game making resources

3 views
Skip to first unread message

Tyrus Peace

unread,
Jul 8, 2011, 10:57:28 PM7/8/11
to Dare to Dream
2D game engines:
http://www.flashrealtime.com/flash-game-library-engine-list/ (flash,
Flixel seems highly recommended/cool)

3D game engines:
http://unity3d.com/ (An intro/overview of Unity I wrote:
http://tyrus.tumblr.com/post/6065411329/whats-it-like-to-make-a-game-in-unity
)

Game sound generation:
http://www.superflashbros.net/as3sfxr/ (you can find desktop versions
of sfxr easily enough, too)
http://thirdcog.eu/apps/cfxr (mac only, nicer for using to make
multiple sounds at once)

Art:
http://www.gimp.org/
http://blender.org/

Feel free to add more! These are just what came to mind for me.

Brian Lipkowitz

unread,
Jul 9, 2011, 12:54:08 AM7/9/11
to Dare to Dream
I thought I'd share some good resources for learning 3D modeling in
Blender.

http://www.blendercookie.com/ is by far my favorite learning resource
for Blender, and the basic stuff is all free. They cover everything
from modeling to texturing to rendering.

http://cgtextures.com/ is the best resource for royalty free high
quality textures. A free account will give you everything you need.

On Jul 8, 7:57 pm, Tyrus Peace <tyron...@gmail.com> wrote:
> 2D game engines:http://www.flashrealtime.com/flash-game-library-engine-list/(flash,
> Flixel seems highly recommended/cool)
>
> 3D game engines:http://unity3d.com/ (An intro/overview of Unity I wrote:http://tyrus.tumblr.com/post/6065411329/whats-it-like-to-make-a-game-...
> )
>
> Game sound generation:http://www.superflashbros.net/as3sfxr/(you can find desktop versions
> of sfxr easily enough, too)http://thirdcog.eu/apps/cfxr(mac only, nicer for using to make
> multiple sounds at once)
>
> Art:http://www.gimp.org/http://blender.org/

Tyrus Peace

unread,
Jul 11, 2011, 3:15:27 AM7/11/11
to Dare to Dream
http://bitbucket.org : my repo of choice. It's Mercurial, so it might
take longer to figure out than SVN for some, but it's free for small
projects and Mercurial's probably a better solution any way. Also
comes with wiki/issue tracking, which isn't all that important for
this small of a timeframe but is absolutely _amazing_ for larger
projects.

(tentative:)
http://www.sfml-dev.org/ a pretty nice 2D rendering engine + audio
playing engine written in C++ I tinkered with a while back (
http://tyrus.tumblr.com/post/1214214527 ). It's nice but probably not
full of enough shortcuts to really be worth pursuing for this
contest. Still, if you're finding you'd rather get nitty gritty with
your code than use some super-pansy _game engine_, then feel free. It
works quite nicely for what it is.



On Jul 8, 9:54 pm, Brian Lipkowitz <brian.lipkow...@gmail.com> wrote:
> I thought I'd share some good resources for learning 3D modeling in
> Blender.
>
> http://www.blendercookie.com/is by far my favorite learning resource
> for Blender, and the basic stuff is all free. They cover everything
> from modeling to texturing to rendering.
>
> http://cgtextures.com/is the best resource for royalty free high
> quality textures. A free account will give you everything you need.
>
> On Jul 8, 7:57 pm, Tyrus Peace <tyron...@gmail.com> wrote:
>
>
>
>
>
>
>
> > 2D game engines:http://www.flashrealtime.com/flash-game-library-engine-list/(flash,
> > Flixel seems highly recommended/cool)
>
> > 3D game engines:http://unity3d.com/ (An intro/overview of Unity I wrote:http://tyrus.tumblr.com/post/6065411329/whats-it-like-to-make-a-game-...
> > )
>
> > Game sound generation:http://www.superflashbros.net/as3sfxr/(youcan find desktop versions
> > of sfxr easily enough, too)http://thirdcog.eu/apps/cfxr(maconly, nicer for using to make

Tyrus Peace

unread,
Jul 11, 2011, 5:17:49 PM7/11/11
to Dare to Dream
Eric mentioned this lib that I forgot about earlier:
http://love2d.org
It's got physics integrated and is scriptable via lua. Definitely a
useful engine for quick game prototyping.

On Jul 11, 12:15 am, Tyrus Peace <tyron...@gmail.com> wrote:
> http://bitbucket.org: my repo of choice.  It's Mercurial, so it might
> take longer to figure out than SVN for some, but it's free for small
> projects and Mercurial's probably a better solution any way.  Also
> comes with wiki/issue tracking, which isn't all that important for
> this small of a timeframe but is absolutely _amazing_ for larger
> projects.
>
> (tentative:)http://www.sfml-dev.org/a pretty nice 2D rendering engine + audio
> playing engine written in C++ I tinkered with a while back (http://tyrus.tumblr.com/post/1214214527).  It's nice but probably not
> full of enough shortcuts to really be worth pursuing for this
> contest.  Still, if you're finding you'd rather get nitty gritty with
> your code than use some super-pansy _game engine_, then feel free.  It
> works quite nicely for what it is.
>
> On Jul 8, 9:54 pm, Brian Lipkowitz <brian.lipkow...@gmail.com> wrote:
>
>
>
>
>
>
>
> > I thought I'd share some good resources for learning 3D modeling in
> > Blender.
>
> >http://www.blendercookie.com/isby far my favorite learning resource
> > for Blender, and the basic stuff is all free. They cover everything
> > from modeling to texturing to rendering.
>
> >http://cgtextures.com/isthe best resource for royalty free high
> > quality textures. A free account will give you everything you need.
>
> > On Jul 8, 7:57 pm, Tyrus Peace <tyron...@gmail.com> wrote:
>
> > > 2D game engines:http://www.flashrealtime.com/flash-game-library-engine-list/(flash,
> > > Flixel seems highly recommended/cool)
>
> > > 3D game engines:http://unity3d.com/ (An intro/overview of Unity I wrote:http://tyrus.tumblr.com/post/6065411329/whats-it-like-to-make-a-game-...
> > > )
>
> > > Game sound generation:http://www.superflashbros.net/as3sfxr/(youcanfind desktop versions

gireeshjr

unread,
Jul 13, 2011, 1:02:03 AM7/13/11
to Dare to Dream
I have been looking into jmonkeyengine.com. Its an open source java
based game development engine.
Since I have no previous experience with game development, I have been
trying out their tutorials. Pretty impressed with what can be achieved
with very little code.

On Jul 11, 2:17 pm, Tyrus Peace <tyron...@gmail.com> wrote:
> Eric mentioned this lib that I forgot about earlier:http://love2d.org
> It's got physics integrated and is scriptable via lua.  Definitely a
> useful engine for quick game prototyping.
>
> On Jul 11, 12:15 am, Tyrus Peace <tyron...@gmail.com> wrote:
>
>
>
>
>
>
>
> >http://bitbucket.org:my repo of choice.  It's Mercurial, so it might
> > take longer to figure out than SVN for some, but it's free for small
> > projects and Mercurial's probably a better solution any way.  Also
> > comes with wiki/issue tracking, which isn't all that important for
> > this small of a timeframe but is absolutely _amazing_ for larger
> > projects.
>
> > (tentative:)http://www.sfml-dev.org/apretty nice 2D rendering engine + audio
> > playing engine written in C++ I tinkered with a while back (http://tyrus.tumblr.com/post/1214214527).  It's nice but probably not
> > full of enough shortcuts to really be worth pursuing for this
> > contest.  Still, if you're finding you'd rather get nitty gritty with
> > your code than use some super-pansy _game engine_, then feel free.  It
> > works quite nicely for what it is.
>
> > On Jul 8, 9:54 pm, Brian Lipkowitz <brian.lipkow...@gmail.com> wrote:
>
> > > I thought I'd share some good resources for learning 3D modeling in
> > > Blender.
>
> > >http://www.blendercookie.com/isbyfar my favorite learning resource
> > > for Blender, and the basic stuff is all free. They cover everything
> > > from modeling to texturing to rendering.
>
> > >http://cgtextures.com/isthebest resource for royalty free high
> > > quality textures. A free account will give you everything you need.
>
> > > On Jul 8, 7:57 pm, Tyrus Peace <tyron...@gmail.com> wrote:
>
> > > > 2D game engines:http://www.flashrealtime.com/flash-game-library-engine-list/(flash,
> > > > Flixel seems highly recommended/cool)
>
> > > > 3D game engines:http://unity3d.com/ (An intro/overview of Unity I wrote:http://tyrus.tumblr.com/post/6065411329/whats-it-like-to-make-a-game-...
> > > > )
>
> > > > Game sound generation:http://www.superflashbros.net/as3sfxr/(youcanfinddesktop versions

Brian Lipkowitz

unread,
Jul 13, 2011, 1:09:31 AM7/13/11
to d2dga...@googlegroups.com
jMonkeyEngine is a solid Java game engine. Ty and I played around with it for a couple months a few years ago. Since Ty and I used it it has matured quite a bit, and now has many more features. I seriously considered using it for my project, and I probably will use it for my next project just to see hands on how it has changed.

I know that the lead developer of it works for NCSoft and NCSoft has used it for some Java MMOs that they are working on. The most popular game using it right now is Spiral Knights, which shows how complete the engine is.

- Brian

Tyrus Peace

unread,
Jul 13, 2011, 1:20:00 AM7/13/11
to d2dga...@googlegroups.com
Brian and I both tried that out at some point, but it seems to've
matured a lot since then. The UI-based game design interface is a
very cool thing, for example. That kind of thing is what drew me to
Unity in the first place.

-Ty

On Tue, Jul 12, 2011 at 10:02 PM, gireeshjr <gire...@gmail.com> wrote:

Reply all
Reply to author
Forward
0 new messages