Projectsusing 3D models need a great deal of teamwork. 3D artists will probably charge for every 3D rendering they need to produce to give their clients/project leaders a file format they can visualize, like .jpg or .png. A 3D designer needs sophisticated software like AutoCAD or Rhino to develop and ultimately engage with 3D material, whether working with engineering blueprints, architectural layouts, or industrial plans. Additionally, files with complex 3D information require specific readers, just like PDF documents. However, the majority of 3D modeling programs come with built-in viewers already to 3D-load models. But what happens if neither you nor your clients have access to one of these 3D modeling software? With the help of an online 3d viewer like 3D Viewer MAX, you can examine 3D files without using the original design program, making a portion of the 3D experience accessible to anybody with an Internet connection and a browser from anywhere.
3D Viewer Max allows you to open, view, and explore all the most common 3D file formats: .glb, .gltf, .fbx, .obj, .dae, .stl, .3ds, and .3mf, also in .zip folders. Once added to the viewer, these files can be inspected, resized, and arranged together to create scenes. Our free online 3D viewer also works with 2D files, such as .png, .jpeg/jpg, and .heic/heif. You can combine 3D and 2D files together if you need to, for instance adding a graphic asset such as an image or a logo to a 3D scene.
Thanks for the reply. This WebGL viewer shows the models in glTF format and also supports glTF2.0, so it can also show PBR. It also supports Draco for high resolution polygon meshes and point clouds at high speed
This is a great start. Have a few questions. It looks like your using an action menu to open up the viewer. Does your service that runs the action have access to your storage or are you uploading your resources to SG?
Hi,
I am very excited about rview. Can you tell me if the file i Open in the viewer gets uploaded or copied to a server? Or is the website opening the file directly from the desktop on my Mac? I want to recommend this URL to everyone but want to confirm that the data is not being uploaded any place that I am unaware of.
One question when it comes to large files: is it essential to your workflow to upload whole files in their entirety, or would exporting a compressed mesh version (as an FBX, for example) be an option? This would help with performance when viewing models in the browser.
From all of this rview still looks most promising. It looks like it just needs a very small push in development.
Fix the camera, there are some display bugs with mirrored blocks, and add the option to load up from any cloud drive.
It is insanely difficult to find the online viewer for my Fusion 360 account. I am on a new computer, so I don't have any links. I can easily find A360 viewer, but there are no files there. I have been searching for 45 minutes now, trying to find online access the designs that I created in Fusion 360. The online viewer for Fusion 360 is great, but only if you can find it.
I finally found what I needed. I don't understand why is a completely different place than And why cannot not access myhub anywhere in my account page, or the autodesk homepage. (I actually had to phone a friend to have them send me a link that I sent them a month ago, JUST to find "myhub". )
As someone who is an infrequent user of autodesk, I really feel the web pages for AutoDesk are VERY confusing.
@daniel_lyall that doesn't work for me though - going directly to myhub shows my Fusion 360 files, but A360 does not. In A360 there's a drop-down in the top left that says "A360 A360 Drive Design Graph" but clicking either of the first two items just shows an empty A360. But if I click "Design Graph", then click the drop-down there and choose "A360", it takes me to myhub and I can see my files. Looks like the A360 link on the A360 page isn't the same as the one on Design Graph. All a bit strange really.
I've just revisited and you are right - it does redirect to myhub. But only, it seems, if you've logged into myhub before in the same browser. If you haven't (or cleared your cookies) then you have to jump through the hoops I mentioned earlier.
I'm using the online Autodesk Viewer to share my Revit model so other people can look at it without having Revit on their computers. The 3D view that makes it into the model seems to be a defaut view of everything that is existing in my Revit model, which is not what I'm looking for because it shows unnecessary elements like grids and model lines. I'd like to know if there is a way to select a view of my preference from my Revit model (that has been set to look a certain way - with templates and section boxes and such) or a way to edit the 3D view in the viewer to customize it to my liking.
I did try that. I even deleted all other 3D views from the model. I set up this view to look like I wanted it to look (with tmeplates and section boxes), and the online view still seems to be displaying every item that is present in the model.
If you main objection is that the default 3D View shows everything, why not just change what the default 3D view shows. You can apply a Template to it -- one that will be applied to every new 3D view created.
Delete existing 3D view. Create a new 3D View. In the View's Properties, click on "Edit Type". Under the "Assign View Template" dialog box that pops up, duplicate an existing Template to create a new one, and then set up the Properties for that new Template. Press OK. Now delete that 3D View and then press the little house icon. Another 3D View is created, this time using new Template.
I have nearly completed my model that is intended to be viewed on our company website. I am unsure of the process to go from the sketchup model to fully rendered file that can be viewed in a 3d model viewer.
I realise the rendering can be accomplished using any number of rendering software programmes which can be used within sketchup, all of which seem to save into 2d images. I assume sketchup does not export a rendered model, therefore what software is best to render the model and produce the necessary model for viewing in a web based 3d viewer.
My knowledge gap is how to get the sketchup model, fully rendered and exported as an stl, obj for conversion to a stand alone 3d model. The export function within Sketchup seems to only export the model with Sketchup native materials and not the photorealistic materials created with the rendering software. The rendering software saves as 2d jpg, png etc which is fine and I shall be using those images on the web site also. My problem is getting the standalone 3d model fully rendered out of Sketchup.
With the CityEngine web-viewer being deprecated and the Scene Layer Package being the new recommended choice (overall, which I am excited about), do any of you have experience with this workflow? I am particularly interested in anyone's experiences with terrain exports.
I can create a scene layer package and a basemap tile package and a terrrain tile package and get them all in ArcGIS Pro and looking great. But I cannot seemingly publish my scene layer package without credits, even to my organizations server. This seems like it would be the easiest workflow if I could get it to work (one process for models, terrain and basemap instead of many).
So then I tried converting my buildings to geodatabase multipatches and upload that to Scene Viewer and it looks good. But this does not include my terrain or basemap so my models float in the air. I make a lot of edits to my terrain so I don't want to use a premade terrain or basemap.
I can create tile packages for my basemap and terrain (with the ArcGIS Online tile format, including LERC compression) but I cannot find a way to upload my basemap/terrain to SceneViewer as a tile package. I have tried converting it to different coordinates and projections to get it all the same but to no avail.
A quick note, I do not have access to ArcServer to troubleshoot. I saw that there could be issues with certificates (that I do not understand) that requires a certain setting to be enabled to allow for local server tile data caching (?...I think this is what I read). For those with success, was this the culprit?
If' you want to share terrain from PRO, you'll need to add it to a scene drag it to the bottom where the Esri elevation are located, and right click on you layer and share as a web layer. That shouldn't be necessary to go that way though.
I hope it helps.
Thanks for the response! I've tried this workflow but every time it gets hung up at the publishing to scene layer step. When I try it directly from CE, I get a not enough credits error. I am part of a massive GIS consortium so I was not trying to publish to ArcGIS online using credits, but I would like to publish to my organization's server or AGOL portal.
When I go to ArcPRO and try it, I can upload the .tpk it to my organization's AGOL, but still cannot publish. Thankfully, I've got a very capable GIS organization who I enlisted for help last Friday and I sent them a project package from PRO to use for troubleshooting. That has everything in the same local scene coordinates just in case. I suspect the publishing hiccup is related to either my AGOL permissions to publish tile packages or a portal/ArcServer setup issue.
So when you are trying to publish from CE, are you logged in to your Portal?
I haven't tried this, I always go directly to Portal, but if possible to do it from CE to Portal directly, then I can't see why credits are involved.
On Agol you'll need to be creator, and have credits, since the storage of data consume credits. I would first of all test it on AGOL, I would test if that workflow works on Portal, then I would contact Esri if it's not.
I think I mixed terms between AGOL and enterprise Portal, but I was only trying to publish to Portal at this time. I am always logged in. At this point I think it's out of my hands as I hope my GIS department figures out the solution on the backend.
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