Just Cause 3 Mod Menu Pc

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Giancarlo Stewart

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Aug 3, 2024, 4:30:19 PM8/3/24
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The Just Cause Eviction Ordinance, passed in 1980, prevents landlords from arbitrarily ending a rental agreement. The Just Cause Eviction Ordinance applies to month-to-month renters, renters with verbal agreements, and renters with expiring term leases. To end or not offer to renew one of these agreements, a landlord or property manager must state one of the 16 approved reasons listed in the Just Cause Eviction Ordinance and be in compliance with the Rental Registration & Inspection Ordinance. Most Just Cause reasons do not require the owner to pay any type of relocation assistance to a tenant.

Effective July 2021, landlords must offer tenants in expiring term leases a renewal unless they have a just cause reason not to renew the tenancy. Notice must be issued 60 to 90 days prior to the expiration of the tenancy. Please see SMC 7.24.030.J for additional information.

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Let me try to capture the feeling of Just Cause 4 in an anecdote: I'm currently attaching tethers to the side of a giant warship to drag it from the hill on which it is perched. I'm aiming to get it back into the water where it would much prefer to be. And it's working! Slowly but surely, with enough tethers, the boat is inching down the grass and rocks. Why am I doing this? Because this is where the ship landed after a helicopter fired on me, causing the 150m, 2000 ton vessel to impossibly flip up high into the air, spin around and around and around for a bit, and then like a big metal leaf, float down gently onto the hillside. This is Just Cause 4 at its best. Just Cause 4 is a colossal mess.

Since the first Just Cause was released in 2006, there has been only one thing the series had to not get wrong in its joyous carnage: don't ramp up the enemy response to the point where fun can no longer be had. It made the mistake anyway, in all of the first three games. Brilliant fun games, tempered by the same issue. Just Cause 4, however, has taken a very different direction: it's decided to make just so many other mistakes as well.

From the opening moments, it becomes clear that something's gone very, very wrong. Because those early moments likely involve trying to use the game's freshly ruined nonsense of menus, trying to, say, remap the controls, which is near impossible. Get to the game itself and wow, does it begin its elaborate process of getting in its own way.

Remember the simplicity of Just Cause? Rico is a one-man army, who shows up in banana republics to overthrow despotic leaders through the implementation of chaos. Blow shit up, blow more shit up, shoot everyone, blow some other shit up. And do this with his ever-growing arsenal of wonderfully impossible gadgets, like his infinite supply of parachutes, his wingsuit that hasn't read up on the rules of gravity, his grapples that draw any two attached objects in the world together and have them most likely explode. That's all Just Cause 4 needed to be, but prettier, perhaps some new gadgets, more opportunities for explosive carnage.

Yet what we've got is... map-based war-game strategy elements? Madly complicated load-outs for your grapple that require juggling three different setups in yet more of the game's obnoxiously badly designed menus? Five different versions of the map screen that are never explained, each offering opaquely different tasks to complete, the path of progress never made clear. And this is in the first hour. After this, the real problems get started.

While you too may have become a little weary of base-clearing open-map games, Just Cause 4's approach seems to have been to pretend it's far more complicated than that, while absolutely being that. Gone is the simplicity of needing to find each area's collection of gubbins, blow up all of its red-striped structures, and 100% a zone. Instead you've got a splurge of bizarre and under-explained tasks to perform, each tied to a different metric, that conflates the previously delightful seeking of chaos with an arcane confusion of a locked map that you can explore anyway, in which missions are locked and gated behind other missions locked and gated behind other missions locked and gated behind menial tasks. Seriously. (Oh, bonus: You can't zoom out any useful distance on the map, for absolutely no reason.)

100%ing a zone now requires not entertaining yourself by exploding everything, but by performing the worst, worst trivialities, like driving a specific model of helicopter through a blue circle in some arbitrary place in the sky. Or wrestling with the abhorrent wingsuit controls to bungle through a string of blue circles in a time limit. Or drive a certain car through a circle over a certain speed. Just utter guff, tenuously tied to a woefully incongruous side-plot about a film director wanting you to perform stunts for some deeply disturbing snuff movie she's apparently making.

Yet for all this UI posturing, the reality is the game has nothing else to offer but clearing out bases. Rather than being honest about this as with the previous games, here each is dressed up as a "mission", but in the end boil down to "rescue the hostages" or "flip some levers then defend a turret". Ad nauseum. You blow the shit up while you're there, because this fills the freshly ruined chaos meter, which - it pretends - has something to do with unlocking areas of the map. I say "pretends" because it genuinely seems to forget about that about midway through the game.

Oh, why? This time you're on the island of Sols, where evil baddie Espinosa is something something The Black Hand something something your dad wah wah something. Good grief, they talk about it so much, and say absolutely nothing. (Although I note with some interest that all the marketing for the game says the baddie is called Gabriela Morales, so colour me absolutely... no, still utterly uninterested.) Which is to say, it's the same plot as last time, only with barely any actually scripted missions related to it. And this wouldn't matter a jot if the rest of the game just let you get on and have fun. But between quite extraordinarily terrible AI and bugs, and the demoralising confusion of every aspect of its delivery, it does everything it can think of to stop this.

Not one single aspect of this is helped by a control scheme that borders on Dadaism. Remember how we all laughed and made memes when Fallout 76 came out and decided that it would use Tab instead of Esc, for literally no reason? Part of me wonders if Avalanche saw this and thought, last-minute, "Quick, let's outdo this!" Because in Just Cause 4, to bring up the menus, you press... 1. Yes, the 1 key. And then, this done, to move between the different tabs, you press 2 or 3. 2 to go backward, because of course 2 goes backward! 3 to go forward, like 3 is always used for! These will take you to the grapple load-out menus, and the "Feats", which are a seemingly infinite set of 'achievement'-like meters to fill with absolutely every action in the game. Then there are sub-menus inside these menus, also obliquely delivered, and here to change it's Q and E!

Let's be clear - you use the mouse in the menus - it's not like it's not implemented. But there just aren't any buttons to click with it to replace these utterly insane keyboard options. So, you cry, why not just change the keyboard options?! Oh I'd like to see you try.

Key mapping is a clusterfuck of epic proportions, such that controls are split into an astonishing ten separate sections, and you can't assign any that is already used for something else. What else? It won't tell you. You have to scour through ten different pages to find out. And then change that key to... oh no wait. So, I figured, I'd fix this by setting a few of the most frustrating keys to my bog-standard five button mouse. Ha ha. I swear this is true: when you try to assign to buttons 4 or 5, it replies, "Not supported. This key is not supported."

Still though, that's slightly better than the alt-fire set to middle-mouse, that every now and then instead opts to put the game onto my other monitor, change the resolution, but also not know that it has changed the resolution. You should hear the screaming.

It's graphically very shoddy in many ways, although we're promised GFX driver updates on launch specific to this game, so I will be checking to see if the pixellated sparks and fires are gone, whether it can render hair without static patterns, if the cutscenes look like they were rendered on something more modern than a Commodore 64, and perhaps most of all, if the new innovation on pop-up - "pop-up-and-down-at-random" - is cleared up. This is the phenomenon where flying over hillsides on your parachute sees trees and bushes leaping in and out of existence with no meaningful pattern all around you.

But truly, the real credit needs to go to the bugs. I do not use the following lightly: Just Cause 4 reminds me of Boiling Point. (Only without the joy.) I've watched helicopters glitching at light speed on the surface of lakes, seen enemy AI repeatedly drive their cars into walls until they explode, watched as opposing troops throw themselves off bridges in a terrifying display of suicidal defiance, and best of all, enjoyed many a while hovering over intersections in towns where the NPC traffic utterly loses its minds. It's hard to play for a few minutes without seeing something ludicrous happening at the expense of the AI. It's harder not to be frustrated by the game locking up, or freezing mid-cutscene, or just discovering a mission you're midway through is impossible to complete because the game's forgotten something.

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