Hi Sam,
Thanks for sharing your enthusiasm. It's very encouraging.
As soon as the iPad was announced, and the SDK supported it, I started on a universal version of Deep Green. Before the iPad was released, and the App Store started hosting iPad apps, I was ready with the code, and the designer was working on the graphics. Apple had even offered a front shelf spot for Deep Green if I could make it.
Then things started going against me... The graphics designer couldn't do the work after all. You see, Apple had hired him -- in big part because of his work on Deep Green -- and wouldn't allow him to finish what he'd started a long time ago. Back in December 2008, when Deep Green was first released, he'd started doing double sized graphics.
It took months going back and forth before I finally had to go with another designer. To cut a very long story short, I'm now in the finishing stages with the new design.
A chess game may look simple on the surface: a board, six different pieces in two colors. How hard can it be? Very, it turns out.
So when I say most of it out of my hands, I mean that the code is mostly done (a few bugs still remain), but the designer is working on the last parts. Deep Green 1.2 will be released soon... not before Christmas, unfortunately, but hopefully not long after.
Thanks for keeping the faith,
Joachim