Hi everyone,
We have been using encoder.WriteBuffer in our code, which is convenient but noticed when we came to compiling the code for Esmcripten that WriteBuffer on the for CommandEncoders wasn't in the WebGPU spec.
This is not an issue, we will revert back to using queues instead, but was wondering out of curiosity what was the motivation for adding this method (thought it seems really logical to me) and more generally, whether this is a suggestion you could make to the committee in charge of the specs. It would seem like a very reasonable thing to have in the specs?
Many thanks as usual for your input. -jc