With animation presets, you can save and reuse specific configurations of layer properties and animations, including keyframes, effects, and expressions. For example, if you created an explosion using several effects with complex property settings, keyframes, and expressions, you can save all those settings as a single animation preset. You can then apply that animation preset to any other layer.
You can browse and apply animation presets in After Effects using the Effects & Presets panel or Adobe Bridge. To open the Presets folder in Adobe Bridge, choose Browse Presets from the Effects & Presets panel menu or from the Animation menu.
A good way to see how advanced users use After Effects is to apply an animation preset and press U or UU to reveal only the animated or modified layer properties. Viewing the animated and modified properties shows you what changes the designer of the animation preset made to create the animation preset.
When After Effects starts, it searches both Presets folders, and their subfolders for installed animation presets and adds them to the Effects & Presets panel. After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archived_animation_presets) are not loaded.
Animation presets appear in the Effects & Presets panel only if they are located in one of the Presets folders or a subfolder of one of the Presets folders. If you move a preset to a new folder, place a shortcut (Windows) or an alias (macOS) of that folder in the Presets folder.
Animation presets are loaded and initialized only when the Effects & Presets panel is shown. If the Effects & Presets panel is closed or hidden behind another panel, the animation presets are not initialized.
Select any combination of properties (for example, Position and Scale) and property groups (for example, Paint and Transform). If you are selecting only effects, you can select them in the Effect Controls panel.
After Effects includes various effects, which you apply to layers to add or modify characteristics of still images, video, and audio. For example, an effect can alter the exposure or color of an image, add new visual elements, manipulate sound, distort images, remove grain, enhance lighting, or create a transition.
Effects are sometimes mistakenly referred to as filters. The primary difference between a filter and an effect is that a filter permanently modifies an image or other characteristic of a layer, whereas an effect and its properties can be changed or removed at any time. In other words, filters operate destructively, and effects operate non-destructively. After Effects uses effects exclusively, so changes are non-destructive. A direct result of the ability to change the properties of effects is that the properties can be changed over time, or animated.
You browse and apply effects using the Effects & Presets panel. You modify effect properties using the Effect Controls panel or Timeline panel or by moving effect control points in the Layer panel or Composition panel.
If you open a project that uses an effect for which After Effects has not loaded the plug-in, a warning dialog box appears, and instances of the effect have Missing: at the beginning of its name in the Timeline panel and Effect Controls panel. To show all instances of missing effects in the Timeline panel for the active composition, press FF.
Because effects are implemented as plug-ins, you can install and use additional effects that parties other than Adobe provide, including those you create yourself. You can add a single new effect or an entire folder of new effects to the Plug-ins folder, which is located by default in one of these folders:
When After Effects starts, it searches the Plug-ins folder and subfolders for all installed effects and adds them to the Effect menu and the Effects & Presets panel. After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archived_effects) are not loaded.
After Effects comes with several third-party plug-ins, including Foundry Keylight, Synthetic Aperture Color Finesse, Imagineer mocha shape, fnord ProEXR, and CycoreFX HD plug-ins. These plug-ins are installed by default with the full version of Adobe After Effects software.
The EXtractoR and IDentifier plug-ins from fnord software are included with After Effects to provide access to multiple layers and channels of OpenEXR files. Learn more about ProEXR plug-ins, IDentifier, and EXtractoR.
Many effects support processing image color and alpha channel data at a depth of 16 bits or 32 bits per channel (bpc). Using an 8-bpc effect in a 16-bpc or 32-bpc project can result in a loss of color detail. If an effect supports only 8 bpc, and your project is set to 16 bpc or 32 bpc, the Effect Controls panel displays a warning next to the effect name. You can set the Effects & Presets panel to list only the effects that support the color depth of the current project. Learn more about color depth and high dynamic range color.
The property group of each effect includes a Compositing Options property group. Effect Opacity property provides functionality similar to every effect as the Blend With Original controls. With this property, you can change the global opacity, and it affects the entire effect. There is no need to add a mask separately.
Because an effect is applied to a layer, the results of some effects are constrained within the bounds of the layer, which can make the effect appear to end abruptly. You can apply the Grow Bounds effect to a layer to temporarily extend the layer for calculating the results of other effects. This process is not necessary for newer effects, which tend to be 32-BPC effects.
Several effects rely on a control layer (or layer map) as input. These compound effects use the pixel values of the control layer to determine how to affect the pixels of the layer to which the effect is applied (the destination layer). Sometimes, the effect uses the brightness values of the pixels in the control layer; in some cases, the effect uses the individual channel values of the pixels in the control layer.
The compound effect ignores effects, masks, and transformations of a control layer. To use the results of effects, masks, and transformations on a layer, precompose the layer and use the precomposition layer as the control layer.
Most compound effects include a Stretch Map To Fit option (or a similarly named option), which temporarily stretches or shrinks a control layer to the dimensions of the destination layer. This provides a pixel in the control layer corresponding to each pixel in the destination layer. If you deselect this option, the calculations for the compound effect are performed as if the control layer is centered on the destination layer at its original size.
You can create a control layer by precomposing a white solid layer, a black solid layer, and a mask on the top layer that determines which areas are white and black. Increasing the feather of a mask softens the transition between black and white values.
The contrast between adjacent pixel values determines how smoothly the values change across the surface of the control layer. To create smooth changes, paint using a soft or anti-aliased brush, or apply gradients. To create abrupt changes, avoid intermediate shades, using a few widely spaced shades, such as 50% gray, black, and white.
Some effects can use the camera and lights within the same composition. These effects include Card Dance, Card Wipe, and Shatter. Some of these effects always use the composition camera, whereas others have light and camera options in the Effect Controls panel.
When you apply an effect with a Comp Camera attribute to a 2D layer, it can track the camera and light positions within the composition and render a 3D image on the 2D layer it's applied to. The results of the effect appear to be three-dimensional; however, the layer with the Comp Camera attribute applied remains a 2D layer and, therefore, has the following characteristics:
When you apply an effect to a layer, the Effect Controls panel opens, listing the effect you applied and controls to change the property values for the effect. You can also work with effects and change most effect property values in the Timeline panel. However, the Effect Controls panel has more convenient controls for many properties, such as sliders, effect control point buttons, and histograms.
Browse and apply effects and animation presets with the Effects & Presets panel. An icon identifies each item in the panel by type. Numbers within the icons for effects indicate whether the effect works on a maximum of 8 bits, 16 bits, or 32 bits per channel.
When you drag an effect or animation preset onto a layer in the Composition panel, the name of the layer under the pointer is shown in the Info panel. If you have not selected a layer, double-clicking an animation preset creates a new layer and applies the preset to the layer. Double-clicking an effect when no layer is selected does nothing.
If a selected layer already has a single instance of an effect applied, pasting that same effect will replace the existing effect rather than adding a new one. To create a second instance of the same effect, select the effect in the Effect Controls panel and select Edit > Duplicate. Once an effect is applied to a layer more than once, pasting the same effect will add a new instance.
By default, when you apply an effect to a layer, the effect is active for the duration of the layer. However, you can make an effect start and stop at specific times or make the effect more or less intense over time by using keyframes or expressions or by applying the effect to an adjustment layer.
This command eliminates all keyframes for the deleted effects. If you choose Remove All accidentally, immediately choose Edit > Undo Delete Effect or Edit > Undo Remove All Effects to restore the effects and keyframes.
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