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Not long ago, Verizon drafted plans for a media console packed with sensors, including a thermographic camera (to measure body temperature), an infrared laser (to gauge depth), and a multi-array microphone. By scanning a room, the system could determine the occupants’ age, gender, weight, height, skin color, hair length, facial features, mannerisms, what language they spoke, and whether they had an accent. It could identify pets, furniture, paintings, even a bag of chips. It could track “ambient actions”: eating, exercising, reading, sleeping, cuddling, cleaning, playing a musical instrument. It could probe other devices—to learn what a person might be browsing on the Web, or writing in an e-mail. It could scan for affect, tracking moments of laughter or argument. All this data would then shape the console’s choice of TV ads. A marital fight might prompt an ad for a counsellor. Signs of stress might prompt ads for aromatherapy candles. Upbeat humming might prompt ads “configured to target happy people.” The system could then broadcast the ads to every device in the room.
I had wondered if the Verizon system was an anomaly—perhaps dreamed up by overeager employees. But a number of its features are already available in Microsoft’s Xbox One system, which has a high-definition camera that can monitor players at thirty frames per second. Using a technology called Time of Flight, it can track the movement of individual photons, picking up minute alterations in a viewer’s skin color to measure blood flow, then calculate changes in heart rate. The software can monitor six people simultaneously, in visible or infrared light, charting their gaze and their basic emotional states, using technology similar to Affectiva’s. If people are moving, it can determine how much force their muscles are exerting. The system has tremendous potential for making digital games more immersive. But Microsoft has also been developing non-gaming applications, envisioning TV ads targeted to your emotions, and programming priced according to how many people are in the room. Google, Comcast, and Intel have moved in a similar direction. Two years ago, Erik Huggers, a vice-president of Intel Media, expressed a common dissatisfaction: “Today, television doesn’t really know anything about you.”
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Cool technology, disturbing applications.