Planetary Defense

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Keith Shannon

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Sep 29, 2013, 1:23:09 PM9/29/13
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Can anyone explain how the PD works as far as what it attacks?

I know that the planet actually has to be able to see the fleets it's attacking... However, say in a nebula. You have a planet with very limited site range. Obviously when the fleets are on the plnaet it will be able to attack. However, say a second planet also with Planetary Defenses is within a couple days travel from the other planet but because of the nebula it's sensor range is not able to reach to the other planet. Will that planet be able to attack the fleets just because it's within sensor range of it's neighboring planet? Or does the planet itself need to be within sensor range?

Also, in the help it says something about direction the PD. However, I'm assuming it's all automatic. Is there someway to tell it to focus on something? 

Any info that you think may be useful even if I didn't mention it above would be greatly appreciated.
Thanks!

David Klug

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Sep 29, 2013, 1:40:19 PM9/29/13
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Welcome to Dave's world, I consider it a cost of battle! War has a high price. PD's are very hard, good luck!

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Keith Shannon

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Sep 29, 2013, 1:44:48 PM9/29/13
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While I appreciate your response... That didn't really help much. I was basically asking how that works so when I'm setting up my PD's. I mainly wanted to know if a planet with a PD that is reasonably close to another planet (with or without) that is being attacked. If the planet with PD cannot see the attackign fleet with it's sensors only because the nebula blocks the sensor range... Can it attack the fleets as long as the other planet can see it. Or does the fleet actually have to be within it's sensor range.

Travis Geiselbrecht

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Sep 29, 2013, 2:13:43 PM9/29/13
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I'm pretty sure the fleets just need to be seen by anything, including other ships and allies' ships for the PD to shoot at it. 

Every PD seems to get a chance to roll against every fleet it sees, and it seems to do about a 30% reduction of the fleet via what looks like ship getting a 30% chance of getting blown up. That's why you can sometimes end up with a single ship that takes a while to finish off.

David Klug

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Sep 29, 2013, 2:41:51 PM9/29/13
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Attacking is not fun, the game gives brakes to small groups, but with a plan it can be overcome!

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Slivver

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Sep 29, 2013, 8:23:09 PM9/29/13
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Actually, seems like the attrition rate from PD attacks is more like 10% per turn in my experience. But then it always seems like my PDs do less damage to attackers than vice versa...

Nr_3

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Oct 1, 2013, 5:01:31 AM10/1/13
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Attrition rate is based on distance to fleet. A large fleet right on top of a planet will indeed lose about 30 percent in one turn. On the edge of PD sensor range it is (afaik) 5-10%. As long as the PD can see you and you are in range, you will be attacked. They get sensor information not only from their own planetary sensors, their own ships, allied planetary sensors and allied ships.

While one PD can be taken down relatively easily with some planning, overlapping ones can be costly. Planning, timing and the right balance of fleets and ships is important. Against a reasonably sized competent and active player, attacking overlapping PDs is almost pointless, as they will be able to bleed even a wastly superior fleet dry before a single planet is captured.
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