ChaosCorona is the only renderer created specifically for high-end architectural visualization. Be an artist, not a technician, and achieve photorealism with greater ease than other rendering software.
Effortlessly export your Corona scenes to Vantage, navigate them in real-time, and render images in seconds. Achieve stunning photorealism in Corona 12 with the new Virtual Frame Buffer, Corona Pattern improvements, curved decals, a new procedural scatter refinement tool, and more.
So I just took a quick look at what we are doing for this and currently we are just letting the renderer handle everything. When rendering with Maxwell they are rewriting their saved image as it continues to render. While Corona is only saving a rendered image when a render is completed. when a job is suspended or completed early we are killing the process so it is not actually stopping the render.
This update focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability and workflow improvements. This release was originally planned to be a small one, but it grew to be quite a game-changer!
Corona Renderer for C4D Update
The next public Alpha of Corona for C4D is due very soon, and will bring the Mac OS support, denoising, much faster displacement, as well as the same updates to the CoronaMtl that are being introduced in 1.5. Alpha 6 is currently being checked and tested by the closed beta group.
No other renderer offers anything with this range of functionality. Interactive LightMix lets you adjust the intensity and the color of your lights, groups of lights and light-emitting materials during interactive rendering, regular rendering, or after rendering is complete, with almost negligible computing costs.
It allows for subtle adjustments, but also lets you make more extreme changes such as turning night into day, and all with an intuitive interface. Now you can render just once, and get a whole range of lighting setups!
You can also save and load your LightMix setups so that the same settings can be quickly applied to different renders from the same scene. And we will monitor user feedback to push this workflow even further in the next 1.6 release with additional improvements and optimizations.
For compatibility, any existing scenes will load with materials that have the new PBR mode disabled, and Legacy mode enabled if necessary, to ensure they render without any changes to the look of the materials.
The post-processing options in the VFB have been greatly improved, reducing the need to use third-party software to carry out the most common post-processing tasks, and all the parameters can be adjusted during rendering, interactive rendering, or after rendering.
Bloom creates a large, soft glow around bright areas in the image, ideal for adding softness to windows as an example, or giving a soft glow around a candle flame. Hue Power and Shift let you adjust the hue of the effect rather than have it purely dependent on the color of the light source.
A separate beauty pass can be created without bloom & glare applied. Also, bloom & glare can be saved to their own render element. In the Beauty pass, Bloom and Glare can be turned on or off via a single checkbox.
Gives you control over highlights and shadows using the new filmic tone mapping. This can give more pleasing results with more ease than adjusting with the previous tools alone. Exposure, White Balance and Contrast still work alongside the Filmic highlights and shadows options.
The new Corona Distance Map generates a color gradient based on the distance to another object. It is also able to detect when the distance is on the inside of an object. This has an endless number of uses, limited only by your imagination! Some examples to get you started could be:
Corona Distance Map was used to add extra displacement around the log, blended with the original displacement from Megascans. A native 3ds Max gradient was used to make the displacement rise and fall repeatedly with changes in distance, to give the effect of ripples.
For example, you can change the display mode, the number of scattered objects, etc. It also lets you easily select any CScatter in the scene, should you need to change parameters not covered in the Scatter Lister script.
Simply place the CoronaVrWarp object where you want the warp to appear in VR, set a few parameters, render as normal, and save to the new Corona JPG format to have the warp information embedded in your image, ready to use in Corona VR.
The CoronaCameraMod now offers rendering to cubemap format, creating images that are in a horizontal strip layout (with side-by-side format used for stereoscopic images). Cubemap format is easier to edit in post, as it has no distortions.
All camera and post processing features have now been grouped for easy access to the new Camera tab, covering Tone mapping, Basic photographic settings, LUT, Bloom and Glare and Depth of Field / Motion Blur in one location.
All Corona functions that feature a + button (for picking scene nodes) have been updated with new functionality. As before, you can click on the + button, then click on objects that you want to be added to the list. However, you can now also select an object, or selection of objects, and then click the + button to add them all at once, while right clicking the button gives the option to clear the selection.
Color tint and LightMix in Corona VFB features our brand new color selector with a range of useful improvements over the standard 3ds Max selector: additional Temperature selection method, ability to pick any color on screen via the Pick option, color can be represented in either 0-255, 0-1, or 0-100% scale, and also as hex code. Additionally there is a checkbox for selection between linear RGB and sRGB input. The Corona Color Selector can also be set in 3ds Max preferences for all color picking actions.
Tom is the Product Manager for Chaos Corona, having recently moved from being the Product Marketing Manager. Before joining the team in 2016, he worked in the industry as a freelance 3D artist, programmer, and additionally worked for 10 years as a marketing specialist for other 3D software companies. He specializes in 3D illustration and animation.
Effortlessly export scenes to Chaos Vantage and achieve stunning photorealism with the new Corona Pattern improvements, Curved Decals, Scatter Instance Brush in Corona for 3ds Max, and the revamped VFB.
How did you make equal materials between corona and d5? I think that in D5 you can tweak slope, saturation and shadow sliders to achieve more similar effect. For sure there is lack of shadows in d5. Metal vase in corona is so much better, maybe different material with would do the job?
To sum up everyone know that corona is the best but d5 is consequently chasing all big competitors. Perhaps in 3.0 d5 will beat it;)). In the end, like @Flamingo said in other topic, everything depends on artist and his skills.
I agree with shadows. Corona does have microshadows.
Second the GI (bounces) is outstanding.
Corona is very good for interiors with artifical light sources.
D5 comes really close with the GI.
An exterior would be interesting, between both renderengines.
Curious to see where D5 will be in one year compared to what we are coming from last year or even where we started in the beginning . Been beta testing for a while and i must say they really listen to the testers and the community.
Corona Render is absolutely pro.
With the Material Node Editor you are much more flexible with materials
than in D5. But this is not absolutely necessary for architecture.
You can only see the differences in the comparison.
As for the GI and shadows, D5 could possibly approach Corona.
That depends a lot on the software developers.
It would definitely be a motivation.
Lumion, Enscape, Twinmotion and Artlantis would be left behind.
I do hope, that D5 does reach this level.
Exactly, I can sign your statement Flamingo.
Such high-quality differences are reserved for the specialist.
We achieve great rendering with this tool like D5 and are always very surprised at the quality result.
To me enscape has a longer way than twinmotion. I used all of this software and d5 is really close to corona and for me is the best right now regarding my sketchup workflow. In the end all depends on artists skills.
I want to render my Rhino model in Corona Renderer. But unfortunately, Corona Renderer is only available for 3ds Max, thus how can I import Rhino Model into 3ds Max properly so I can model it with Corona Renderer?
The Corona Render Spline Tag is a solution to provide the ability to render a spline (or group of) without having to create a new geometry object so the line can be visible to the renderer. This is a render-time effect, so the final look of the spline won't be visible in the viewport.
Since 2009, the modern and photorealistic Corona Cloud Renderer was developed by a team of former students of the Czech Technical University in Prague. Corona soon became the render engine of choice for architectural visualizations but is not limited to that. Today the software is, besides the well-known renderer V-Ray, part of Chaos Group.
The Brazilian artist Thiago Lima rendered this creative architectural animation with Corona Renderer. Thiago optimizes his workflow by using RebusFarm as a valuable asset. His world-class animated short showcases your possibilities with our Corona Cloud Render Farm.
This example is an exceptional mixture of a real film production and a 3D animation with Corona Cloud Renderer. The Intereuropean studio Virginlemon uses RebusFarm on a weekly basis. Even for still images, in distributed mode, RebusFarm saved them a lot of time. The Rebus Farminizer Plugin works perfectly with the 3rd party plugins they use and the pricing always matches their budget!
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