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Certain video games often gain negative reception from reviewers perceiving them as having low-quality or outdated graphics, glitches, poor controls for gameplay, or irredeemable game design faults. Such games are identified through overall low review scores including low aggregate scores on sites such as Metacritic, frequent appearances on "worst games of all time" lists from various publications, or otherwise carrying a lasting reputation for low quality in analysis by video game journalists.

The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV, No Man's Sky, and Cyberpunk 2077, at their original launch before they were reworked with content updates through patches. The list mostly omits licensed tie-in games for films or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values as they are typically produced by non-AAA development studios. With certain exceptions, this list also omits controversial video games whose negative reception revolves around the controversies they started and is not related to the quality of the game itself, including those that were subject to review bombing by users for non-gameplay related issues. For similar reasons, the list mostly omits indie games, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile gaming, of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions, as well as extensive use of stock game assets with little to no original artwork used.

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Custer's Revenge is an unlicensed Atari 2600 game made by American Multiple Industries in 1982, loosely based on 19th century American General George Armstrong Custer and the Battle of the Little Bighorn. In addition to being widely considered offensive due to its plot involving the apparent rape of a Native American woman,[1] the game was also poorly received for its quality. It was listed as the most shameful game of all time by GameSpy,[1] as the third-worst game of all time by PC World[2] and GameTrailers,[3] and the ninth-worst game by Seanbaby in Electronic Gaming Monthly.[4]

In 2008, the University of Calgary professor Tom Keenan cited "the hideous Custer's Revenge game", 26 years after its release, in an op-ed piece about current video game violence issues for the Calgary Herald.[5] That same year, the game was credited by Australian PC Magazine as being one of the worst games ever made.[6] In response to the game's criticism, the makers of the game elected to preview the game for women's and Native American groups, an act which some thought was a publicity stunt.[7]

Industry analysts often cite Atari's Pac-Man as a major factor in the drop of consumer confidence in the company, which partially contributed to the video game crash of 1983. Bill Loguidice and Matt Barton of Gamasutra stated that the game's poor quality damaged the company's reputation.[13] Buchanan commented that it disappointed millions of fans and diminished confidence in Atari's games.[14][15] Former Next Generation editor-in-chief Neil West attributes his longtime skepticism of Atari's quality to the disappointment he had from buying the game as a child.[8] Calling the game the top video game disaster, Buchanan credits Pac-Man as a factor to the downfall of Atari and the industry in the 1980s.[15] Author Steven L. Kent also attributes the game, along with E.T. the Extra-Terrestrial, to severely damaging the company's reputation and profitability.[16] Montfort and Bogost stated that the game's negative reception seeded mistrust in retailers, which was reinforced by later factors that culminated in the crash.[17]

E.T. the Extra-Terrestrial for the Atari 2600 is loosely based on Steven Spielberg's 1982 film of the same name, reputedly coded in just five weeks to be released in time for the 1982 holiday season.[23] The game sold 1.5 million copies[24] and came nowhere near Atari's expectations of five million units.[23] On top of that, a large number of the cartridges sold were sent back to the company, because many consumers found the game to be unenjoyable.[23] Truckloads of these cartridges were buried in a landfill in New Mexico after they failed to sell.[25][26][27] E.T. is commonly cited, alongside Pac-Man for the Atari 2600, as the catalyst for a crash of the video game industry in 1983, as Atari had hoped that brand loyalty would help keep consumers buying their games regardless of quality.[27][28]

E.T. was universally panned by critics, with nearly every aspect of the game facing heavy criticism. Common complaints were focused on the plot, gameplay, and visuals. It was listed as the worst game of all time by PC World in 2006,[2] Electronic Gaming Monthly,[29] and FHM magazine,[30] and was ranked as the second-worst movie game on the "Top Ten Worst Movie Games" (first being Charlie's Angels) by GameTrailers.[31] It was also ranked the second-worst game of all time by GameTrailers; first-worst went to Superman 64.[3] Some considered it so bad that the title screen was the only good part of the game.[32] In 2007, GamePro named E.T. one of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari. It is the only game to make the list for having a negative impact on the video game industry.[28]

Dr. Jekyll and Mr. Hyde is a 1988 side-scrolling action video game developed by Advance Communications and published by Bandai for the Nintendo Entertainment System (NES) loosely based on Robert Louis Stevenson's 1886 novella Strange Case of Dr Jekyll and Mr Hyde. Gameplay alternates between the characters of Dr. Jekyll and Mr. Hyde based on the player's ability to either avoid or cause damage. While getting decent reviews when released, the game gained largely negative retrospective reviews, with reviewers criticizing bad graphics, confusing gameplay, and poor use of the characters and setting.[33]

Action 52 is an unlicensed multicart developed by Active Enterprises for the Nintendo Entertainment System in 1991. It contains 52 original games covering various genres, from shoot 'em ups to platformers.[38] Action 52 is one of the most infamous NES games for a number of reasons. The game originally retailed for over US$199 (which equates to about four dollars for each game).[39] Many of its games also have poor controls and graphics, and are plagued by bizarre glitches and technical problems; some games are impossible to complete; some will not load.[38] Kill Screen described all the games as "shit",[40] and Atari HQ called it "really, horribly, incredibly bad."[41] The game frequently appears on lists compiling the worst games ever,[38] and Atari HQ called it the worst game of all time.[41] GameSpy named it the fifth most shameful game ever, summarizing it as an "endless parade of inept programming, repetitive design and outright stupidity."[39] A drastically different version of the game was also developed by FarSight Studios for the Sega Genesis; Hardcore Gaming 101 wrote it was better than the NES version, but "that really isn't saying much."[38]

Plumbers Don't Wear Ties was released in 1993 for MS-DOS with a limited number of copies, along with the 3DO version one year later.[53] It was advertised as being an interactive, full-motion video game; however, beside an opening cutscene, the game's story is presented through static images.[54] The game received negative attention focused on its "surreal" and "sexist" storyline, and poor voice acting.[54] Uproxx's Dan Seitz compared Plumbers Don't Wear Ties to a "Skinemax" movie, and felt that its constant use of still images was the "single saddest attempt to simulate a dream sequence ever".[54] IGN felt that Plumbers Don't Wear Ties was "a symbol for everything that was wrong" with the 3DO's looser licensing program in comparison to the other major consoles (which required publishers to pay a $3 fee per disc), noting that it helped to attract smaller studios whose games "served to strengthen the perception that 3DO's library was riddled with crap," and cited the game as one of the primary reasons for the commercial failure of the 3DO game system.[55] PC Gamer dubbed Plumbers Don't Wear Ties a "shallow, hateful waste of a game, [that] may very well be responsible for having killed the 3DO, interactive fiction, and the whale", naming it number one on its "Must NOT Buy" list in May 2007.[56] A re-release of the game by Limited Run Games for Nintendo Switch, PlayStation 4, PlayStation 5, and Microsoft Windows was announced at E3 2021,[57] and released in March 2024.[58][59]

Before the canceled plans to release a CD-ROM add-on for the Super Nintendo Entertainment System (SNES), Nintendo granted Philips licenses to use some of their major characters in games for their CD-i system. In addition to Hotel Mario, Philips released three games in The Legend of Zelda franchise: Link: The Faces of Evil; Zelda: The Wand of Gamelon (both 1993); and Zelda's Adventure (1994), all produced with limited involvement from Nintendo.[60] Due to this nature, the games are considered as non-canon to the Zelda franchise, according to series producer Eiji Aonuma.[61]

The first two games, Faces of Evil and Wand of Gamelon, were developed in tandem by Animation Magic (a Russo-American animation company), using the same game engine, and were released on the same day.[62] Both are side-scrollers where the player has to fight enemies and collect treasure to access certain levels. When first released, the games received some positive reviews;[63][64] however, critical re-assessment from the 2000s onward has been largely negative. The two games gained notoriety in that decade when attention was brought to their animated cutscenes, which were developed by Animation Magic's Russian studio; in the midst of a review of The Legend of Zelda animated series, an IGN reviewer described the games as being "infamous"[65] and Matthew Castle of Computer and Video Games considered the cutscenes to be "terrifying, rendering Link as a rubbery limbed freak with a face that swims all over his head".[62]

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