Here is a digital animal anatomy atlas for artists (Lion)Everything is prepared for easy exploration. Each muscle or muscle group has its own mesh properly named (96 meshes). Its easy to find muscles and hide them.The texture has more element names written on it.I recommend to use this model along with other sources such as learning anatomy videos and books. You can also use human anatomy resources as well and compare it with feline anatomy.The set includes:1. ZTL file with detailed mesh.(zbrush 2018 version)2. *.MA and *.FBX files with middlepoly mesh. Topology is zremesher + hand edited. UV is auto + hand edited.3. 13 sets of Textures 4k4. Marmoset scene with the same obects middlepoly and textrues.5. Substance painter sceneThe eye texture resolution is downgraded. You can buy the full version from Jerod Bogh gumroad.Sources I used:Primary:1. Eliot Goldfinger - Animal Anatomy for Artists - The Elements of Form2. Wilhelm Ellenberger - AnimalAnatomyForArtists-atlasSecondary:1. proko.com2. Wilhelm Tank - Anatomy of Animals for Artists3. Eliot Goldfinger - Human Anatomy For Artists
Hello people. My name is Santiago.
The idea is to create a warrior with the head of a lion, focus on an anatomy with much dynamism, to highlight the movement and brutality with which my hero faces his adversaries.
Here is a digital animal anatomy atlas for artists (Lion) Everything is prepared for easy exploration. Each muscle or muscle group has its own mesh properly named (96 meshes). Its easy to find muscles and hide them. The texture has more element names written on it. I recommend to use this model along with other sources such as learning anatomy videos and books. You can also use human anatomy resources as well and compare it with feline anatomy
Now this tutorial was done using a pdf document I got from Aaron Blaise teaching me the basics of how to draw elephant character designs. Therefore to improve my understanding of anatomy in animals I thought I would give it a go. Unlike the video tutorial I used for the character design above, I used a step by step drawing image to help me plot out the basic shapes for this elephant.
Then after creating the rough drawing/ sketch I went over the design with a pencil brush to create the more refine details in the face & trunk in the style of Aaron Blaise. By learning these techniques from my case study I will be able to apply these into my own designs to help develop my style and improve my understanding of human and animal anatomy in cartoon designs.
Below I learned how to separate the faces of animals into different core shapes. This would be beneficial because it will allow me to block out a head shape for my creature with simple basic shapes that I could combine together using both animals. The main purpose of learning these head shapes was also to help improve my understanding of a anatomy in animal head. This also goes towards the animal studies above too, because these processes can help provide a more efficient way of using reference images, rather than trying to copy them free hand.
Now using the reference images/ tutorials above I have used the basic shapes of the Elk body, Bull legs/ neck and a Lion/ Elk head. Below is a stage by stage design process for creating my creature design. This would be a good idea for creating any character/ creature in a animation design process because you will have the basic anatomy you need, you can just draw over the top of it to create a interesting and appealing design.
Below is the rough design of Ava that I created using my model sheet and the base shapes from the silhouette. If I had not made this model sheet I think it would be been a little difficult to keep the anatomy in proportion. However I am planning to have a silhouette scene in my animation with both of these characters so this is a good start to learn using silhouettes to create poses.
I have recently purchased some of his tutorials that I shall use over the course of this project to help develop my own style for designing characters, as well as learning the basic fundamentals of human anatomy. I will also use these human anatomy tutorials to then apply into my character designs.
Frank Calderon's book, "Animal Painting and Anatomy" is my favorite animal anatomy book. In fact, I have two copies. My one complaint about the book is that it's organized by parts of the body rather than all the parts of each animal. So, I took apart my old copy of the book and reorganized the drawings by species. The new book is left intact so that the text is kept together as published.
The drawings are excellent, something that can't be said for many horse or animal anatomy books. I highly recommend this book which is still available from Dover Publishing.
Enrollment is open for the Winter sessions of my anatomy and figure sculpting courses. These in-depth courses are designed to teach the skills every artist needs to produce inspiring, professional figurative work. The courses have been taught to artists and studios around the world, including Pixar, Industrial Light & Magic, Disney Feature Animation, Sony, Warner Bros, Ubisoft, Blizzard, EA and many others. If you are looking for an intensive course to level up your figurative art skills, consider one of these:
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KeyFeather said:
Hey nice work! I like the subtle licking she's doing, adds some interesting texture. Funnily enough, I'm working on something similar with the same model. Hope to see more lioness action from you :)