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Hey Sohan,With the PR you pointed out, an application targeting WebGPU in native using Dawn can be WASMed to a module that targets WebGPU the JS API.To support Vulkan you'd need a library that translates Vulkan to WebGPU first, and then WASM that. I don't think any such library exists yet.Cheers,Corentin
On Thu, May 28, 2020 at 10:01 AM Sohan Jyoti Ghosh <soh...@chromium.org> wrote:
Hi,--With this support,can a native library (C/C++) using Vulkan (and SPIRV shaders) be converted to wasm module ?As I understand, the WebGL support in Emscripten meant that native OpenGLES libs could have been converted to wasm modules by mapping OpenGL calls to WebGL calls.Is it the same with Vulkan and WebGPU ?Br,Sohan
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