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Dawn Graphics
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Jean-Colas Prunier
,
Corentin Wallez
3
Sep 12
encoder.WriteBuffer question
Thank you Corentin. Yes I got this was specific to Dawn's API. I am not familiar enough with the
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encoder.WriteBuffer question
Thank you Corentin. Yes I got this was specific to Dawn's API. I am not familiar enough with the
Sep 12
Jean-Colas Prunier
,
Corentin Wallez
3
Aug 18
SetBindGroup() and uniform buffer dynamic offset
Thanks a lot Corentin. Great suggestion; it definitely helps). Thanks for your time. On Tuesday,
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SetBindGroup() and uniform buffer dynamic offset
Thanks a lot Corentin. Great suggestion; it definitely helps). Thanks for your time. On Tuesday,
Aug 18
Mark Sibly
, …
Dominic Cerisano
3
Aug 11
Minor issue with clearing multiple viewports and some render bundle musings...
In Rajawali (for Android) I was able to create a single orthonormalized screen quad (two tris) and
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Minor issue with clearing multiple viewports and some render bundle musings...
In Rajawali (for Android) I was able to create a single orthonormalized screen quad (two tris) and
Aug 11
Mark Sibly
, …
Kai Ninomiya
5
Aug 4
wgpu::Instance?
On Thu, Aug 3, 2023 at 7:34 PM Mark Sibly <mark...@gmail.com> wrote: OK, regarding the
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wgpu::Instance?
On Thu, Aug 3, 2023 at 7:34 PM Mark Sibly <mark...@gmail.com> wrote: OK, regarding the
Aug 4
Mark Sibly
, …
Austin Eng
3
Jul 31
Compatibility mode?
Mark - you can look at RequestAdapterOptionsLUID as an example for adding a new chained struct type
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Compatibility mode?
Mark - you can look at RequestAdapterOptionsLUID as an example for adding a new chained struct type
Jul 31
Jean-Colas Prunier
, …
Kai Ninomiya
14
Jul 28
Buffer creation & GPU/CPU synchronization
(Catching up on this thread all at once, apologies.) About the usage of this list, the description:
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Buffer creation & GPU/CPU synchronization
(Catching up on this thread all at once, apologies.) About the usage of this list, the description:
Jul 28
Jean-Colas Prunier
,
Corentin Wallez
3
Jul 10
Hi and some questions: Dawn Tag & WebGPU Safari support)
Thanks Corentin Yes it does. Yes I am quietly listening to the conversation on the Matrix channel
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Hi and some questions: Dawn Tag & WebGPU Safari support)
Thanks Corentin Yes it does. Yes I am quietly listening to the conversation on the Matrix channel
Jul 10
Mark Sibly
, …
Dominic Cerisano
5
May 22
Anomalies in latest DawnNative.h?
I found that structuring a project as a 'superbuild' to contain rolling projects like Dawn as
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Anomalies in latest DawnNative.h?
I found that structuring a project as a 'superbuild' to contain rolling projects like Dawn as
May 22
Jean-Colas Prunier
, …
Gregg Tavares
12
May 19
Fragment position not normalized?
Yes I don't disagree with your point. Though that's still not a choice I would have made,
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Fragment position not normalized?
Yes I don't disagree with your point. Though that's still not a choice I would have made,
May 19
Andrey Honich
, …
Mark Sibly
5
May 16
Tint WGSL compiler fails to parse SPIR-V with specializations...
> Vertex and Fragment states inside RenderPipelineDescriptor have some ConstantEntry pointers.
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Tint WGSL compiler fails to parse SPIR-V with specializations...
> Vertex and Fragment states inside RenderPipelineDescriptor have some ConstantEntry pointers.
May 16
Mark Sibly
, …
j...@jean-colas.com
9
May 15
Enabling timestamp queries
Thanks Mark Yes I remember a post in which you mentioned this issue and was provided with an answer.
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Enabling timestamp queries
Thanks Mark Yes I remember a post in which you mentioned this issue and was provided with an answer.
May 15
Lucas Melo
,
Ben Clayton
2
May 10
Unexpected shader f32 imprecision
Hi Lucas, The difference in values is almost certainly due to constant folding optimisations in the
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Unexpected shader f32 imprecision
Hi Lucas, The difference in values is almost certainly due to constant folding optimisations in the
May 10
Andrey Honich
,
Corentin Wallez
2
May 10
Why is TextureFormat::RG11B10Ufloat is not renderable in WebGPU?
Hey Andrey, WebGPU aims to be very portable and the Qualcomm 500 and 600 series don't support
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Why is TextureFormat::RG11B10Ufloat is not renderable in WebGPU?
Hey Andrey, WebGPU aims to be very portable and the Qualcomm 500 and 600 series don't support
May 10
Mark Sibly
May 8
Render bundles and multiple cameras
Hi, I'm experimenting with render bundles and have found I will need to change my approach a bit
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Render bundles and multiple cameras
Hi, I'm experimenting with render bundles and have found I will need to change my approach a bit
May 8
Jean-Colas Prunier
,
Corentin Wallez
4
May 4
Clearing a StorageTexture?
" - RenderAttachment, yes that would work but I understand that would only work if the
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Clearing a StorageTexture?
" - RenderAttachment, yes that would work but I understand that would only work if the
May 4
Jean-Colas Prunier
,
Corentin Wallez
3
May 4
Roadmap?
Super, thanks for the swift reply - Version 1: I was also curious about a more official webpage than
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Roadmap?
Super, thanks for the swift reply - Version 1: I was also curious about a more official webpage than
May 4
Mark Sibly
,
Corentin Wallez
3
Apr 25
Is the "float32-filterable" feature missing?
Hi, Thanks, I just checked and simply removing the check from ValidateTextureBinding works for me.
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Is the "float32-filterable" feature missing?
Hi, Thanks, I just checked and simply removing the check from ValidateTextureBinding works for me.
Apr 25
Mark Sibly
, …
Kai Ninomiya
6
Apr 24
A few questions about compute shaders workgroup size...
Hi Kai, Great beginners article thanks! On Tue, Apr 25, 2023 at 10:43 AM Kai Ninomiya <kainino@
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A few questions about compute shaders workgroup size...
Hi Kai, Great beginners article thanks! On Tue, Apr 25, 2023 at 10:43 AM Kai Ninomiya <kainino@
Apr 24
Mark Sibly
, …
David Neto
9
Apr 19
A few questions about shader storage buffer usage
Right. I wasn't sure if it was fragment shader or not. The gl_HelperInvocation is only in
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A few questions about shader storage buffer usage
Right. I wasn't sure if it was fragment shader or not. The gl_HelperInvocation is only in
Apr 19
Jean-Colas Prunier
,
Kai Ninomiya
2
Apr 18
Visual difference between Vulkan and D312
These look like they might be gaps between the polygons. Does the invariant qualifier fix the problem
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Visual difference between Vulkan and D312
These look like they might be gaps between the polygons. Does the invariant qualifier fix the problem
Apr 18
Jean-Colas Prunier
2
Apr 18
windows_read_data_files_in_registry & layer manifest message when app is deployed
Never mind). I ran VulanConfigurator and disabled Log Message for the Validation layers. And the
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windows_read_data_files_in_registry & layer manifest message when app is deployed
Never mind). I ran VulanConfigurator and disabled Log Message for the Validation layers. And the
Apr 18
Mark Sibly
,
Corentin Wallez
4
Apr 18
wgsl optmizations?
On Mon, Apr 17, 2023 at 10:53 PM Mark Sibly <mark...@gmail.com> wrote: Hi Corentin, Ok, so
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wgsl optmizations?
On Mon, Apr 17, 2023 at 10:53 PM Mark Sibly <mark...@gmail.com> wrote: Hi Corentin, Ok, so
Apr 18
Mark Sibly
, …
Kai Ninomiya
7
Apr 17
Logging? Other error mechanisms?
On Fri, Apr 14, 2023 at 7:07 PM Mark Sibly <mark...@gmail.com> wrote: Thanks for all that, I
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Logging? Other error mechanisms?
On Fri, Apr 14, 2023 at 7:07 PM Mark Sibly <mark...@gmail.com> wrote: Thanks for all that, I
Apr 17
Joyos
,
Corentin Wallez
2
Apr 13
Memory Measurements
Hey Joyos, There isn't a way to measure the VRAM usage with the WebGPU API, for a variety of
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Memory Measurements
Hey Joyos, There isn't a way to measure the VRAM usage with the WebGPU API, for a variety of
Apr 13
Mark Sibly
,
Corentin Wallez
2
Apr 11
SetBindGroup vs SetPipeline
Hey Mark, The general guidelines are that calls should be in this increasing order of frequency as
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SetBindGroup vs SetPipeline
Hey Mark, The general guidelines are that calls should be in this increasing order of frequency as
Apr 11
Jean-Colas Prunier
, …
Mark Sibly
12
Apr 7
Per Primitive Shading
Hi Jean-Colas, I have very much enjoyed this discussion (and all webgpu discussions) as it's
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Per Primitive Shading
Hi Jean-Colas, I have very much enjoyed this discussion (and all webgpu discussions) as it's
Apr 7
Jean-Colas Prunier
, …
Mark Sibly
11
Apr 4
D3D12 vs Vulkan: window size calc issue
Hum, as Corentin mentioned, the stretch is expected indeed, but it can't be the cause of the
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D3D12 vs Vulkan: window size calc issue
Hum, as Corentin mentioned, the stretch is expected indeed, but it can't be the cause of the
Apr 4
Joyos
,
Corentin Wallez
2
Apr 3
Frames in flight and round-robined resources
Hey Joyos, Dawn and other implementations will do the implicit resource management in WriteBuffer()
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Frames in flight and round-robined resources
Hey Joyos, Dawn and other implementations will do the implicit resource management in WriteBuffer()
Apr 3
Jean-Colas Prunier
, …
Corentin Wallez
4
Mar 23
Passes and Synchronization
Yes it helps). Thank you. haven't got to testing writable storage and workgroups yet, but I will
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Passes and Synchronization
Yes it helps). Thank you. haven't got to testing writable storage and workgroups yet, but I will
Mar 23
Mark Sibly
, …
Austin Eng
14
Mar 17
Problems linking with dawn
We would welcome any contributions to help improve the CMake build! Please see the docs in
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Problems linking with dawn
We would welcome any contributions to help improve the CMake build! Please see the docs in
Mar 17