Ok,
It was a British Armor Battalion with elements of another one, plus some scratch Brit and German forces against a Soviet Regiment of T-64 and BTR-70, I had a shot up Polish Regiment backing them up (T-72 and BMP-1). Well, I led off with the T-64s on the left, and they opened up at long range. Forced a platoon to run. I returned fire with AT-8 (Only thing that would scratch the paint on a Challenger), didn't even manage that...then the slaughter really began. In the next turn, the T-64 Battalion evaporated under 120mm fire. So, I brought in the Polish T-72s....they didn't even last that long. So, I tried to get the Infantry forward under cover of the hills...no dice, the Brits hung back, and shelled the Soviet infantry into submission. That battalion broke, then the regiment failed it's quality check, at that point, the Polish battalion wasn't going to go forward alone, so it was game over. Only Brit casualties was some Challengers forced off with 120mm Mortar fire. My one airstrike bombed the wrong target.
There was some thought about modifying the scenario, reducing the brits, which I think would have worked, or starting them further back, also a good suggestion, both from Jage, incidentally. I think I probably also should have had more Soviets. Probably two full regiments, or perhaps three. FFT eats battalions, especially Soviet ones like popcorn. Then again, that's not totally unrealistic.
Next month, we're taking suggestions for a game, I am working on the Slammers and should have them done in time, including the infantry. I am also going to invite a part time member, old friend of mine by the name of Chris Hyland. He's a good bloke and though he's in school right now, once the summer rolls around, his time will free up more.
I forgot the camera, Do'h. Next time, I shall not.
Curt, hope to see you next month. Jage, room's in your name this time so you'll have to get there first.
Jason