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to darkbomanca
Tropes U-Z
Underground Monkey: Just about every enemy in the third game onwards has around three/four species variations with different attacks, weaknesses and resistances, and drops. In an interesting use of this trope, none of the enemy variants can really be considered "stronger"; since enemies use a leveling system like the heroes, an early game-enemy can appear among its later-game variants and still be just as strong, meaning that no single enemy becomes obsolete.
Unintentionally Unwinnable:
In EBF3, it's entirely possible to walk into a bonus area, save, exit, visit the medals page, and delete all your medals! This causes the NPCs that guard the bonus levels (until you have sufficient medals) to reappear, blocking your exit instead of your entry! That's right. You can trap yourself in a bonus area unless you have a spare save from the same playthrough.
4 has the Battle Mountain ice puzzle, which is difficult enough by itself, even with the NPC Walter's hint ("The secret is...to...line up...the ice blocks...in a row..."). It's actually possible to block yourself in the puzzle! Hopefully, unlike what's in the link, you'd be observant enough not to save in the middle if you've blocked your exit on all sides!
Unusual Euphemism: "Fffffffffiretruck!" and "Shiiiiiiiiipyards!"note For the F word and S word, respectively
Unsound Effect:
Any Status Effect (such as "DEATH"), or Status Buff when applied in EBF4 and 5 (and the Steam update of 3).
This is how NoLegs "communicates" in Bullet Heaven 2 and EBF5 when not meowing.NoLegs: *feels right at home* NoLegs: *commits violent thoughtcrime*
Useless Useful Spell: Averted. You need to use buffs and status effects in order to survive.
Vague Hit Points:
Epic Battle Fantasy 1: How much health an enemy can take can only be determined through manually recording damage numbers and comparing that to the ungradated, temporarily on-screen Life Meter for the enemy.
Epic Battle Fantasy 5: The uses of Interface Screw in the game:
The Shroud status effect hides literally all information on-screen on the character it's been applied to. Health, buffs, status, everything.
The glitched field effect in certain areas does an Interface Screw to everyone on the field. Only HP is visible, and even that is an uncertainty. One area is so bad that it corrupts even the graphics for equipment and skills.
Adventure Story: A platformer, which as typical for the genre, has enemies that usually die in few enough hits that listing Hit Points isn't useful.
The Bullet Heaven series as typical for a Shoot 'Em Up series, has enemies that die quick enough to not need Life Meters or Hit Points info displayed.
Video Game Perversity Potential: Starting from the very first game, you can click on Natalie's chest to make it bounce. When achievements were introduced, every successive game had one specifically for bouncing them multiple times.
Wave-Motion Gun: A lot of the enemies have this. Godcat's creation form's in particular is pure pain in beam form. There's also, Lance's bomb in the Bullet Heaven games, and his Hyper Beam attack in EBF4 and 5, complete with charge-up turn.
When Trees Attack: "Stop pretending to be a foe, tree, you're just a tree." Also, the Laurelin and Telperion boss battles in the fifth game, now including more cats.
All of the games have different types of bushes as basic foes (or advanced foes in the case of giant bushes), and "haunted tree" enemies that use dark and poison attacks. The fourth features Mighty Oak (a treant of sorts) as its first boss, and many flower enemies in the Jungle (including the massive Rafflesia boss).
What Happened to the Mouse?: EBF2 & 3 have a summon called Meow Meow where a giant sword-wielding cat is summoned to attack the enemy. Meow Meow vanishes the next game. What makes this notable is that Meow Meow violates the Worldbuilding of EBF4, which stresses the fact that cats don't have arms or legs in this world. It's rather jarring that all the players make a big deal out of seeing cats with arms, legs, and tails despite the fact that they had a summon that was just that.
Justified in that the Meow Meow character doesn't belong to Matt Roszak, but to fellow Newgroundser NCH. Meow Meow was specifically removed from future installments as too many people believed that the cat was originally Matt's.
Wingding Eyes: In the fourth game, Cactussa has pink Heart Symbols for eyes. Fifth game has them sometimes for player character's pictures when they are talking.
Wolfpack Boss: The Pyrohydra consists of three equally powerful dragon heads that count as separate targets.
Women Are Wiser: This was averted in EBF3, as Natalie and Lance alternated between being in the right while Matt was consistently an Idiot Hero. The trope was played straight in EBF4, as Natalie and Anna were much more down to earth and wise compared to their male counterparts.
World of Snark: Downplayed. Most NPCs are limited to Lampshade Hanging at best, but the playable cast all tend to snark. Especially noticeable in EBF4, where certain pieces of scenery provoke a different snarky line from every character. Take the wall of "warning" signs in the factory, for example:Lance: "Danger again, huh? I guess they're serious this time." Anna: "Judging by these inviting labels, this appears to be some sort of safe room." Matt: "I may not be too bright, but even I can tell there's something dangerous in there." Natalie: "Something tells me these warning signs aren't going to keep us out of there."
Writing Around Trademarks: In general, for all appearance of copyrighted characters, their names will each have one letter covered in asterisk.
Yellow Lightning, Blue Lightning: Most lightning in the games is yellow, except for Lance's Plasma spells, which are purple.
Yin-Yang Bomb:
Natalie uses both holy and dark spells.
Godcat also uses holy and dark, but this trope is best shown in Bullet Heaven, where she uses both at once. In EBF4, she's split between her dark and her light side, who only use spells from their element.
NoLegs has also Dark and Holy moves in his default skillset. And GodCat as his exclusive limit breaks.
You Cannot Grasp the True Form: Of the Glitch's attacks, or even its name.