Splash Learn Download

0 views
Skip to first unread message

Hildur Streat

unread,
Jan 21, 2024, 10:35:46 AM1/21/24
to dapornmantlo

I love SplashLearn! And so do my students, which is the most important part. It is engaging yet serves a real purpose in supporting studnets fluency and further development of topics we learn in class.

Splash is a very open style of learning, designed to let students explore anything that they are passionate about. If you're passionate about math and science, we have courses on gravitational waves and complex analysis! Perhaps, you're more interested in the humanities and want to learn about ancient history and creative writing. Maybe, you're just looking for things that aren't normally taught, like an Introduction to Immunology explained in terms of Starcraft or four-player chess (known as bughouse). Our teachers choose their own class topics and content, allowing them to teach on what they're most passionate about!

splash learn download


Download Zip ✶✶✶ https://t.co/ICvmdgvC3o



Used by over 77,000 schools and 750,000 teachers worldwide, SplashLearn provides personalised learning pathwats that teach maths through colourful, interactives games and worksheets, rewarding students throughout to improve their scores.

Time and again, there have been education techniques and pedagogy developed that challenged conventional teaching and learning methods. As new approaches are tried, it is important to also analyze the reasons why children may be apprehensive about learning.

Educators have long used games to promote learning and deepen student understanding of subject matter. Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation.

I realized as a young student that math could be powerful if taught with a more engaging, real-world problem-solving approach. When we are young, we are curious and excited to learn. But as we advance through school, we often become less engaged and interested.

The problem, essentially, is our approach to teaching and learning. Unfortunately, we have often deterred curiosity in school. Whether it's textbooks, or even digital content in videos, too much of our instructional content and approach is static. We also suffer from a high student-to-teacher ratio, and this is a somewhat global issue. All of this has contributed to too great a focus on finishing a set curriculum, then trying to assess all of it, versus meeting the needs of all students. This ends up leaving a large number of students behind, and far too many of them become unmotivated and disengaged.

This was the impetus for SplashLearn. We decided to focus on the internal motivation in game-based learning and lead a foundational shift. The games and playsheets within SplashLearn aim to shift the current narrative around learning, turning it into an experience that augments the child's desire to learn by making learning itself rewarding for every child.

SplashLearn has interactive, self-paced and adaptive formats that engage learners and increase learning outcomes. They provide educators with easy-to-implement tools along with immediate feedback on the performance of their students. This leaves them with ample time to focus on students who might need their help to improve.

The perception around game-based learning has improved in the last 10 years. Research and efficacy studies have really had an impact. The recent global dive into online learning has demonstrated the value of engaging students this way.

Educators are becoming aware of the contrast between gamification and game-based learning. Gamification in learning is essentially adding a layer of game-based motivators around the learning core. Although it can increase motivation, It does not change how a student actually learns the subject matter. We can understand the interest in taking something that appears tedious and making it more entertaining by adding extrinsic motivators. These are often in the form of things such as rewards, badges and leaderboards.

In contrast however, game-based learning uses games to transform how students learn. The primary intent behind GBL is not to enhance the entertainment value, but to improve pedagogy and make learning more effective. If done well, GBL can positively transform the learning experience of a student. At SplashLearn, we do this through a lot of rich contexts, embedded instructions within games, meaningful interactions and playful manipulatives. Finally, GBL can also make the learning more relevant. For example, a skill wrapped in an interesting story can enhance the motivation to learn the skill multi-fold, and it also increases the recall value by building an emotional connection with the student to the learning.

At the heart of SplashLearn's curriculum and games is the suite of pedagogical models and digital manipulatives that act as the bedrock of its interactive learning ecosystem. It is also very important for us to create a strong differentiator in quality content presentation and hence, research and innovation are constant features in building our products. We have processes that allow us to innovate faster and create research-backed games at scale. We also regularly interact with the key stakeholders, including parents, teachers and learning scientists across the world to take input and feedback for our products.

When it comes to reading, SplashLearn is more focused on the foundations of early phonics learning, being suitable for pre-K to grade 2, starting with letter recognition and their sounds and progressing to blends, sight words, trigraphs, dipthongs and more.

Math Games is composed of various grade-adjusted games where students practice the various pre-K-5 math concepts they are learning in detail, while Math Facts is more of a flashcard type drill system that works on increasing math fluency and speed when calculating operations.

When we tested the program, our homeschool tester was particularly drawn to the animation, quirky sounds and humor used by the game and enjoyed using it to compliment their math learning, far more so than the paper and pen printouts included in the homeschool curriculum they were using.

While adaptive learning is usually associated with math and more technical subjects, the algorithm did a fine job at increasing the complexity of the presented words to challenge our tester, who is something of an advanced early reader, giving them a couple words that definitely made them put their phonics thinking caps on.

This adaptive learning algorithm changes the difficulty of the games based on how students are doing, making learning more or less challenging, depending on the students familiarity and skill with certain concepts.

In that way, the program is able to better individualize learning, which is something we always like in our skill building apps as it keeps review rigorous for more skilled students but can also remain approachable and more gentle for those having difficulties.

Although not the most complex calendar and scheduler out there, it is pretty helpful and useful, especially if you are running a busy homeschool or if your goal is to encourage more independent learning and your student needs an occasional reminder now and again.

Generally speaking, these courses are designed to supplement classwork or learning and are sort of like small group learning options offered by outschool and similar programs, with enrolment for each class capped at 3 kids and each lesson being about 45 minutes in length.

SplashLearn makes skill practice and learning a very multisensory experience, engaging different learning styles can engage different cognitive pathways and lead to greater student engagement and information retention in the long term.

Although they do make an effort at keeping distractions low and games very focused, in the end they are animated and filled with sound effects and characters that highly distractible kids may want to play around with instead of learning.

However, while it is quite good at providing practice it does not offer the kind of explicit instruction or lessons required of a full curriculum and should therefore be used alongside more formal learning.

It is high quality as well, with animation, sound and game-based learning activities that can really engage kids at this age level and make the sometimes frustrating task of practice and drill more bearable and even enjoyable for them overall.

Yes, SplashLearn does have a reading component. It covers emergent to early reading skills, with games and activities that practice things like letters and letter sounds, blends, sight words, trigraphs, diphthongs, basic writing and similar phonics learning.

When a child (or adult!) learns to swim with confidence, their life is changed forever. Swimming provides joy, freedom and endless opportunities to create lifelong memories in and around water, from backyard pool parties with friends to family beach vacations and beyond.

SafeSplash offers group, semi-private and private swim classes to students of all ages and abilities, from infants learning how to blow bubbles to competitive swimmers who want to shave seconds from their race times. We also offer adult classes and classes for special needs students. Use our Class Finder to find the perfect class for you!

SplashLearn is a Game-Based Learning program for elementary grades. The program covers foundational skills in Mathematics (Pre-kindergarten to Grade 5) and Reading (Pre-Kindergarten to Grade 2). There are over 6500 curriculum-aligned activities for children to engage with, as they learn in a step-by-step manner through personalized learning pathways.

SplashLearn aims to help children discover an innate love for learning by providing them with intuitive and playful learning experiences. Most gamified learning systems add game-based techniques such as leaderboards, rewards, badges, etc. around learning. While such systems can definitely help motivate children to spend more time on the product, they do not change how children learn in any significant manner.

df19127ead
Reply all
Reply to author
Forward
0 new messages