Here'a a question I wanted to ask real quick, which may seem a little odd. Say I have DG elements, and want to get point values on vertices, then I think VectorTools::point_value gives me the value on the element I am on (in the iterator sense), so that feeding in vertex points would work. But now I recognize that in DG vertex coordinates correspond in a regular quad mesh to 4 values. One on the owned cell, 2 on the two neighboring cells, and one on the adjacent cell. What if I want to average the vertex value over that stencil? The traditional DG stencil only includes face neighbors, so the adjacent cell may not have support in a distributed mesh. Does anyone have a simple idea on how you might do this?
> email to dealii+unsubscribe@googlegroups.com.