Monster Manual was also reviewed by Don Turnbull who felt that "this manual deserves a place on every D&D enthusiast's bookshelf", and praised the explanatory text, stating that it "amplifies, where necessary, [the game statistics] and the result is the most comprehensive listing of D&D monsters you will find, presented in a clarity which is unfortunately all too rare in other sources."[3] Turnbull noted some minor printing errors and felt that some of the drawings were not as good as others, but felt that the book's quality "is as high as one can reasonably expect in such a complex matter".[3] Turnbull concluded by saying "I can do no more than heap high praise on the Monster Manual. If every DM and every player didn't buy it, I would be very surprised. It is without doubt the best thing that TSR have produced so far."[3] Lawrence Schick, author of Heroic Worlds, commented that "As nothing is easier to design than new monsters, it has spawned a host of imitations."[2] Games journalist David M. Ewalt commented that the "Advanced Dungeons & Dragons Monster Manual may have been a rush job, but its quality is undeniable.[...] The Monster Manual succeeded not just as a game supplement but by elevating the D&D rule book to fetish object. [...] The book became a beloved companion to a generation of gamers, something they came back to again and again."[9]
Monster Manual IV, published July 2006, was designed by Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Matthew Sernett, Eric Cagle, Andrew Finch, Christopher Lindsay, Kolja Raven Liquette, Chris Sims, Owen K.C. Stephens, Travis Stout, JD Wiker, and Skip Williams. This book was also published in the v3.5 format and used the new stat block format that was introduced in the Dungeon Master's Guide II. Monster Manual IV contained fewer actual monsters than Monster Manual II and III, but had sample lairs and encounters for them, gave stats for classes and templates applied to old creatures, and full page maps. The book also ties into the "Year of the Dragons" theme that Wizards of the Coast planned out for 2006 with the Spawn of Tiamat, yet contains no new monsters that are considered true dragons.
The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders -- a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.
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