Day 6:
I spend almost exactly 2 hours on my game last night. I think so far I've averaged about that per night, and I should be able to sprint to the end on Saturday. No time this Sunday, so I need to hurry and finish.
Last night I added a mechanism to spawn new waves of enemies when the current wave is killed. The waves increase in difficulty, and at the end I want the user to fight the boss. I still need to add the boss to the game.
I also created the player's area of effect attack last night, so now the player has a ranged and an AOE at his/her disposal. I still want to add one more attack as well, but I'm not sure what it will be yet.
Here is a preview of the AOE attack being fired. Currently, 30 hearts shoot our of the player and do damage based on how long you charged the attack to enemies within a small vicinity.