganium and Venusaur will knock it out before it can). However, Ice Beam can still be valuable when your opponent sends out these Pokemon while Blastoise has Ice Beam near or fully charged, or if you have shields while they don't.
As an exercise, select any one Pokemon in the Team Builder tool and compare its battle histograms when it has one Charged Move and when it has two. If a second Charged Move improves its matchups, it might be one worth investing in.
Battle Rating is at the core of the ranking algorithm. It tells us if a Pokemon wins in battle, and by how much. Averaging all of these tells us which Pokemon perform the best against the most other Pokemon.
Comparing averages alone isn't always best, though; you aren't equally likely to face every Pokemon, and numerous weak Pokemon of a certain type could skew the results in favor of their counters. So, the algorithm iterates through every matchup again and weighs each Battle Rating by the opponent's average. Now a good Battle Rating against a powerful Pokemon has more value than a good Battle Rating against a weak one. This process is recursive; a Pokemon that has a low original average might have a better weighted average, affecting all of the Pokemon who rate well against it, so this process runs a number of times to allow the top Pokemon and those that beat them to filter upward in the rankings.
The overall scores are calculated through a geometric mean (root of A x B x C) as opposed to a regular mean (quotient of A + B + C). This is because the category scores are percentages; adding these percentages doesn't produce a tangible value, so a geometric mean is more applicable. Geometric mean also favors well-rounded Pokemon over Pokemon who rank highly in one category but low in others.
Each Pokemon is given its optimal moveset for every matchup. Note that this can cause Pokemon with broad movesets like Mew or Suicune with Hidden Power to rank more highly than they practically should; this is already adjusted for in the overall rankings, but may appear in the Team Builder.
Pokmon and Pokmon GO are copyright of The Pokmon Company, Niantic, Inc., and Nintendo. All trademarked images and names are property of their respective owners, and any such material is used on this site for educational purposes only. PvPoke LLC has no affiliation with The Pokmon Company, Niantic, Inc., or Nintendo.
Both my sister and I (2 separate TCG accounts) have experienced the SAME THING! We cannot get past Mewtwo ranked mode. I have paid extra close attention & notice that every match I play, my opponent is also somewhere under Mewtwo level.
The ranked mode does not seem to care about matching you up against equal ranked opponents (rarely have I experienced this). That said, I just played 20 matches & won most. I got all the way around 10 pts under "Master League" level & now all of a sudden I can't seem to win (not even against others with much lower ranking-like 6 levels lower).
I've played my best decks & now in MewTwo rank, I can't seem to win anymore (no matter which of my best decks I play). These are the few decks that won me all my matches to get me to this level, which is why I find it odd that they all of a sudden they can't beat ANY lower ranking opponents anymore.
Then I started to notice & realize that I have NEVER played any matches with anyone above master league level. So I'm only curious if anyone else has experienced this or has anyone on this forum actually obtained the master league level 1,020 ranking?
Both my sister & I felt like we were playing the AI when you use the "test desk" option to test your cards out. Not that I'm complaining about fast selections at all, it just seemed weird that all my opponents last night kept getting their entire bench set up within their 1st 2 turns (and I couldn't get any of the cards I needed to get set up). Usually that never happens to me, but it also happened to my sister RIGHT BEFORE reaching master league level.
Thanks to longtime community members and Vankrupt Games Devs, Pavlov got a booth at VRML's 2nd LIVE in-person event! Although they didn't get to play on the big stage, the players were treated to 3 new maps and a very cool set up in the McNichols Civic Center in Denver, CO.
Through the 2 days at the con the devs, Mr., Junt, MarkDey, and Fox, ran a 1v1 Pavlov Shack booth with 3 new maps made for 1v1 confrontations. There were 4 tournaments held with 12 to 16 player each. The format was best of 3 kills on 1 map with the final match being best of 3 maps. Players were provided with a Quest 3 to play on.
In addition, the devs were giving out Jared plushies, custom cups, and dogtags which give the player a special VRML AK skin (Shack only). Coupled with other goodies and HyperX gear giveaways, some players made out like bandits! Mr. caught the entirety with his gimbaled camera setup. We'll post the footage when it becomes available.
To facilitate this shift, we are excited to host our first ever Pavlov VRML Q/A Session on Sunday, June 23, 2024 2:00 PM. This session represents a important opportunity for everyone invested in the future of Pavlov VRML and competitive esports to voice their questions, suggestions, ideas and concerns. Your active participation will be crucial as we aim to foster a more community-focused approach, setting us apart from other VRML leagues.
You can have a look at what we intend to bring up at the VRML Q/A, and i really suggest if you really care for the future of the Pavlov Competitive Esports Scene, you give this a proper read and bring lots of questions and ideas for the Q/A Here
We encourage all players to join us for this session. All moderators will be present to document your input, ensuring that every question and suggestion is thoroughly addressed. We look forward to your participation and are excited to hear your insights as we pivot the league in a new direction together.
(... and a few other things) Don't see something there which should be? Please @ the league moderators and we'll make sure it's added. Please remember though, the quicker it's raised, the more people who will see it!
-ecMKLeXtlOp8MZESxSuKWIqCWlAHaqKnrA/viewform?usp=sf_link
As we are moving forward with what looks like some massive changes overall to the structure and wellness of the league, we are in need of staff to ensure we are able to maintain the new direction we are heading, check out ?the #league-applications channel in Discord to apply!
In case you missed it, yesterday was intense and can only be topped by today's events. Virtual Assassins and Finnish Bear Influenced qualified for the EU Grand Finals! Old People and Valk will be battling for 3rd place. In NA, Mages and Downfall made it to top 2. While, Jabberwocky and Dream Team duke it out for 3rd.
3a8082e126