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It's stalled at the moment - our designer graduated and moved on to a
"real job", so we're trying to find a new designer.
If you know anyone, let us know... the caveat is that we don't have any
money, so it's got to be pro bono. We can offer internship credit for
someone whose host institution does that sort of thing.
> I'm asking in regards to the basic request of the thread; that bike paths be
> more visible especially in the broad views. I came up with some bike path
> widths that accomplishes this (the draw_param table):
I'd really like to see some screen shots with these parameters in
action. Can you send some to this list, or attach them to a bug?
Reid
Thinking about skinning more (due to the reasons outlined below), I'm
not convinced that exposing the skinning at the user level is right. My
intuition is that the number of users who would actually use the skins
would be tiny.
I think the right level is some kind of CSS-like skinning, and new CSS
files could be edited at the source code level or perhaps by end users
providing a CSS file.
Flex has new objects called "vectors" that are skinnable with CSS, I
think. I'd be very interested in a patch that would replace our custom
drawing code with something like this. (Note that this could be a tough
task.)
Anyway - the reason this is on my mind is that I spent several hours
today tinkering with map coloring. It's really cool looking. We'll have
some internal review to make sure I haven't missed anything, but I hope
to release a new look within a few days.
Reid
I think the right level is some kind of CSS-like skinning, and new CSS files could be edited at the source code level or perhaps by end users providing a CSS file.
Flex has new objects called "vectors" that are skinnable with CSS, I think. I'd be very interested in a patch that would replace our custom drawing code with something like this. (Note that this could be a tough task.)