Super C Game Genie Codes

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Andrew Schiavo

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Aug 5, 2024, 1:44:25 AM8/5/24
to dbinrotocar
Ijust got a reproduction copy of the Japanese version of Super Mario Bros. 2 for NES at Midwest Gaming Classic this weekend. I love it! But it is, as I expected (and, actually, KNEW from playing it on the SNES's Super Mario All-Stars), insanely difficult.

Are there any Game Genie codes out there for this game? I tried using some of SMB1's Game Genie codes, thinking that, since the two games seem to be nearly identical (one's just got different levels and more detailed backgrounds), they would work. Alas, they do not.


Pirate carts of SMB2J were produced at one point. I acquired one of them several years ago, which I bought for the sole purpose of having it dumped. That was during the final days of the cart-dumping frenzy, where people got organized via the net to find every cart variation of every game out there and have them properly dumped for play under emuation.


Just tested and this totally rocks. Nestopia 1.4.1 mac and fds bios. Game genie code works. I never tuirn red but stay big no matter who I bump inot. Inother words I never die. Now I can finally beat the game without freeziing and pausing.


Final Fantasy II and III on Super Nintendo were actually 4 and 6. I never call 4 and 6 on Super Nintendo by it's mislabeled name anymore. Those names were corrected on their Playstation and Game Boy Advance remakes.


The real Final Fantasy II and III were 8-bit games for the NES/Famicom and were also remade. II for the Playstation, Game Boy Advance and PSP; III for the Nintendo DS. So yes in this case Japanese does mean original because the original versions of those games were only available in Japan. I didn't know there was anyone out there who still didn't know about this old information.


So no those codes are for Super Nintendo games that are sequels to the ones I am talking about, not the NES games. The reason I asked in here was because the subject was about another Japanese NES game that had a reproduction made just like these two translated Final Fantasy games I own.


when a game has a different name in japan, no matter if it came there first or not, it is simply a different name. japan's names for things are not 'real', 'actual', or 'original'. they are simply 'japanese'


can the differences be confusing, annoying, obnoxious, etc? of course. but no amount of retconning will change what names and numbers appeared on cartridges, boxes, title screens, and instruction manuals in the united states when the games in question were first released in this region.


On a side note, if you have a request for a new code, simply post it at the GSHI.org forums: (we've recently changed our name and primary domain to GameHacking.org, to reflect the expansion of our content).


Many people just put a small j after the title number to differentiate the two versions.I tend not to bother and just say what system it's for because usually it was different. If it wasn't then I always say "the japanese version of..."


In these cases, all 8 games are different games altogether. Usually what happened in all these situations was that Japan got something we either never got or didn't get until much later on a newer platform.


So it's like don't expect to buy Final Fantasy III for Nintendo DS and it to be anything like the Super Nintendo game you enjoy. It's Final Fantasy IIIj from the NES/Famicom which came out on 4/27/1990. Final Fantasy III for SNES didn't come out until 4/2/1994, but that was in Japan and they got it first. It didn't take that long for it to come to the USA though.


You know what really confused me chronologically was Bust-A-Move 3 and Bust-A-Move '99. I had absolutely no idea that Bust-A-Move '99 was just Bust-A-Move 3 with stuff added to it. All this time I thought Bust-A-Move 3 was a Sega Saturn exclusive and it turns out it was available on the PS1 and Nintendo 64 as Bust-A-Move 99 which strangely was released after Bust-A-Move 4. So, even though I usually stick to the Playstation for this series I ended up buying the Sega Saturn Version of 3 first just to have the original.


I'm just the type who likes to play everything in chronological order by release date within a series rather than by title. Doesn't matter what part of the world the game comes from, I collect it if it's part of a series. Worldwide, the first release date is held by the first country the game was available. Japan holds a lot of these dates, but the Americas and Europe also have plenty of first release dates. Especially when you either play the pre-Nintendo era or start getting up into the 32-bit era and beyond.


The reason I go for the first release date rather than the local one is graphics similarities between things released in a particular year. Newer games tend to have better graphics as programming on a platform begins to evolve and tricks are learned. Dragon Warrior for NES first came out on 5/27/1986. That is pretty early in the NES's life span so when it became localized in the USA 1989, people could probably tell that the game looked old or primitive for the NES's standards by then.


There is many FDS game copiers. Given how the FDS works (basically, the red stuff is just the data storage, and the slab you plug into the Famicom cart port is more or less a cart emuator that store the data from the drive in RAM) (it's pretty much a Starparth Supercharger for the Famicom) it was easy to design a Game Genie like system that would sit between the two.


To unlock trophies you have to put the cheats code to unlock cheats and super cheats menu, then you go back to title screen and new game, you will still have the cheats menu without typing the codes again and this time you can unlock some trophies like doing all levels with the chalice (use chalice + clear level), 2500 golds and so on, just go to the last level then save your game so you can play all levels again to clean up after you finish the game.


If you activate the cheats and super cheats menu, then select the quit option in the game menu, then start a new game, the cheats will still be available to select and the trophies will be unlockable.


P.S.

Or if you have any game genie codes that are for any kind of weird levels back tracking or moving the screen up and down for some or all of the Super Mario Brothers Games For Every old and up to date Nintendo. Please fell free to mail them all to my regular address to:


GTA 5 cheats unlock the door to a new garage full of toys for your open-world crime sandbox, letting you do everything from spawning vehicles to cutting down your wanted level. Whether you need to arm up with an invincibility cheat or gear up with all weapons and exploding bullets, we've gathered up every GTA 5 cheat code, console command, and phone number for you, all listed below.


On PC, your keyboard is the super highway to cheating, but don't worry: if you're punching your cheats in with a gamepad or the in-game phone, we've still got you covered. In addition to PC console commands, you'll button inputs for using PS4, PS5, and Xbox controllers, as well. Disclaimer for those seeking a quick route to money: There's no GTA 5 money cheat. If you're desperate for more GTA cash, though, check out our guide on how to make money in GTA 5. Using cheat codes will also disable trophies and achievements, so you'll probably want a second save if you care about unlocking them.

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