Hello! I use Maya whenever I can for mocap retargeting, because for some reason it does a MUCH better job than all the other programs. In maya, for whatever reason, there is no footsliding when you retarget. In C4D, Blender, UE (not sure about Houdini) there is footsliding - which makes sense because footsliding is a result of the character and mocap actor proportions being different.
(Phys.org) -- If youve been to see Wrath of the Titans, then youve watched it in action. A computer programmer is using software he developed to control spacecraft to help animators make more realistic computer games and movies. googletag.cmd.push(function() googletag.display('div-gpt-ad-1449240174198-2'); ); Originally designed to help guide satellites, the software now helps computers to render human movements smoothly and realistically.It turns out that movements controlled effortlessly by our brains picking up a cup, touching our toes or doing a little dance take a lot of computing power. If you want to move your arm, you have to compute the angle of all the joints and the movement of the muscles, says Alexandre Pechev, CEO of IKinema.The human brain makes this happen near-instantaneously. But animators creating computer games or movies must often break the body down into parts, calculate their moves and then put the components back together often resulting in choppy, unrealistic animation. IKinema Action user interface. Credits: IKinema Using the mathematical routine he developed, the program at the heart of IKinemas software crunches the numbers much more efficiently.If you have a human, you dont have to cut the body into six individual chains and then stitch it together later, Alexandre says. What we do is move the whole body. The result, he says, is a program that can create realistic moving bodies in video games or on the movie screen.It works on any chain. Horse, cat, alien, scorpion, face or flower it doesnt matter what youre animating. NASA personnel and Boeing technicians handle a control moment gyroscope unit for the International Space Station in the Space Station Processing Facility at Kennedy Space Centre, Florida. The International Space Station has four big gyroscopes which are used for stabilization of the station. Credits: NASA The software can be incorporated into video games and Hollywood studios like 20th Century Fox, Disney and ILM have all worked with IKinemas software.Spin-off from spacecraft guidanceThe software was originally intended to guide spacecraft that use control moment gyroscopes for attitude control. They consist of spinning flywheels, tilted using gimbals, to produce torque that can turn a spacecraft.The best-known application of these gyroscopes is the International Space Station, which has four big units.Less well known is the Turkeys first remote sensing satellite Bilsat-1, launched in 2003. It includes an experimental payload of two small control moment gyroscopes developed by Surrey Satellite Technology Ltd. together with Surrey Space Centre, supported via ESA study contracts. Provided byEuropean Space Agency
I experimented a lot with Full Body in VR, and since I previously developed a custom solution in for the Hi5 gloves by creating hand poses and assigning actions to those, like grab, teleport, move forward, I applied this kind of template I built to be used with Full Body VR, so that you can use both hands and assigning them predefined roles, and as you can see on scree, both can be used for actions like grabbing and releasing objects in the world, or used for moving and teleporting around, but still be able to use the Full Body in VR, and the entire setup can be easily expanded in order to be used for Job Training simulations, Line operators behaviour study, posture and movement study, and many more, so the possibilities are endless.
Orphe is a smart-shoes system designed for performance that functions both as a customizable lighting system and a musical instrument/audio-visual controller. The sole of each shoe contains advanced motion sensors, over 100 full-color, serially-controlled LEDs, and a wireless module. This technology allows users to intuitively express themselves in new and interesting ways by enabling them to freely map interactions between their movements and light and sound (Patent Pending).
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