How To Convert Jar File To Mcpack

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Fritzi Vanderweel

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Aug 5, 2024, 12:02:52 AM8/5/24
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Ihad a world on my iPad, called Town. I had to factory reset said iPad earlier this year. I wanted to save my Minecraft worlds on it, so I hopped into Files and grabbed the world folder. I uploaded it to my Google Drive. After the factory reset, I tried to put the world onto my PC (running bedrock). I converted the .zip to a MCWORLD file using this website:

In File Explorer, turn on show file extensions. Then, go to your downloaded zip file and rename it to a .mcworld file. File Explorer will ask you to confirm changing file extensions. Click yes, then import the file.


There are some online converters to switch between formats, but none of them work 100% correctly. At best you'll get an imperfect translation. It's still your best bet for a 'quick and dirty' transfer. otherwise you'll actually need to learn the intricacies of how both formats work and do a lot of lengthy renaming and editing yourself to get it to function perfectly. (Not to mention creation of new assets where there's no 1:1 transfer possible, like menus.)


While it is possible to convert your world from Java to Bedrock and from Bedrock to Java, it is not a perfect conversion. There are differences in how the game is coded on both platforms such as Java Edition having NBT data whereas Bedrock does not, Redstone working differently in the two versions, etc. With all of that in mind, be sure to create a backup of your world prior to starting this process.


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I would like to make this mod to save me and my friends lots of time the only problems is even if I finnish my mod I am making it on my windows computor and I need to try to convert it to a .mcworld/.mcpack then onto my phone is there a website I can upload the .zip convert it then another website I can place my .mcpack mod file onto so I can easly download it onto my phone without a complex transfer to my phone and even more complex transfer from the zip folder into minecraft becouse zip folders do not work on my phone... if you can study into this with me it will be helpful I hope I can do this with out too much truble...


This article discusses the general tasks required to manually convert a resource pack made for Java Edition to a texture pack for Bedrock Edition. The actual creation of custom textures and features for a custom texture pack is not within the scope of this article. It's assumed that the creator has sufficient knowledge and experience with a raster graphics editor, such as Adobe Photoshop, to create and edit the texture files as necessary. Note that not all tools may support the required file formats or alpha channels.


Start with a copy of a valid custom Java Edition texture pack and a copy of the vanilla Bedrock Edition texture pack. The conversion process will replace the vanilla Bedrock Edition texture files with custom texture files from the Java Edition pack. There are some required Bedrock Edition texture files that have different file formats and file types, and some that don't exist in the Java Edition pack will need to be created. Advanced customizations in the Java Edition pack may or may not be possible to duplicate in the Bedrock Edition pack and aren't within the scope of this article.


No Changes: Many textures require no changes whatsoever and can be dropped into the Bedrock Edition pack straight away. Begin replacing textures in the vanilla Bedrock Edition texture pack with your Java Edition texture files where the filenames are exactly the same. Test the modified pack and verify the replaced files are seen in-game. Repeat with all the textures with no filename change required until completed.


Name Change Only: Many textures require only a filename change for Bedrock Edition. Change your Java Edition texture filenames to their corresponding Bedrock Edition filenames and replace the ones in the vanilla Bedrock Edition texture pack. Test the pack in-game to verify that these textures are working.


Format Change Required: Unlike Java Edition textures, Bedrock Edition uses alpha channels for transparency. Some textures with transparency may need to be saved in TGA format for Bedrock Edition. If your texture is not rendering correctly in PNG, convert to TGA and indicate transparent pixels in the alpha channel with a mask (white is solid and black is transparent). Note that while PNG may work, TGA is the preferred format.


New Texture Files Required: Some textures in Bedrock Edition require additional textures to be created. Examples include potions and spawn eggs. In Java Edition, a base texture is recolored automatically by the game, but in Bedrock Edition, each color texture must be explicitly defined. For example, each mob spawn egg must have its own texture file.


File Type Change Required: For some blocks and entities, Bedrock Edition requires UV maps instead of individual files for each face. The individual Java Edition textures will need to be combined into one UV map, with alpha channels if needed. For example, the pig_saddle.png contains the full pig texture instead of just the saddle texture.


Flipbook animation: Where in Java Edition packs texture animation frames are defined in individual .mcmeta text files, Bedrock Edition combines all the texture animation definitions into a single flipbook_textures.json file. In general, you can edit the corresponding animation definitions in flipbook_textures.json to reflect the customizations in the .mcmeta files.


* The MConverter extension cannot download videos from YouTube, because it is against the Terms of Use of YouTube. We cannot do anything about this.

** MConverter Plus and Pro let you convert files over 100 MB and in batches of more than 2 items, up to 750 files at once. The paid versions of the file converter also remove all ads and the daily conversion limit, while allowing you to keep your original file names.

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