I would like if it is possible to use a texture or buffer created by a graphic API like Vulkan or DX12 and communicate it with a buffer/texture created using Dawn with same graphic API for Dawn backend.
In my use case I have the source code of a program that was made using DX12 and I would like to communicate the buffer used for the fragment shader in that program with a compute shader that is created with Dawn. My intention is that every time I perform a dispatch, the fragment shader can view the update value, but without to use a CPU as bridge between the Dx12 program and my Dawn program.