Running Windows 11 fully updated, and picked up a browser search hijacker which keeps setting the default search engine and the address bar search engine to "search-boss" or "search-goose". This is happening for all browsers in use including Firefox, Chrome, Edge, Opera and Brave. I can reset back to the desired search engines but later in the day or after a reboot the problem will reappear. Interestingly, when i go into browser settings to reset the search, the malware is sneaky in that it labels the redirect to search-boss as "Google".
I have repeatedly used to Norton 360, Norton Power Eraser, Malwarebytes, SpyHunter and Windows Defender to try to locate the problem and none of the programs have found anything. I have also carefully searched through the installed apps and have found nothing unknown or suspicious. Besides being annoying, i am concerned that I may be exposing myself to greater consequences while i have the problem.
delete/uninstall all browers. Then manually search your drives on maps & leftovers from every browser. I did it once. removed every file with mozilla & firefox(i was using firefox). Those files linger around in many maps & places. after that a clean browser install. Make sure you don't accidently remove wrong or importent windows files.
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Alright, so I was able to get through most Hijack missions and I've unlocked all the planets and I'm really close to completing the star chart; and here I am thinking "DE wouldn't give me another Hijack mission right?" but then I come across another hijack mission on Sedna.... I cannot tell you how irritated I am at this mode; And I know that the developers are probably busy with other things to deal with Hijack. As the title goes: "I really don't like Hijack missions"
The main thing I have a problem is, that to make the core move the core has to draw from your shields, and I know your already thinking "But that's the whole point of hijack!" and yeah I get the whole thing their going for here; its kind of like a push the cart mode in overwatch or tf2, but WHY does the core have to draw from shields? make it so if there is too many enemies the core stops, and if your not around, the enemy instantly gains control of the core. A lot of other Mission modes do what I just mentioned.
haha i used to too but once you unlock a medic railjack crew member you literally just simply go and make a cup of tea while dancing on it as hildryn, while your crewmate refills the payloads health to full ?
that's the cool part. it doesn't. if you use inaros, who doesn't have any shields, you use your health instead. combine that with some kind of heal, like magus repair (25% hp heal per second on void mode, I HIGHLY recommend getting this, useful for every frame in the game, even limbo, the best frame in the game), or even just a rank 0 magus elevate fresh from the quills could work (+idk flat health on transfer in). inaros literally just makes hijack the afk mission lmao.
trust me, you need to learn to buck up and solve this problem, because you're gonna encounter a LOT more challenging content than this later on, but if it's any consolation, it's not a mode that many other people like either and the game won't ask you to do it at high levels that often outside of Sorties (where they ever so kindly surround the Core/Rover with a nully bubble, so you can't cast abilities while directly escorting the payload).
I agree they are a really bad design idea espetially at higher levels where damage out put of enemies are insane forcing you to keep them at much farther distance from the tram. They are not hard just poorly thought out and designed. Not to mention lately they have been bugging and frequently on ones where stealing a core. And they just randomly drop after going threw a gate from 9k health left to 0 for no reason when there are 0 enemies with a line of sight on it
First of all, they are almost impossible to do solo unless you have a specific frame (Harrow, Nidus, etc.). This is due to the fact that your shields power the payload. Even if you adjust your mods to give you the most shields/shield regen as possible, the payload moves at a crawl with low-shield frames.
This would be fine, if there weren't also a time component to it. See, the payload takes 10 damage every second. It functions as a built-in timer to finish the mission. The slower you move the cart, the more damage it takes passively, and you can do literally nothing about it. There are points where the game mode has become impossible to win because the cart will kill itself before you can reach extraction regardless of how well you play. If the cart is on a scrap of health, it should be a moment of high tension, crunch time to ward all enemies off the cart or risk losing. Nope. You lost, and you have no power to change that. Might as well give up.
The payload can "kill" you. You don't actually die, you just respawn nearby, but it cancels any active effects you had (e.g., Warding Halo), effects that most likely cost you energy that you wasted because you stood too close to the thing you are trying to stay close to. Whoops. It's an incredibly frustrating mechanic that is at best an inconvenience, at worse a drain on the resources that you need to fight the enemy.
This game is supposed to be about high-flying ninjas with guns and swords, but Hijack chains you to a small area and punishes you for trying to go off and let your shields recharge and fight off the next wave of enemies by reversing your progress.
Now, I understand that these missions would be a cakewalk with the right frame or with a big group of people. That's part of the problem. That's the only advice people seem to be able to give. "Play Nidus", "Get friends", etc. It would be totally fine if these missions were only more difficult without those things, but they are almost impossible. No basic mission should require you to play a certain frame or play with a group to complete. I have similar qualms about Interception missions, but at least Interception gives you a chance to be mobile. They can be fun to do solo, constantly flying around the map to keep control of the different areas. Hijack keeps you in place and punishes you for being a ninja.
The payload should continue to move when you have no shields, albeit very slowly. This means that you can essentially play the mode on Nightmare if you so choose, fighting with no shields and a slow-moving payload. While attached to a payload, your shield regeneration would simply be disabled. If the overall speed of the payload needed to be brought down to keep mission times around the same, that is fine.
If it doesn't have any shields to drain, the payload should then try to drain alternative health pools, such as Nezha's Warding Halo, Saryn's Molt, or Spectres. This creates more interactions with different Warframe abilities and rewards creativity and good use of resources.
The payload itself shouldn't deal damage to itself beyond a certain health minimum, let's say 200 health. This removes that inevitable loss that happens if the payload takes too much damage, and encourages players to keep trying all the way to the end. The payload could even get a small amount of shields, similar to a Defense mission, meaning if you can hold the enemy back, you can get a buffer to the payload's health for the next wave of enemies.
The range of the payload's shield drain should be increased. This would give players more freedom of movement around the payload. It shouldn't be so large that it's basically an Exterminate mission, but you should get a little bit of breathing room. An interesting idea would be to make the shield drain more efficient the closer you are to the payload. The actual range could then be quite far, but to get the payload moving at top speeds, you would have to get really close to it.
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