idownloaded sims 3 off of steam a year or so ago. n im just now finally getting to register my game with ea website. i cant find the serial code that i got when i first downloaded it ... does anyone kno where i can find it ?
@galaxycookie300 Do you mean that the code is longer than the Sims 3 Store or Origin allows? You want the option to "register a game," which requires 20 characters, rather than "redeem a code," which only requires 16. The first option is for the base game and its packs; the second is for bonus content.
@galaxycookie300 Try clearing all of your browser caches, and then see if you can reset your password. The store site is usually more reliable than Origin, but sometimes it acts up and doesn't cooperate for a couple of days. If you've ever signed in while playing, either at the launcher or Main Menu, it's also a good idea to clear your Internet Explorer cache, as TS3 uses it for some purposes.
@InducedSpirit What exactly do you need help with? If you're looking for the Steam CD keys, the original response has a helpful screenshot. These codes are 20 characters long and can be registered to your account either in Origin or the Sims 3 Store. For the store, be sure to click on "register a game" rather than "redeem a code."
@UsuallyMusic01 Steam does in fact provide what it calls "CD keys" for the base game and each pack you own. The keys are product codes that can be registered in Origin the same way disc codes can; these codes can be found in your Steam game library:
To provide a safe and secure campus, the parents and community of STEAM Academy School adopted and support a school dress code. Except for scheduled Spirit Days, all students must be in dress code while at school.
Code Name: STEAM has a truly bizarre premise: Abraham Lincoln fakes his own death so he can build a steampunk army of famous literary characters like John Henry and the Cowardly Lion to battle an alien invasion. It's baffling in the best possible way.
With wild difficulty spikes, intentionally annoying battles and the absolute worst pacing in any game I've ever played, there aren't a whole lot of decisions in Code Name: STEAM that make much sense at all.
If you've played XCOM: Enemy Unknown or Valkyria Chronicles, the tactical action of Code Name: STEAM shouldn't be too foreign. You lead a team of four literary heroes into a grid-based battle against an ever-approaching enemy. With each new turn, each hero is granted a certain amount of steam that they can expend moving, attacking or using other abilities. If a character withholds enough steam at their turn's end, they enter an "Overwatch" mode that lets them automatically attack enemies that hover into their field of view.
Despite a few variations, your goal typically is just to get at least one of your characters to a set "goal" square. You can take out enemies that stand in your way, but more aliens will just respawn in at random times and locations, so dawdling almost never makes sense. This messaging is complicated by collectibles you need to upgrade your squad throughout the level. You have to expend steam and turns to find these items, so how, exactly, it's best to proceed is often a crapshoot.
Getting one soldier to a designated spot should be a snap, but it's often complicated by one of the first truly odd facets of Code Name: STEAM. There's no overhead view, no map, no nothing, it's solely dependent on what you can see from each of your teammates' perspectives. Lose track of where the goal is and you could spend turn upon turn ambling around looking for it. At one point, infuriatingly, the goal was hidden behind an enemy.
The lack of an overhead view is intrinsically connected to Code Name: STEAM's biggest sin. After you take your turn, you're subjected to an enemy phase of movement. Sometimes that means watching an opponent clobber one of your teammates, but most of the time you don't know where every enemy is, so you spend a few mind-numbing seconds just staring into space as this mystery enemy moves. To be clear: That's a few mind-numbing seconds per enemy mind you. That quickly piled up to chunks of 60 to 90 seconds where I was unable to do anything. The best bit? This is unskippable, and unfast-forwardable.
Not quite as bad as wasting player time is how Code Name: STEAM wastes its fantastic premise with incredibly generic dialogue and meandering narrative. It's never a good thing when games provide zero distinguishing personality features for its protagonists, but when that game features some of literature's greatest heroes? It's just embarrassing. Special clemency granted to actor and geek idol Wil Wheaton, who injects his portrayal of Abraham Lincoln with enough energy and verve to occasionally buoy the leaden script.
When Code Name: STEAM isn't boring, it's often just annoying. There are nearly impossible-to-kill flying enemies that can stun you from halfway across the map. Foes have their own overwatch, so you can often get shot, move just a hair, and get shot again. And again. Aliens have a weak point to shoot, but their animations bring it in and out of the targeting reticle, and firing isn't instantaneous, so hitting them is often guesswork.
Rarely, specifically when you're in a single close quarters fight or being lead through a linear map, Code Name: STEAM can be kind of pleasant, especially when you can use two teammates' abilities in concert to demolish a foe. I especially liked blasting enemies with Henry Fleming's (of Red Badge of Courage fame) rifle, only to use the Tin Man to fill him up for another round.
But before long, the game's pacing or annoying tendencies rear their head to spoil the fun. The dead weight even sinks bits of the game that should be strengths. With no map and no real details provided before a mission, you're left to guess what squad and weapon loadout would work best. The Tin Man's ability to share steam might be really useful, but is it worth giving up Tiger Lily's healing bomb? There's no way of knowing.
In other games, this might have created a pleasant opportunity for experimentation, but Code Name: STEAM is so watching-paint-dry-boring that the realization that I had the wrong loadout provided nothing but gnawing dread as the panic-inducing thought set in: "I have to start the level again. [shudder]"
You may not have that reaction, of course. You may, like a sane person, decide that you're done wasting your time. I didn't have that luxury, as I was reviewing the game. This was a scenario that was creating no small amount of consternation for me, as I had, as of 3 p.m. Friday (the 13th), spent four hours of my 26-hour play time with Code Name: STEAM attempting to beat what I was lead to believe was the next-to-last boss of the game. On the verge of death (or throwing my 3DS through a window), I was miraculously saved by review editor Arthur Gies who said I didn't have to finish it providing I'd just stop whining about it. I'm considering naming my next child after him.
So, there's my deep dark secret, I didn't finish Code Name: STEAM. Sneer all you want, but the credit scroll would literally have to include a treasure map to a working jetpack before I'd consider finishing this brutally misguided, horrifically dull debacle.
Code Name: S.T.E.A.M., known in Japan with the subtitle Lincoln vs. Aliens[a], is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS handheld game console.[3][4] The story is set in an alternate steampunk-based history and features a Silver Age comic book art style and a cast of characters from across American literature and folklore. The gameplay blends turn-based strategy with third-person shooter elements in a similar vein to the Valkyria Chronicles series.
Code Name: S.T.E.A.M. is a turn-based strategy game controlled in the style of a third-person shooter, similar to Sega's Valkyria Chronicles series.[5][6][7] The gameplay involves a team of characters controlled by the player known as the "Agents of S.T.E.A.M." facing off against an opposing team of alien invaders. For the player, both movement and attacking requires the use of "steam", a resource that depletes whenever a character moves around or uses their weapon, in the latter case depending on the type of weapon be used. By saving up the same amount of steam required for the character's weapon to be used, certain characters can perform "overwatch attacks" during the opponent's turn, letting them attack enemies that wander into their line of sight with the added potential to stun them for the rest of the turn. However, the opposing alien team can also perform this strategy, so caution is encouraged. Before each level, the player selects up to four characters, with more becoming available as the story progresses. Each character has their own unique primary weapon that suit different play styles and strategies and a secondary sub-weapon that can be swapped between characters before each level. Every character also has a unique innate ability that remains active even during the enemy's turn, such as moving around crates, passively buffing nearby allies, or surviving potentially lethal blows. Finally, each character has a unique special move that can be used once per level and does not cost any steam. These special moves range from area-of-effect attacks to temporarily buffing or healing party members.
The main campaign is divided into chapters which are subdivided into levels, with mission objectives such as reaching the goal, saving a number of civilians, or escorting a character to safety. Throughout each level, the player can collect gears and medals scattered across the map. Gears are rarer and hidden in each level, while medals are scattered throughout and can also be earned by defeating enemies, more if they are defeated with overwatch attacks. In between levels, gears are used to unlock "boilers" that can alter characters' stats and the amount of steam available, while medals are used to unlock further sub-weapons and can be used at checkpoints mid-match to save the game, heal themselves, or restore fallen allies.[8] Twelve playable characters are unlocked over the course of the story, but if the player manages to collect a grand total of 100,000 medals during gameplay, a thirteenth character is unlocked: a smaller version of the A.B.E. mech called "Stovepipe" (named after Lincoln's hat). Upon clearing a chapter in the campaign for the first time, that chapter can be revisited in harder challenge missions, such as by making steam and enemy health bars invisible or removing backtracking. Completing the chapter under these stipulations rewards the player with a medal bonus.[9]
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