Assetto Corsa Wipers Not Working

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Fritzi Vanderweel

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Aug 5, 2024, 11:13:33 AM8/5/24
to daepremastua
Itseems strange that everything worked before you did the work and now the a/c and wipers dont. something is not connected properly. when you lowered the column were their any wires under the steering column that when you lowered the column it could of put pressure on those wires and unplugged a connector. I seen a video of someone doing the same job on that vehicle and an pretty sure I remember him saying that their was wires that the column hit when he lowered it down. just a thought.

Those two fuses are powered by the orange wire from the ignition switch, cavity # 2. Power is supplied to the ignition switch on the green wire, cavity # 1. One of these wires may have been pulled loose while working on the steering column.


Thanks, that is the info I think I can use.

We went back today and the airbag light is fixed. It was the clock spring, under extended warranty.

I asked them to check the ignition switch, wiring a few times as that has been my suspicion, but they assured me that the problem is not there-they are basing this on the car starting fine.

I am working this weekend, but will try to check the ignition switch over the next few days.

Thanks again.


My other problem - the bigger one for me - is one missing feature of games (most of games). Ok, it's lucid, which game developer company think about that there is an idiot, who makes a part of car to a game contoller. The games made for keyboard, gamepad what have push buttons, momentary switches. The actions in the games start when you push the button, and finish when push it again (except for one or two like runing with arrow buttons, but not those that are needed here).In an analog car, usually work not like that. There is self-lock switches, and the actions are working til the switch released. It would looks on a keyboard like you hold a button for keep active turnsignal or headlights (like runing with arrow) and if you release it, it stops. So I miss this feature, and to activate and deactivate the turn signal, I need to switch twice, what is illusion destroyer.


Overall, I think this development would useful for some gamer who could use its feature in games. ETS and ATS are potencial, or some Farming Simulator but there is the City Car Driving, or I saw options for this in BeamNG too. But most of car games has headlights switching (without button hold option), and I would highlight the Assetto Corsa with Content Manager, there is also an option to set everyting, included the wipers too like in ETS/ATS, but unfortunatelly without holding function.


Now Assetto Corsa Competizione finally reaches the console space after being regarded as one of the best racing simulators available on PC, but with a much different focus. Instead of dealing with different types of road and racing cars, Competizione is now a licensed title created to simulate the GT World Challenge Series (formerly known as Blancpain GT Series), based on the SRO and FIA GT3 car specification. This kind of focus usually makes sense on the PC world, home of the most hardcore sim racers with expensive cockpits, powerful processors and graphics cards. But how does it translate to consoles?


I consider myself a hardcore racer, but living in a country where computer components and gaming accessories have become unreasonably expensive, I try to live on a budget and was thrilled when ACC was announced for consoles. Watching many sim YouTubers racing in this title using their powerful PCs the last year, I was pretty worried about two aspects: graphics and controls. But I can say now that both are well represented in this port, with some caveats.


Controls are truly a nice surprise: following the original Assetto Corsa, which was a very complicated affair in the controls department with its clunky setup and absurd number of adjustment options that made little to no effect on the driving experience, ACC dials down the complications with a far more convenient and simple user interface. A bit of tuning is still necessary to filter the sudden movements that an analog stick is capable of, but with stability and traction controls correctly adjusted, you can truly feel in control. Just as a reminder, the GT3 category allows for use of traction control and anti-lock brakes on their cars (contrary to many other categories which banned electronic aids on their cars), so using them is fair game when dealing with a joystick.


The graphics are the biggest downgrade from the PC version, which was also the case with the first Assetto Corsa on consoles. Unlike the original game, which used its own in-house developed graphics engine, Kunos decided to switch to Unreal Engine 4 in ACC. This change was the solution found in order to implement new features like dynamic time cycle and weather effects, but the side effect of it was a big drop in framerate. ACC runs at a fixed 30 frames per second on all consoles, even the PS4 Pro and Xbox One X. According to Kunos, this is the solution found in order to keep the underlying physics simulation and audio working correctly. Another imposed limit was the number of cars on track. The PC version allows for 30 AI cars in single player mode, while consoles are limited to a 20-car grid on single player (fewer than the official 24 cars on track for sprint races and mind-blowing 50-car grids on endurance ones).


To summarize graphics on console, ACC runs at dynamic resolutions on both platforms, reaching up to 1080p on the base PS4 while PS4 Pro offers a 1080p with increased draw distances, anti-aliasing and extra particle effects or a maximum of 1800p. Interestingly, the original Xbox One also reaches up to 1080p in the best scenarios with Xbox One X offering up to 4K presentation with the same extra effects available on the lower res PS4 Pro mode. On all consoles, the cap is 30 FPS.


Assetto Corsa Competizione is a licensed product of the SRO and FIA GT World Challenge and it faithfully recreates the 2018 and 2019 European Championship in its base form, consisting of 11 iconic european venues like Barcelona-Catalunya, Nrburgring, Silverstone and Spa Francorchamps. Four more international tracks are available through DLC right now as the Intercontinental GT Pack. All tracks were accurately laser-scanned to ensure maximum precision in every detail, from imperfections on pavement to the way rumble strips can unsettle the cars at high speed corners.


Multiplayer offers a set of parameters that you can use to filter races, like circuit, number of laps or time, car selection, and many other criteria. It is there that the aforementioned driver attributes play a larger role: track competence and safety levels achieved on single player races dictate your ranking for multiplayer matches. There are no private lobbies (yet) and public lobbies may limit the drivers entrance to a specific level. Even more, the true competition servers are limited to the top racers in the community.


On the gameplay side, ACC recreates the look and feel of a GT World Challenge event down to a tee. You can choose races down from five minutes and up to 24 hours, with or without training and qualifying sessions, as well as create pit strategies, define custom weather parameters that will heavily affect handling and performance of the cars (from intense heat to heavy rain and freezing temperatures). And races follow the real FIA standards, where all drivers must start their cars and drive in formation until the green flag drops. When using a joystick, some of the actions (like ignition, lights, windshield wipers and pit limiter) can be defined as automatic so you can concentrate on the act of driving (the auto pit limiter can be a little finicky and the developer is already working on a patch).


While racing, the feeling of driving a high performance GT3 car in ACC is really exhilarating. Even at 30 frames per second, the controls are responsive and you can really feel the weight of each car. Different engine layouts and other traits on each model make for very interesting racing strategies when driving a stable front-engined car (like the Lexus RC F, Mercedes-AMG GT3, Nissan GT-R or the Aston Martins), a twitchy mid-rear one (like the Lamborghinis and McLarens) or the rear-engine Porsches. The dynamics of each layout like understeer or snap oversteer and weight transfer on heavy braking really make each car very different and unique. This is especially true when driving on a wet track. Undulations on the asphalt and rumble strips on corners that can negatively affect the handling are transmitted to the player by the excellent force feedback. Setups are also very impressive, with granular adjustments of each and every imaginable parameter in a race car.


To sum it up, it is a great title that rewards the most serious racers with a great sense of accomplishment. If you are looking for the most realistic driving experience on a console and can feel gasoline running through your veins, this game was made for you. But if the sheer amount of options and the level of seriousness of Assetto Corsa Competizione scares you, steer clear of it.

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