Insane Skydiving Enforcer dev log

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Eric

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Jul 15, 2011, 2:41:33 AM7/15/11
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2011-07-08 Day 1

Day 1 is mainly game engine research day. Unity look nice but overkill
for a 1 week game. I wanna use Adobe Flash except my 30 days trial has
ended 3 years ago XD
So I went through the list at http://en.wikipedia.org/wiki/List_of_game_engines
and picked LÖVE2d because I indeed love 2D! :D

Eric

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Jul 15, 2011, 2:43:21 AM7/15/11
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2011-07-09 Day 2

LÖVE2d is a lightweight framework, the installer is only 2MB! Got my
hello world "game" running after 5 mins.
I went through some tutorials, pretty simple & straight forward.

Then I was having a hard time to decide between making a vector
graphics vs 8-bit style game. Most of my time was spent on researching
graphics s/w.
I found a good one (inkscape) for vector graphics, but none for 8-bit
(mostly out-dated s/w or shareware). :(

Eric

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Jul 15, 2011, 2:44:23 AM7/15/11
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2011-07-10 Day 3

I decided to go with 8-bit gameboy style just to try something new.
Its also more controllable within our tight schedule. MSPAINT stick
figures FTW!
Studied the LÖVE2d API for a bit.
Research on 8-bit music s/w, I can't believe there's no good s/w to
convert .wav into .mid :(
Research on 8-bit artwork, like playing megaman ;)

Eric

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Jul 15, 2011, 2:45:50 AM7/15/11
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2011-07-11 Day 4

Research on 8-bit font
Created a bootscreen to simluate the gameboy look-n-feel XDDD
Created the title screen
I was having a hard time to design the main character. Hard to tell
the differences between falling and skydiving. Well, I suppose they're
the same. :P

Eric

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Jul 15, 2011, 2:48:41 AM7/15/11
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2011-07-12 Day 5

Improved the main character. Somehow it look like the prince from
Katamari XD
Created a start menu which doesn't let you start the game which is
awesome
Designed a basic plot but probably won't have time to implement it
Drew some clouds! Spawning clouds was really FUN! It look a lot more
like a game now :D
It was fun to watch my character falling until I notice my CPU go from
1% to 46% and a rocket-high memory usage! (a memory leak somewhere)
XDDD
Lucky it was an easy fix. CPU now stay between 01-05%. I'm really
happy with LÖVE2d's performance.

Eric

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Jul 15, 2011, 2:49:13 AM7/15/11
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2011-07-13 Day 6

Improved the background a bit. Only got 30 mins to work on it today :(

Eric

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Jul 15, 2011, 2:50:31 AM7/15/11
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2011-07-14 Day 7

Redesigned the main character (no more Katamari), better artwork, more
animations. Even a single pixel can make a noticeable different!

Eric

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Jul 16, 2011, 4:56:02 AM7/16/11
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2011-07-15 Day 8

GAME COMPLETED!! Hooray! Finished a bit earlier than I expected. It
took roughly 7 days since I didn't do much on day 6 :P
I may refine it a little bit on Sunday. But I like the way it is now.
I actually spent 30 mins+ playing it.
On Monday I think everyone will agree this game is INSANEEEEE! :D

Eric

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Jul 18, 2011, 2:39:56 AM7/18/11
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2011-07-17 Day 10

Rewrote the enemy AI, added different bullet patterns
Improved the transition animation
Lowered the difficult a little bit, hope to make it more enjoyable :D
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