Plants Vs Zombies 2 Extra Hard Wild West

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Klaudia Aricas

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Aug 3, 2024, 3:36:19 PM8/3/24
to daarepwaivert

you are only given 3 Iceburgs, 5 Wallnuts, 4 E.Currants and 5 Spikeweeds. after that you only get Hypno-shroom, which is exactly what you want. so plant those other plants somewhere safe, and try to protect them so you get the Hypno spam (like in the image below)

conveyor rule 101: the more packets you have on the conveyor, the longer the delay between each delivered packet will be. for example, if you have either 0 or 1 packet on the conveyor, the delay between each packet is 2s. but if you have 2+ packets, that delay is gonna be 3s. more packets = more delay. so what does this mean? plant everything on the conveyor quickly. better than you trying to save plants for later uses. this is also true for most official conveyor levels - for WW-35, 2s plant spam is very important as you can regain the board quickly after the missiles spam. the hard part is to keep up with the speed, but easier when you know where to plant what.

"how do you deal damage to Zomboss without Hypno-shroom's boost then?" - one big misconception is that you HAVE to use hypnotized Gargantuars to deal meaningful damage to Zomboss. NO. BIG FAT NO. a hypnotized Wranglers will spawn hypnotized Chickens, which is a FAR better way to deal damage to Zomboss. which leads to...

PF usage. one, you use it to stop Zomboss's charges. two, Iceburg PF. Hypnotized chickens die way too quickly, but Iceburg PF will fix that very quickly - just make sure to time this one correctly to deal damage to Zomboss. you ONLY use the extra PFs on Hypno-shroom (the ones floating around because your PF bar is full).

Have lots & lots of gold coins. I use power snow. Play 1round & see when the herd of chickens start to appear. Check war wagons power level. Try not to use any power levels at this time. 2nd round, start using power snow when chickens show up. Slows him down a bit & chickens turn away from souped up mushrooms. Hope this helps. used 15,000 coins

It's impossible to beat the Zomboss Level. The last time it was offered, I failed to beat it and win the 80 gems. I keep playing it now, but I don't think I'm going to win despite my plants being higher in level than what they once were last time. Because the Zomboss immediately starts shooting the plants as soon as I move them from the conveyor belt to the board. When I manage to get the zombies to eat the plant food boost hypno-shroom to become the Garganturars, the Zomboss plows them down immediately and lets the chicken run through. Nothing stops the chickens; the electric current is a joke on the chicken, the bull, and the Garganturars. I don't even come close to moving the power bar down below half before my brains are eaten. Why is this level so hard and getting ever harder to win? Why is there not another more useful plant on this level at least to combat the zombies and the Zomboss? In the times I have won it, it required tons of plant food, the use of boosters, and skill/luck of timing, but I need that game money to level up the plants. This is not a bonus game any more; it's an exercise in frustration.

Please visit link below to find out how to pass this level with low level plants. It explains in detail on the strategy and plant placement and shown this level can indeed be won without 'cheating' on buying power up with coins or using boosted plants from the Zen garden.

@nakibest That is not entirely true. The first level of Wild West Wipeout (used to be day 28 of the extra hard level) can be won with level 1 plants and without power ups (either from coins purchases or from the Zen garden boosted plants) In fact it could even be won without any lawn mower being triggered.

Wild West unsurprisingly appears to take place in the Wild West, during the mid 19th century, a time just prior to the era featured in the Lost City. It was a period of time in which the western states of the United States were first being settled by the Europeans, where there was a prominent lack of respect for the law.

In this world, there are minecart rails and minecarts on your lawn in different locations and positions, depending on the level. While nothing can be placed on a minecart rail, plants can be placed into a minecart and moved along the rail at will.

After defeating several zombie attacks, on the end of Day 7, a wanted poster showing a brain is shown, and the zombies offer 500 dollars for them. On Day 8, a note from Dr. Zomboss is presented, then a wave of zombies attacks.

On Day 25, Dr. Zomboss writes another note, saying that the player is sharing in Crazy Dave's madness, that there is no zombie outbreak threatening the player, and that he and his zombies are normal people trying to help. He then attacks the player with his Zombot War Wagon. The Zombot is destroyed, and Zomboss writes another note, then flees.

Wild West is a somewhat easy to medium world. It contains seven somewhat easy-medium days (8, 11, 16, 19, 20, 23, and 24). This world also contains many easy days. Objectives are very abundant in this world, making many days harder. Thus, it is much harder than the previous world, Pirate Seas.

Since the 7.4.1 update, this limited-time Epic Quest of 10 steps was added. It uses Wild West days 26 to 35 as equivalent of its 10 steps. A money bag is awarded after completing each step, and completing all 10 levels will give the player 100 gems.

Not OK Corral is Wild West's exclusive mini-game. This is a conveyor-belt level and the predetermined plants are the required ones to be used. In this mini-game, the player will plant a plant and defeat the first zombie that will appear from the corral. After doing so, the player will be given another plant to plant at and another zombie to deal with. The player must survive a wave after wave zombie attack as for every plant the player plants, zombies will attack.

The player must survive a flag in order to complete the level. In this Brain Buster, the player is given an extreme amount of sun to make use of any two or three Plant Foods at their disposal, because there will be no glowing zombies or falling suns to replenish sun for plant production to aid the player for a victory. Iceberg Lettuces and sun producing plants are not allowed in this Brain Buster. If the player is very creative enough to formulate his own plan, they can win without the aid of any Plant Food.

Special Delivery is a Brain Buster that is a conveyor-belt level with the plants given via said conveyor-belt. Being a conveyor-belt level, no sun and sun-producing plants will be given. Starting from Big Wave Beach, most of its levels are featuring new plants.

Locked and Loaded makes the player restricted to the plants that they will use. They are required to only use the plants given to them in order to win the battle. Even though the plant is locked yet, they can get a tendency to use that plant (unless it is unlocked already). This will serve as a demo for that plant if ever that manages to happen. The player must win only using the given plants to them. Locked and Loaded serves as a reference for a certain weapon in real life, where once it is armed, it should not be disarmed anymore.

In this Brain Buster, the player is forced to survive the wave of zombies and protect the endangered Wall-nuts stored in a minecart. Otherwise, they will fail the level. In the previous updates of this Brain Buster, the player can dig the endangered plant but now in the latest updates, digging is omitted in order to prevent immediate defeat. The player can move the endangered plant to prevent it from being damaged.

Big Bad Butte is Wild West's Endless Zone and is unlocked after beating the third day of Wild West. Among the other endless zones, this seemed to be the most challenging one as never before encountered zombies will be encountered early if the player takes this level instead. As with other endless zones, the player can use this to test their skills in surviving an escalating wave after wave of endless zombies and at the same time, the player can test their skills in surviving an extreme number of Wild West Gargantuars that will storm their lawn. As the player progresses throughout the highest levels, the lawn will be most likely filled with lots of minecarts, minimizing the usage of lawn in the process.

The Zombot War Wagon is Wild West's boss and final finite level. It can summon any Wild West zombie except for the Flag Cowboy Zombie and the Zombie Bull. It has two attacks, one where it fires multiple missiles at multiple targets and one where it steps back and charges, destroying both plants and zombies in a two-row range unless stopped with Plant Food. The missiles can either be fired at four spaces in a minecart column or at three random non-minecart spaces. The plants are given via conveyor-belt and are all obtained from Wild West respectively.

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