So last night I gifted my best friend a PSP and was wondering if I could set up a server so that we can play ad-hoc games online.
I have a raspberry pi, perhaps that could host the server?
I'm going to Google around to gather some informations but if anyone has something to share please do so.
Thanks!
Edit: I do not own a PS3 so I cannot use ad hoc party. My friend does have one, but I don't.
Edit2: found this post from late 2017, wondering if anyone knows about this method? Does it still work? I don't really like the fact that you need a temporary CFW for that, I'm using the 6.61 LME pro infinity and I would like to keep that...
All you have to do to play multi on same pc is to activate adhoc/networking on all clients and activate pro online server on one of them, in case you copied ppsspp folder make sure mac address is different as well. It's really easy.
Next run 2 or more ppsspp instances from different folders and in ppsspp networking settings change PRO ad hoc server IP address to 127.0.0.1 on every instance, then enable networking/wlan and built-in PRO ad hoc server.
These secondary servers may be started and stopped on an ad-hoc basis (depending on how crowded the existing secondary servers are), and they will be given a new public IP address when started (perhaps using AWS or Linode-like cloud hosting services). Upon startup, the secondary server will authenticate with the main server, and tell the main server its public IP address (so that the main server can inform incoming clients).
To use a secure WebSocket (wss://) connection, I will need to get a certificate for that server, which probably means I need a sub-domain name to give to each secondary server. But domain names take quite a while to propagate through the Internet, so I won't be able to instantaneously start and use the server.
Unless I get a certificate using the IP address only (meaning that my secondary servers will not have a domain name). Which doesn't seem very secure since cloud hosting services do not retain a fixed IP address upon shutdown of the server.
How should this be properly done? Is there a way to just launch a secondary server instance, and have it set up TLS all automatically? Or should I just forget it all and not use TLS for the secondary servers?
Firstly name "Propagation" isn't real, or rather, it's a legend based only loosely on the facts about DNS caching. If you're serious about this game spinning up servers and tearing them down in real time you will eventually need to learn (or need to hire someone who knows) about this stuff. If you've gotten the idea that "propagation" takes hours, or even days, that'll be from using cheap web-hosting which can't be bothered to offer better service because it doubts you know the difference.
The simplest way to do this, if this is going to be some big service with lots of servers spinning up and being torn down, is to buy a wildcard certificate, that is, one which says *.example.com and works for any server named anything.example.com (no extra dots though, be aware of that, it won't work for something.subdomain.example.com because of the extra dot). Let's Encrypt does not offer wildcards, but, they're not terribly expensive if you only need one to run your whole service.
On the other hand if you're doing things on the cheap, use Let's Encrypt's DNS-01 validation method to let you issue a certificate for a suite of server names in advance of knowing what their addresses will be. So maybe you use this validation to get a certificate listing server01.example.com, server02.example.com and so on up to server40.example.com, you can now use this certificate (and the accompanying private key) for any machines with any of those names that gets spun up. This way of doing things isn't ideal security-wise, but you say you don't care too much about that.
Using the DNS-01 method means you don't need to have the servers actually working when the certificate is issued, just control over their DNS records. You need to figure out the rough number of servers you might need somewhat in advance, but frankly if you're building a game not sure if it'll have five players or five million players, chances are your worst problems aren't going to be with TLS.
ad hoc tasks can be used to reboot servers, copy files, manage packages and users, and much more. You can use any Ansible module in an ad hoc task. ad hoc tasks, like playbooks, use a declarative model,calculating and executing the actions required to reach a specified final state. Theyachieve a form of idempotence by checking the current state before they begin and doing nothing unless the current state is different from the specified final state.
The default module for the ansible command-line utility is the ansible.builtin.command module. You can use an ad hoc task to call the command module and reboot all web servers in Atlanta, 10 at a time. Before Ansible can do this, you must have all servers in Atlanta listed in a group called [atlanta] in your inventory, and you must have working SSH credentials for each machine in that group. To reboot all the servers in the [atlanta] group:
By default, Ansible uses only five simultaneous processes. If you have more hosts than the value set for the fork count, it can increase the time it takes for Ansible to communicate with the hosts. To reboot the [atlanta] servers with 10 parallel forks:
Ad hoc distributed queries use the OPENROWSET and OPENDATASOURCE functions to connect to remote data sources that use OLE DB. OPENROWSET and OPENDATASOURCE should be used only to reference OLE DB data sources that are accessed infrequently. For any data sources that will be accessed more than several times, define a linked server.
I would definitely propose that lighttpd is a far better web server than Apache for the Pi. Also take a look at the monkey http daemon it has a build especially made for the Pi and appears to have the same general configuration as Apache does if you are more comfortable with it. I have posted about this here: -mobberley.com/wordpress/index.php/2014/01/15/raspberry-pi-light-weight-http-daemon-monkey/
I need to connect two machines, one of which is a tiny Linux computer capable only of ad-hoc Wi-Fi connections. The problem is, the two machines are at two remote geographic locations, so direct ad-hoc Wi-Fi is not an option. The connection has to go over the internet.
The question is: can I put a VPN-capable router next to the ad-hoc-only machine, then another router with the other computer, and then create a VPN tunnel over the internet? My hope is that the VPN would function like a repeater and let the two machines connect via a "virtual" ad-hoc connection.
Not sure if the firewall rules apply to an ad-hoc network, but I spent days with both the apache server and python's SimpleHTTPServer without being able to connect my iphone up, although i was able to connect the iPhone to a windows box running SimpleHTTPServer. It ended up simply being the MAC OS firewall. Turn it off in System Preference -> Security & Privacy -> Firewall. It blocks incoming connections.
Msg 15281, Level 16, State 1, Line 58 SQL Server blocked access to STATEMENT 'OpenRowset/OpenDatasource' of component 'Ad Hoc Distributed Queries' because this component is turned off as part of the security configuration for this server. A system administrator can enable the use of 'Ad Hoc Distributed Queries' by using sp_configure. For more information about enabling 'Ad Hoc Distributed Queries', search for 'Ad Hoc Distributed Queries' in SQL Server Books Online.
I'm trying to setup an ad-hoc (mesh) network on Raspberry Pi 4s running Ubuntu Server 20.04 LTS - through USB dongles. The network does not need to connect to the internet (this is just to form an intranet). From a fresh install, I just add sudo apt-get install xubuntu-desktop and start my setup.
I'd be happy with any solution that gets two Pis talking to each other via ad-hoc through the dongles, but especially a NetworkManager GUI (as seen) or a netplan because I've looked at them. However, any solution works.
Instructions can be found below on how to connect online to other players through PPSSPP. Instructions on how to connect online on PSP and PS Vita will not be provided due to issues with cross play, and most of the community plays on PPSSPP.
Internet-Multi Mode is now defunct, as the online servers for the game were taken offline by SEGA on 2015-09-29. However, it is still possible to play online through peer-to-peer connectivity, through adhoc servers or gaming VPNs. This means that multiplayer games must be arranged in advance, for example through the PSP2i Community Discord.
Extra: When you connect to our PSP2i adhoc server, you will display on the wiki's front page. If you wish to change your display name, go into Settings and System and go to Change nickname.
Because the devices in the ad hoc network can access each other's resources directly through basic peer-to-peer (P2P) or point-to-multipoint modes, central servers are unnecessary for functions such as file sharing or printing. In a WANET, a collection of devices, or nodes -- such as a wireless-capable PC or smartphone -- is responsible for network operations, such as routing, security, addressing and key management.
A great example of this is the use of a smartphone operating in ad hoc mode. In this case, an ad hoc-capable smartphone device can be configured to broadcast a Wi-Fi SSID so others can join. However, this SSID cannot be hidden from others. Additionally, the smartphone device cannot operate using more secure authentication standards such as WPA-Enterprise, which uses 802.1x authentication to a RADIUS server. Instead, only WPA-Personal is available, which requires the use and exchange of a static private key to protect against unauthorized access.
SQL Server blocked access to STATEMENT 'OpenRowset/OpenDatasource' of component 'Ad Hoc Distributed Queries' because this component is turned off as part of the security configuration for this server. A system administrator can enable the use of 'Ad Hoc Distributed Queries' by using sp_configure. For more information about enabling 'Ad Hoc Distributed Queries', see "Surface Area Configuration" in SQL Server Books Online.
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