Look at it this way: the reason engineer and its professions cant switch weapons is because of kits, but the deal about kits is that they are OPTIONAL. They arent a core part of the class like the attunements of the elementalist or the gunsaber of the bladesworn. Being forced to use only one set of weapon sucks, most kits arent useful and unlike elementalist you dont even have much versatility with your weapon skills and kits.
How about no. Main reason I picked Engi was because it has no weapon swap. I think weapon swapping in general looks stupid as hell animation wise. So, I main both Engi and Ele because they don't allow weapon swapping. I barely contain my annoyance at kit swapping(has gotten better), but I at least know that my twin pistols are my main weapon making it feel like a true gunslinger/bounty hunter theme wise. Weapon swapping would ruin that immeasurably. If you want to weapon swap, go play all the other professions that have it. Just leave this kitten idea behind for Engi. I am getting tired of seeing it pop here with people thinking it is some grand idea. When in reality, it would make a lot of us who like engi as is not enjoy it anymore.
And I play Cmech. I am totally fine with just my dual pistols and grenade kit. I would not want to use the mace in a million years since I don't like using maces in this game. I am totally ok not being able to switch to it. I prefer things as they are now. Stinks to be you, but things are fine as they are mostly. I am not saying that the rifle needs some more love again to be used as a primary weapon, but weapon swapping is not the way.
And I play Cmech. I am totally fine with just my dual pistols and grenade kit. I would not want to use the mace in a million years since I don't like using maces in this game. I am totally ok not being able to switch to it. I prefer things as they are now. Stink to be you, but things are fine as they are mostly. I am not saying that the rifle needs some more love again to be used as a primary weapon, but weapon swapping is not the way.
I remember when I suggested giving alac to scourge a few years ago. Usually my suggestions end up being used so eventually it will stink to be you though I doubt mace will add much dps to the benchmark.
Yeah, I sincerely doubt that. Engi was not built with weapon swap in mind. It would totally skew the kit balance as well with how they operate making it much more a headache. But you can continue to believe in yourself that will come to pass all you want. ? I will be here with popcorn waiting.
It isn't just about kits specifically. The principle is that engineer has stronger utility skills in general to offset the lack of weaponswap - if you're not taking kits, you're taking utility skills that are better for what you're planning to do than a kit would be. This is why, for example, mechanist signets do so much. Granted, there are some engineer utilities that have fallen behind, but at least in theory a kitless build isn't supposed to be so much better than a build with kits that weaponswap is needed to compensate.
The solution to all this is simple, buff underperforming kits/weapons. If you want to think a little bit out of the box you could potentially say to introduce some kind of buff to weapon skills when no kit is used or something along these lines.
You sacrificie an utility to be able to take a kit and how is it part of its identity? It was understandable (kinda) when it had only a few weapons, but now it has access to all elite spec weapons and shortbow, 4 more weapons than it had on release.
And probably drop the popcorn gasping when they announce they will do that xD The same happened when they announced making heal alac scourge a thing and it will happen to this too. Engineer had only 4 weapon types when released, now it will have double the amount, it makes sense to become able go weapon swap. The least they will do is add a kit that lets you weapon swap.
See, that's one of the things that was explained in the linked thread. You're not sacrificing anything because engineer has a toolbelt for a reason. Your utility skills are doubled, the profession is made with no weapon swap in mind. You're just trying to double dip now by keeping "weapon swap compensations" AND still wanting to get weapon swap back on top of it. That change wouldn't make any sense. If you want weapon swap more than double utility slots in the form of toolbelt skills, play one of the other 8 classes (or 7, if you don't want to count ele here for similar reasons).
The only acceptable weaponswap i would consider is if they made us choose a kit as our class mechanic as the weaponswap, and shoved the utility belt skills into our utility slots.
Other than that, no. Weaponswap as a concept is already awful to begin with, and half of the problems this game has could be attributed to it ( i'll argue the other half is the terrible boon/condition system ). I play engineer both for the aesthetics and also to get away from that terrible system.
Stopped clocks are right twice a day. I've made a lot of suggestions over the years, even back before GW2 even released. Some of the ideas I've brought up were later implemented, in some cases despite a lot of people opposing them at the time. Many weren't. Those that were might simply have been convergent thinking rather than my ideas having even an iota of influence. Just because you got it right once, or even a few times, doesn't mean you have some mystical connection with ArenaNet that means that all of your ideas will go through.
I feel exactly the same. I hate weapon swapping, and was extremely disappointment when they took the easy way out and gave Rev weapon swap instead of actually balancing the class. One of the only reasons I still play this game after a decade is exactly because I can play a class without weapon swap. If I wanted weapon swap, I'd play the numerous other classes that have it.
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