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Dawn Graphics
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Jean-Colas Prunier
, …
Corentin Wallez
4
Mar 23
Passes and Synchronization
Yes it helps). Thank you. haven't got to testing writable storage and workgroups yet, but I will
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Passes and Synchronization
Yes it helps). Thank you. haven't got to testing writable storage and workgroups yet, but I will
Mar 23
Jean-Colas Prunier
, …
Corentin Wallez
6
Mar 23
Per Primitive Shading
Thank you so much for your contributions, everyone. Will give it a go whenever possible and provide
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Per Primitive Shading
Thank you so much for your contributions, everyone. Will give it a go whenever possible and provide
Mar 23
Mark Sibly
, …
Austin Eng
14
Mar 17
Problems linking with dawn
We would welcome any contributions to help improve the CMake build! Please see the docs in
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Problems linking with dawn
We would welcome any contributions to help improve the CMake build! Please see the docs in
Mar 17
Jean-Colas Prunier
, …
Kai Ninomiya
5
Mar 3
Seg Fault when .entryPoint in FragmentState is not set
Hi Kai, I am not as qualified as you to judge this, but yes, your point is more important than
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Seg Fault when .entryPoint in FragmentState is not set
Hi Kai, I am not as qualified as you to judge this, but yes, your point is more important than
Mar 3
Jean-Colas Prunier
, …
Corentin Wallez
4
Feb 14
Limit on SampleCount for MSAA?
Thank you both. The linked documents are very useful. Many thanks for that. As usual, perfectly happy
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Limit on SampleCount for MSAA?
Thank you both. The linked documents are very useful. Many thanks for that. As usual, perfectly happy
Feb 14
Bruce Dawson
2
Feb 8
dawn dependent on 10.0.20348.0 SDK
Apparently this dependency was only added in November 2022. I've commented on the bug so the
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dawn dependent on 10.0.20348.0 SDK
Apparently this dependency was only added in November 2022. I've commented on the bug so the
Feb 8
Jean-Colas Prunier
, …
Kai Ninomiya
13
Feb 7
Screen Capture using CopyTextureToBuffer. WGPUBufferMapAsyncStatus set to Error.
"Otherwise as a workaround you can use an empty render pass to re-resolve into a texture you can
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Screen Capture using CopyTextureToBuffer. WGPUBufferMapAsyncStatus set to Error.
"Otherwise as a workaround you can use an empty render pass to re-resolve into a texture you can
Feb 7
Mark Sibly
,
Austin Eng
2
Feb 6
So many samplers...!
Not sure what you mean by 'indirectly' select. But anyway, Dawn does deduplicate identical
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So many samplers...!
Not sure what you mean by 'indirectly' select. But anyway, Dawn does deduplicate identical
Feb 6
Mark Sibly
,
Corentin Wallez
3
Feb 6
DrawIndirect and render bundles...
HI Corentin, thanks for that. I wont be getting into compute shaders just yet, but would it still be
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DrawIndirect and render bundles...
HI Corentin, thanks for that. I wont be getting into compute shaders just yet, but would it still be
Feb 6
Mark Sibly
,
Hao Li
5
Feb 2
Enabling timestamp queries
The reason we need to enable both feature and toggle is that current the timestamp query is an
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Enabling timestamp queries
The reason we need to enable both feature and toggle is that current the timestamp query is an
Feb 2
Kai Ninomiya
2
Feb 2
Re: Screen Capture using `CopyTextureToBuffer `. WGPUBufferMapAsyncStatus set to error.
Sorry, I just saw there was already a reply to this. Somehow the `backticks` in the subject line
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Re: Screen Capture using `CopyTextureToBuffer `. WGPUBufferMapAsyncStatus set to error.
Sorry, I just saw there was already a reply to this. Somehow the `backticks` in the subject line
Feb 2
Mark Sibly
,
Corentin Wallez
3
Feb 2
Confused by LoadOp, StoreOp
> The mental model is that a render pass has a separate region of memory it uses to operate on
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Confused by LoadOp, StoreOp
> The mental model is that a render pass has a separate region of memory it uses to operate on
Feb 2
Mark Sibly
, …
Stephen White
4
Feb 2
OpenGL backend on windows
On Wed, Feb 1, 2023 at 7:30 PM Mark Sibly <mark...@gmail.com> wrote: Thanks for that, I did
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OpenGL backend on windows
On Wed, Feb 1, 2023 at 7:30 PM Mark Sibly <mark...@gmail.com> wrote: Thanks for that, I did
Feb 2
Luke Brown
, …
Corentin Wallez
6
Feb 2
Resizing swap buffers
Thanks, that led to a solution. We're using SDL2 for windowing and there wasn't a simple way
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Resizing swap buffers
Thanks, that led to a solution. We're using SDL2 for windowing and there wasn't a simple way
Feb 2
Mark Sibly
,
Corentin Wallez
4
Feb 1
Instancing with vertexbuffers vs instancing with storage buffers.
> What hardware did you test on? I have an RTX 3060 Ti, pretty recent/decent I believe. I'm
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Instancing with vertexbuffers vs instancing with storage buffers.
> What hardware did you test on? I have an RTX 3060 Ti, pretty recent/decent I believe. I'm
Feb 1
Jean-Colas Prunier
,
Kai Ninomiya
3
Jan 30
Animated Objects Best Practice and Buffer (Re-)Alloc
Thanks a lot Kai. Very useful! On Saturday, January 28, 2023 at 1:28:29 AM UTC+1 kai...@google.com
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Animated Objects Best Practice and Buffer (Re-)Alloc
Thanks a lot Kai. Very useful! On Saturday, January 28, 2023 at 1:28:29 AM UTC+1 kai...@google.com
Jan 30
Emil Fransson
,
Mark Sibly
2
Jan 20
What are the correct ways of building Dawn targeting the web (and so not native) on windows?
Chrome Canary already has dawn 'built-in', you just need to enable it on the 'chrome://
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What are the correct ways of building Dawn targeting the web (and so not native) on windows?
Chrome Canary already has dawn 'built-in', you just need to enable it on the 'chrome://
Jan 20
Mark Sibly
, …
Kai Ninomiya
9
Jan 17
Uploading data to buffers
This seems fine to me. Using multiple command encoders is not totally free, but should be cheap
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Uploading data to buffers
This seems fine to me. Using multiple command encoders is not totally free, but should be cheap
Jan 17
Mark Sibly
, …
Corentin Wallez
9
Jan 16
Dawn + OpenXR
Hey Mark, It's great that you got OpenXR working! Looking at the changes, these look like easy
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Dawn + OpenXR
Hey Mark, It's great that you got OpenXR working! Looking at the changes, these look like easy
Jan 16
Jean-Colas Prunier
,
Corentin Wallez
3
12/20/22
Dawn native with WinAPI example: swap chain creation process.
Hi Corentin, Thanks for the swift reply and many thanks for the pointers and the info. Very valuable.
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Dawn native with WinAPI example: swap chain creation process.
Hi Corentin, Thanks for the swift reply and many thanks for the pointers and the info. Very valuable.
12/20/22
Bruce Dawson
3
11/10/22
Python 2 and presubmits
After sending the message twice (sorry, I didn't see the message saying that it need to be
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Python 2 and presubmits
After sending the message twice (sorry, I didn't see the message saying that it need to be
11/10/22
guodong chen
10/27/22
opengtl backend still maintenance? I find some maybe issue。
Like this texture that never seems to destory Due to the parent class method DestoryImpl changed
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opengtl backend still maintenance? I find some maybe issue。
Like this texture that never seems to destory Due to the parent class method DestoryImpl changed
10/27/22
Erin Melucci
,
Corentin Wallez
2
10/10/22
Dawn as a standalone library + compiling issues
Hey Erin, Using Dawn as a shared library should mostly work on Windows, as long as you only use the
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Dawn as a standalone library + compiling issues
Hey Erin, Using Dawn as a shared library should mostly work on Windows, as long as you only use the
10/10/22
guodong chen
10/6/22
It feels like Dawn has been around for a long time, is it stable enough to be used in commercial projects
It feels like Dawn has been around for a long time, is it stable enough to be used in commercial
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It feels like Dawn has been around for a long time, is it stable enough to be used in commercial projects
It feels like Dawn has been around for a long time, is it stable enough to be used in commercial
10/6/22
guodong chen
, …
Corentin Wallez
10
9/30/22
The confusion of multithreaded rendering
It feels like Dawn has been around for a long time, is it stable enough to be used in commercial
unread,
The confusion of multithreaded rendering
It feels like Dawn has been around for a long time, is it stable enough to be used in commercial
9/30/22
Guillaume Racicot
, …
Dominic Cerisano
3
8/3/22
Integrating Dawn in CMake project
Hey all, I worked on a project recently that integrated Dawn directly into V8 via NAPI and even
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Integrating Dawn in CMake project
Hey all, I worked on a project recently that integrated Dawn directly into V8 via NAPI and even
8/3/22
Kai Ninomiya
3/29/22
Chromium's removal of deprecated WebGPU APIs
Hey WebGPU-interested folks, tl;dr: Chromium will continue to add new WebGPU APIs, but slow its
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Chromium's removal of deprecated WebGPU APIs
Hey WebGPU-interested folks, tl;dr: Chromium will continue to add new WebGPU APIs, but slow its
3/29/22
Corentin Wallez
12/22/21
Changelog for WebGPU in Chromium / Dawn 98
Hey all, You can find the details of the updates in this document. Below is the introduction of it
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Changelog for WebGPU in Chromium / Dawn 98
Hey all, You can find the details of the updates in this document. Below is the introduction of it
12/22/21
Corentin Wallez
11/4/21
Changelog for WebGPU in Chromium / Dawn 96
Hey all, You can find the details of the updates in this document. Below is the introduction of it
unread,
Changelog for WebGPU in Chromium / Dawn 96
Hey all, You can find the details of the updates in this document. Below is the introduction of it
11/4/21
Corentin Wallez
8/20/21
Changelog for WebGPU in Chromium / Dawn 94
Hey all, TL;DR: Lots of breaking changes to catch up to the spec. New features like 3D textures,
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Changelog for WebGPU in Chromium / Dawn 94
Hey all, TL;DR: Lots of breaking changes to catch up to the spec. New features like 3D textures,
8/20/21