Hello! May be my question will look a bit strange, but I'm almost absolute beginner in terms of developments deeps. Several days ago I decided to start work over Unity game (Unity has it latest version). But I faced some little troubles with C# cause I haven't work with C languages almost at all. But I have some experience with Python and I got an idea why can't I just write a part of modules using Python and after that compile it in .exe or .dll files and use it in my game? After that I learned about Cython and it' ability to create almost native C/C++ modules. So, my question is can I use it also with Unity and make my life easier with it? Or may be it is not suitable after all?
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It isn't strange but probably easier to run your Python code as a separate process and communicate with your Unity application using networking protocols. Cython makes it faster and allows you to integrate with C libraries but Unity still requires C to be the bridge. If you run Python as a separate process and communicate via networking protocols, you probably will not need to write C# to interact directly with Cython.On Wednesday, June 10, 2026 at 4:10:12 PM UTC-4 Bondarchuk wrote:Hello! May be my question will look a bit strange, but I'm almost absolute beginner in terms of developments deeps. Several days ago I decided to start work over Unity game (Unity has it latest version). But I faced some little troubles with C# cause I haven't work with C languages almost at all. But I have some experience with Python and I got an idea why can't I just write a part of modules using Python and after that compile it in .exe or .dll files and use it in my game? After that I learned about Cython and it' ability to create almost native C/C++ modules. So, my question is can I use it also with Unity and make my life easier with it? Or may be it is not suitable after all?
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