http://bitbucket.org : my repo of choice. It's Mercurial, so it might
take longer to figure out than SVN for some, but it's free for small
projects and Mercurial's probably a better solution any way. Also
comes with wiki/issue tracking, which isn't all that important for
this small of a timeframe but is absolutely _amazing_ for larger
projects.
(tentative:)
http://www.sfml-dev.org/ a pretty nice 2D rendering engine + audio
playing engine written in C++ I tinkered with a while back (
http://tyrus.tumblr.com/post/1214214527 ). It's nice but probably not
full of enough shortcuts to really be worth pursuing for this
contest. Still, if you're finding you'd rather get nitty gritty with
your code than use some super-pansy _game engine_, then feel free. It
works quite nicely for what it is.
On Jul 8, 9:54 pm, Brian Lipkowitz <
brian.lipkow...@gmail.com> wrote:
> I thought I'd share some good resources for learning 3D modeling in
> Blender.
>
>
http://www.blendercookie.com/is by far my favorite learning resource
> for Blender, and the basic stuff is all free. They cover everything
> from modeling to texturing to rendering.
>
>
http://cgtextures.com/is the best resource for royalty free high
> > Game sound generation:
http://www.superflashbros.net/as3sfxr/(youcan find desktop versions
> > of sfxr easily enough, too)
http://thirdcog.eu/apps/cfxr(maconly, nicer for using to make