The Suicide of Rachel Foster is a 2020 adventure video game developed by One-O-One Games and published by Daedalic Entertainment. The story follows Nicole Wilson in Lewis and Clark County, Montana, during December 1993 on a visit to her family's Timberline Hotel. Having left ten years prior with her mother following the revelation that her father Leonard was having an affair with the teenaged Rachel Foster, Nicole plans on quickly inspecting the Timberline and selling it. After being forced to stay there due to a heavy snowstorm starting after her arrival, Nicole's only contact with the outside world is a Federal Emergency Management Agency agent named Irving. With his help, Nicole decides to investigate the affair between Leonard and Rachel, as well as her mysterious suicide.
The Suicide of Rachel Foster took around two years to develop. The studio aimed to create a horror game that emphasized suspense and fear instead of traditional monsters. The game's narrative and gameplay were developed simultaneously to ensure that one would complement the other. The game was created as a walking simulator to allow real-life topics to be explored, given the genre's emphasis on narrative. The Overlook Hotel from the 1980 film The Shining, as well as various real-life hotels were used as inspiration for the Timberline's architecture. The developers sought professional advice for the game's depiction of topics such as child sexual abuse and suicide, to portray them with sensitivity.
The game was released in February 2020 for Windows, and in September 2020 for PlayStation 4 and Xbox One; it was ported to the Nintendo Switch in October 2021. It received mixed reviews from critics. Its setting and sound design were praised for creating the appropriate atmosphere, with Nicole and Irving's relationship and voice actors also being commended. Conversely, the game's plot and mystery, as well as some gameplay aspects, received a more mixed reception, and critics were polarized by the depictions of child sexual abuse and suicide, Leonard and Rachel's relationship, and the game's ending. The Suicide of Rachel Foster was nominated for various awards, winning Game of the Year at the 2021 DStars.
Going to the attic, Nicole finds a recording Leonard left for her, asking her to find out what happened to Rachel, and the keys to her mother's car. Opening its trunk, she finds a blood-stained blanket, and while washing it, uncovers a repressed memory of the night Rachel died. Claire murdered Rachel with Nicole's hockey stick, drove Nicole to her game, and while she was playing, framed Rachel's suicide. Having learned the truth, Irving thanks Rachel and goes out into the cold to die, before the signal is lost, with Nicole begging him to not leave her alone. Later, Nicole is inside her car, planning to take her life via carbon monoxide poisoning. Receiving a call from her lawyer and informing him she will not sell the hotel, she starts the engine and hallucinates talking to her parents. If Nicole turns the engine off, she promises her parents to bring the Timberline back to its feet.
Azara stated the developers were challenged with portraying and discussing topics such as child sexual abuse, grief, and suicide without becoming overly morbid and depressing. To achieve this and portray these topics with sensitivity, they sought advice from partners and professionals.[7] Regarding Rachel and Leonard's ephebophilic relationship, One-O-One stated they were interested in exploring the moral implications of such a situation.[13] Since Rachel and Leonard never properly appear in the story, the developers stated that having their relationship explored through Nicole and how she was affected by the tragedies surrounding it was "central to the horror experience".[13]
One-O-One stated that the "controversial decision" to have Nicole potentially commit suicide at the end, and putting her fate in the player's hands, was something they felt was in line with the game's themes and viewed as an "intriguing game mechanic".[13] According to Azara, the game's ending caused many cast members to cry.[9]
The game's depiction of ephebophilia and suicide, especially the relationship between Leonard and Rachel, proved polarizing. Bell criticized the portrayal of Leonard and Rachel's relationship,[22] as did Watts, who argued that the game portrays the relationship in a romantic light.[19] Furthermore, Watts found fault with Rachel's lack of agency in the story, and criticized the lack of sensitivity afforded to ephebophilia and suicide, finding the game to sensationalize them instead.[19] Similarly, NME's Vikki Blake did not believe the developers succeeded in causing the game's audience to consider the game's topics, denouncing the portrayal of Leonard and Rachel's relationship since it makes the players sympathize with them.[23] Evans-Thirlwell argued that the portrayal of the game's controversial topics does not create a further understanding of them. While he noted the game does not condemn Leonard's relationship with Rachel, he acknowledged that how the characters reflect on the relationship is not indicative of the developers' opinion.[4]
The game's handling of suicide, especially regarding Nicole's suicide attempt at the end, was also polarizing.[22] Blake disliked the game's ending and the decision to potentially have Nicole commit suicide, arguing that it contrasted her earlier characterization, and criticized it for making players complicit in someone's suicide attempt.[23]
A work of fiction is, of course, under no obligation to speak usefully about grief and suicide, but this is a mental health fable I've heard many times before, wrung dry of curiosity or power. I'd like to play games that tackle these subjects in more alert, challenging ways. More seriously, The Suicide of Rachel Foster is pretty indulgent of the whole "sleeping with under-age girls" thing, though we should be careful not to confuse what characters say with authorial statement. It toys with the notion of a forbidden love, and ultimately lumbers Nicole, a child bystander, with the burden of processing the fallout. There's the suggestion, at times, that the real villains of this piece are not misbehaving men but the women caught up in their orbit.
In the UK and Ireland, Samaritans can be contacted on 116 123 or email j...@samaritans.org or j...@samaritans.ie. In the US, the National Suicide Prevention Lifeline is 1-800-273-8255. In Australia, the crisis support service Lifeline is 13 11 14. Other international suicide helplines can be found at www.befrienders.org.
And then, a black screen clears to reveal Nicole sitting in the front of her car, with a piece of pipe taped through the window. And you have to turn the engine on, and then either turn it off again, or sit in the fumes until Nicole dies! Seems like Rachel is the only one who didn't commit suicide after all, jazz hands! The content warning at the start is necessary, then. But not because the game discusses sucide frankly or sensitively or in a meaningful way, but because you can actually do it. The scene isn't even earned through what the game does up until that moment. It just happens.
WARNING/DISCLAIMER: This game revolves around a strong theme of pedophilia and suicide, some of which may be glorified. Due to this, any information contained within the wiki will not be filtered, and most, if not all, pages will include *HEAVY* spoilers.
Rik: And then the actual, final, ending is really messed up. Because it makes no sense to me that she would be in that state of mind. [Edit: the finale cuts to a traumatised Nicole at the wheel of her car, having apparently set it up for an attempt at suicide by carbon monoxide poisoning].
The Suicide of Rachel Foster is a story-heavy casual adventure game brought to us by Roma developer One O One Games and German game publisher Daedalic Entertainment, the latter being the very same who brought us State of Mind (found on Switchaboo as well, I recommend you read it). The Suicide of Rachel Foster is a short, single-player experience with an emotionally charged narrative that explores some very dark themes. With that being said, I would like to take a page from the game itself and give a content warning. The topics of sexual abuse against a minor and suicide are prevelant throughout the game, so naturally, will be prevalent in this review. Thank you for reading.
But where thoughtful storytelling elevated the walking sims that influenced it so heavily, The Suicide of Rachel Foster falls short. What begins as a compelling ghost story turns quickly into a melodramatic soap opera that churns sensitive topics like suicide, child grooming, and teenage pregnancy into baseless drama to the point where it's just plain gross.
The game's events begin 10 years later, in December 1993. After the death of her father, Nicole returns to the hotel to inspect it before selling it. Unfortunately, a huge storm arrives, cutting off the hotel from the world for several days. Nicole's only companion is a FEMA agent named Irving Crawford, who she talks with on a radio telephone. Soon enough, weird things start happening. Someone calls over the, supposedly dead, main-line telephone telling her that Rachel didn't commit suicide and warning her not to sell the hotel. She decides to investigate. As time progresses, things become more and more weird.
With a title like The Suicide of Rachel Foster, I was a bit worried about going into it. Shocking titles are often emblematic stories exploiting the societal issues at hand. However, I was pleasantly surprised during the opening chapters to find that the story was about a distant fallout of the suicide, not the event itself.
The Suicide of Rachel Foster begins with a splash screen about self-harm and the number for the suicide hotline. There have been a fair amount of games in recent years that attempt to handle very delicate subjects and this one appears to have that in spades. So, I sat back and prepared myself for some feels.
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