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Editor für XCOM3 (XeD)

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Thorsten Juerries

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Nov 7, 1998, 3:00:00 AM11/7/98
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Hi,

XCOM Apocalypse ist zwar schon einige Zeit auf dem Markt, aber vielleicht ist ein menügeführter Editor doch von Interesse.
Bei mir hats geklappt, und das will schon was heißen - das Ding ist aus meiner Sicht genial, dickes Lob! ... <-:)
Nur für Vollversion - Programmgröße 105kb, als Zipdatei 65kb.

Editor auf Wunsch von mir - kurze E-Mail
oder direkt
MacK's X-COM Apocalypse page also has the latest version of XeD:
http://www.geocities.com/TimesSquare/Castle/7879/index.html

Gruß aus Hannover
Thorsten


features

Supports cityscape savegame files:

þ Editing money
þ Editing agents
ù you can easily make difference between x-com agents,
biochemists, engineers and quantum physicists
ù rank, face, health, accuracy, psi-skills,
biochemistry/quantum physics/engineering skill, etc.
ù also built-in graphics viewer for the photo.pck file,
to allow you to select the face you want by the actual
picture
ù supports Cyphron's Tinseltown mugshot replacement patch,
shows you the name of the guy on the picture and can
also auto-rename your agents using the Tinseltown names
ù reordering: both automatic sort and manual sort
þ Base editor
ù base layout editor
ù alien containment editor
ù vehicle and agent equipment editor
þ Editing vehicles
ù shows you a list of every vehicle, telling you which
organization owns the unit
ù it can show you a list of the equipment on the
selected vehicle - you can even remove the equipment of
your choice from hostile vehicles
ù reordering: both automatic sort and manual sort
þ Edit vehicles for sale
ù buy a bunch Annihilators on the first day!
þ Research editor
ù nicely organized into seperate Biochemistry and
Quantum Physics lists
ù lets you edit the percentage completed from every
research manually
ù set every research to 100% by one keypress
þ Enable whole UFOpaedia
(if you want, you can even enable those UFOpaedia pages
which were removed from the final version)
þ Import / Export
(export all the vehicle or agent data from one savegame,
and import it to another!)

Supports tactical tactgame files:

þ Unit editor
ù it can edit every unit in the tactical mission,
including x-com agents, aliens, civilians and hostile
human units
ù you can edit every detail of all these units manually
(rank, health, accuracy, psi-skills, current/max time
units, morale, bravery, etc.)
ù fully automatic alien killer by a press of one button
(gives aliens critical wounds, so they will die next
turn.. works in realtime as well)
ù automatic alien stun command, stuns every alien and
allows you to capture them alive
(also have the advantage of Multiworms not splitting
into Hyperworms; you have to wait a turn with the stun
command too)
ù heal command - heals critical wounds, removes stun,
can rescue brainsucked x-com agents
ù pump-up command, pumps up the selected unit to maximum
(health, psi-energy, time units and the others),
also does everything what the 'heal' command

PCK support

ù supports nearly all of the PCK files
ù built-in easy to use file selector for browsing between
your PCK files
ù can export to Windows BMP format
ù can import both PCX and uncompressed BMP format files
ù smart command line parameter support, with quick macros


coming attractions

editing placement of weapons and equipment of units in tactical saves
editing placement of weapons, equipment and engines of vehicles in
cityscape saves
weapon stats editor! yes, now we have some information about editing
the weapon stats, thanks to AGENT 64, ViS and Larze
more vehicle editing


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