Fm Radio Song Video Free Download

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Dorthy Huntress

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Jan 19, 2024, 5:43:48 AM1/19/24
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"Radio Song" is a song by American rock band R.E.M., released as the fourth single from their seventh album, Out of Time (1991), where it appears as the opening track. Lead singer Michael Stipe once said that he hoped everyone had enough sense of humor to realize that he was "kind of taking the piss of everyone," himself included.[5] Stipe also asked KRS-One, leader of Boogie Down Productions (of which Stipe was a fan), to contribute to the track. He provides some backing vocals for the track, as well as a closing rap, and appears prominently in the video.

fm radio song video free download


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Dele Fadele from NME named "Radio Song" Single of the Week, adding, "The most galvanising radio-wave song since Joy Division's "Transmission" sees Messrs Berry, Buck and Mills pressure-cooking some dirty funk with poignant pauses ('radio silence' as an act of subversion)."[6] Another editor, Terry Staunton, declared it as "predictably the most curious and out of character track, which switches from gentle Velvet Underground strumming to anxious funk workout."[2] Parry Gettelman from Orlando Sentinel viewed it as one of the album's "strongest cuts" and "an adventurous amalgam of jangly funk and sugary-sweet pop balladry, with KRS-1 a good foil for otherworldly singer Michael Stipe." He added, "While Stipe is, as usual, a bit oblique ("I've everything to show/I've everything to hide/ look into my eyes - listen"), KRS-1's words are unambiguous ("Now our children grow up prisoners/all their life - radio listeners")."[4] Celia Farber from Spin felt it's one of the few "that rocks out a little [on the album], settling intermittently on a classic dramatic R.E.M. moment, with a crescendo of arpeggiated guitars and words about the world collapsing."[7]

I've noticed a change in spotify's 'Song radio' functionality. In the past I would use that all the time to find new music and listen to new stuff. But recently it seems like almost any song radio I go to will HEAVILY favor putting on music that I have already listened to a lot, and in most cases have already saved.

On mobile, I remember you used to be able to play a playlist with music similar to a particular song, by pressing the 3 dots during a song and clicking "go to song radio". Now when I click the three dots, that option no longer appears. Was this option moved, or did they get rid of it?

My main point is that this song is an unlistenable gimmick for pretty much everyone. Half the song is typical radio country, and the other half is a screamo assault on the ears. I'm assuming the overlap of people who enjoy both is miniscule, and those who only enjoy one of those types of music, most probably hates the other. Therefore outside of an initial shock gimmick, what is the point in it? How many people actually enjoy this song on a second listen?

I've been digging around in the extracted audio files for Borderlands 3, with an eye to figuring out what songs aren't present in the official soundtracks, and putting together some extra playlists for my own purposes. Specifically, practically none of the songs with lyrics (generally from "real" bands instead of hired composers) appear on the soundtracks, which means that none of the Crimson Radio tracks are on there, or the intro cinematic song by The Heavy, or any of the songs that pop up in the credits. Also missing are a few in-game tracks like the electroswing track in VR-0N1CA's construction area, Ellie's "Project DD" playlist in Neon Arterial, and the track from the Baby Dancer mission.

So, this basically serves as a master list of all those "real-band" songs which exist in the game, and the raw sound file names that they map to. Practically all of this information is available scattered around various places online -- I've not really done much new investigation work myself. I do think it's the first time the authoritative soundfile-to-song mappings have been posted for some of these, though, so at least there's that, and I believe that this'll be the first time all this info's been posted in a single location, rather than having it spread out over a number of sources.

Data extraction for sound files is well-known (you could also use the methods used by the hotfix modding community). Once you've got the .wem and .bnk files extracted, you'll see that they're all named incomprehensibly with just strings of numbers. The wwiser utility, in conjunction with this BL3 name-mapping file can be used to associate those files to more human-readable names, which get output as .txtp files, which might end up combining multiple .wem files into a single song/track. The majority of the songs here just have a single .wem file, and you can convert those to .ogg by using ww2ogg and ReVorb. Playing more complex .txtp files can be done with the vgmstream project, which is also another way to play (or convert) .wem files directly.

This band's contributed songs to prior Borderlands titles too, though they've been extremely inactive online since 2014 or so, and I couldn't find any mention of these tracks anywhere. Possibly produced specifically for BL3, or just unreleased music from an album that's not yet released? Anyway, song titles are just inferred from those TXTP filenames. The band does have various online resources available, at least: Soundcloud, Bandcamp, Facebook.

This version's properly isolated and doesn't include intro cinematic sound effects. Interesting that the map event is for "Prologue," because that's The Droughts, and I don't think this song ever shows up in there.

This is the song you can trigger in the closet on Sanctuary where Claptrap is repairing Veronica. I think it's supposed to trigger somewhat late in the process, but the only time I've ever seen the button work is before you do much Veronica repairing at all. Weird. Anyway, the full song spans a couple of TXTPs, and a couple of .wems. It's another track from that "Beat Swing" series of albums that were first mentioned up in the DLC1 credits section above.

384558352.wem (this is the actual full song; does not actually need the end bit to be complete, though the game cues themselves cut off this file prematurely and use the end from the other .wem instead)

It's not super straightforward to put together a "full" song from those, and there's no real "ending" part since the game just fades out. This sequence makes a pretty decent song when concatenated together, though:

Prior to the A9K fight, you can choose one of three songs to play. These are all commercially-licensed tracks for the game -- all instrumentals. They're also composed of a couple different TXTPs and a few different WEMs, each.

There's two TXTPs containing this song; the first is relatively clean (though it's got some processing on top of it), whereas the first is very noisy (made to sound like it's coming out of a bad speaker inside a Porta Potty, in fact). This plays at least during the Lectra City mission with the person trapped in the Porta Potty, but given the other cue name, it probably shows up in Atlas HQ somewhere, too.

I was just wondering if anyone knows if there is a way to select a particular song from the list of in-game music? Or compile a custom play-list from the in-game music? Or is it just a lucky dip as to whether you'll get the music you like?

I'm surprised this isn't already a feature. Other games already have this as an option (Saints Row) although I suppose they do it so you'll hear more than just a few songs. To be honest if it was a feature I'd probably just have Jai Paul - Jasmine loop over and over again.

I am wondering if audio streams from internet radio stations can (and do) contain song information such as title and artist? I suppose there are many formats that may or may not support this, so 'Yes but only if x and y' would be a valid answer.

BMI uses performance monitoring data, continuously collected on a large percentage of all licensed commercial radio stations, to determine payable performances. This census information is factored to create a statistically reliable and highly accurate representation of feature performances on all commercial music format radio stations throughout the country.

Under the BMI radio payment system, each feature work, including those written for films and the theater, can become eligible for up to three distinct royalty payment components each quarter. They are called the CURRENT ACTIVITY PAYMENT, the HIT SONG BONUS and the STANDARDS BONUS.

Due to their sustained long-term presence on radio station playlists throughout the country, works that have been performed on United States commercial radio stations at least 2.5 million times since being released and have a minimal number of current quarter performances are classified as Standards and, as such, become eligible for the Standards Bonus. Works in this category share the Standards Bonus royalties in pro-rata fashion according to the actual number of cumulative historical commercial radio performances for each work in combination with its performances in the current quarter. Works with the higher combination of cumulative historical and current quarter commercial radio performance counts earn larger Standards Bonus royalties than those with the lower combinations of such performances.

Royalty payments are based upon the license fees that BMI collects from the individual stations that have aired short duration performances. Other factors include the number of performances of each individual song relative to the total number of all payable performances for all songs. Thus, payments rates will fluctuate from quarter to quarter. Short-duration detections do not increase your cumulative performance totals for full feature detections of your BMI songs and are not eligible to earn Hit Song Bonus royalties or Standard Bonus royalties.

There are special rules for classical works. A classical work is defined as a symphonic, chamber music, solo or other work originally written for classical concert or opera performance. If a local commercial radio feature performance is of a classical work, each performance will be paid at the minimum rate of 32 cents per minute total for all participants.

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