Wegot to dig deeper into how Indus was designed and how it represents Indian culture in every facet. SuperGaming wants to change the faceless, location-neutral battle royale gaming arena with a domestic success story that captures the artistic spirit of India.
And as the huge success of BGMI even after a ten-month ban shows, gaming in India and gamer's passion for battle royale shows nossigns of abaiting and, in Indus, SuperGaming are offering a locally developed alternative with a similarly high-fidelity aesthetic aimed at discerning players.
Indus incorporates Indian culture and mythology in multiple ways. This aids us in being able to extract elements from Indian arts and culture and create a fictional world using them to convey the feeling of being Indian at the same time as being futuristic.
How does this reveal itself to the player? For instance Virlok - the island on which all the action in Indus takes place - is a mix of old and new as you can see from this early art exploration below that was done to capture the tone and vibe.
You play as a Mythwalker and are not bound to a single form. You can expect to play in a form that resonates the most with you. One of these is Mor-Ni, a player skin inspired by stylings of that era along with a touch of sci-fi chic.
As for Heena - a playable avatar based on Indian Olympic Pistol shooter Heena Sidhu - we approached her design based on her personality and had several options ready in terms of what her character would look like and what her backstory would be in-game.
It helps that at SuperGaming itself, there are talented women as game artists, technical artists, game designers, game developers, game testers, and marketing leads. Globally, 45 percent of all gamers are women but only 18 percent of them make games. That's something we'd want to see change and it begins with us.
We looked at building Indus to be inclusive to all kinds of audiences and all kinds of gamers. It's similar to how games like Fortnite have different kinds of people playing, be it casually, competitively or even using features like the Creator Mode. And when we look at it through that lens, esports is an important part of that mix. It also helps in giving the game a chance of being seen by a wider audience that forms a large part of the esports spectator base in India, which by our estimates forms about an 85 million viewer opportunity.
More importantly we want to revisit them through the positive, hopeful lens of Indo-Futurism. Indo-Futurism is about setting your mind free and imagining a world which is unapologetically Indian in its exploration or representation of science fiction. An exploration of our culture if you will.
If Fallout and BioShock explore themes native to their country of origin such as American Exceptionalism and Manifest Destiny, Indus is our attempt at exploring Indian culture through the lens of sci-fi.
The Battle Royale genre has taken the country by storm over the past few years. It all kicked-off with the launch of PUBG Mobile back in 2018, which is banned now, but it started a revolution in the Indian mobile gaming Industry. Currently, there are multiple options for battle royale enthusiasts in the form of COD: Mobile, Apex Legends Mobile, New: State Mobile, and Free Fire: Max. Despite all these games, we have yet to see a fully made-in-India Battle Royale title.
Since this is one of the first Battle Royale games being developed in India, we had a lot of questions for the developers. Luckily, we had the opportunity to have a chat with Roby John, CEO of SuperGaming to know more about Indus. Take a look at the interaction below to understand what the game has to offer:
SuperGaming studios recently announced the Indus Battle Royale, which will be a cross-platform free-to-play game. Now, the studio has published a blog post regarding the game that reveals what we will see in terms of characters, weapons, maps, and the battle pass.
Starting with the default character, Indus will have Mythwalker. The backstory of the character is that he is a hired gun working COVEN who discovers a mysteriously scientific ancient world known as Indus.
Apart from that, the game will also have a map named Virlok at the beginning. The map will be an ever-changing one, as claimed by the studios. This indicates that the map could undergo major changes with every game update.
First thing that the gamers lookout for in battle royale games is the weapons and the gameplay. The developers of Indus have already confirmed that it will have assault rifles, snipers, and hand cannons in the beginning. In the future, new weapons will be introduced in the game as per the theme.
Having a look at the details shared by the developers, the snipers in the game will be known as Ashvini. Apart from that, the gameplay of Indus will be quite similar to any other first-person shooter game. Developers have said that the game will also get a third-person perspective in the future.
Furthermore, the developers have also announced that the game will get a battle pass just like PUBG New State, BGMI, or Call of Duty. Additionally, the game will be running on Unity coupled with a custom-built sandbox shooter technology dubbed as Indus Engine. Previously, SuperGaming introduced the June Engine for its FPS offering names MaskGun.
As we have seen in the case of BGMI and New State Mobile that what impact cheating can have on the game, Indus will enter the industry with an anti-cheating module. As mentioned by the developers, the game is going to integrate a bunch of anti-cheat methods to ensure fair gameplay.
A career journalist who spent three years playing around with smartphones, associated apps and home appliances. As a hobby, Rudra enjoys researching mobile games. When he's not busy in the world of gadgets, Rudra is busy with a paper and pen writing poems or engaging with his growing digital audience on the Hindi rap circuit. "}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Nishit Rudra RaghuwanshiSocial Links NavigationGadgets & Appliances AnalystA career journalist who spent three years playing around with smartphones, associated apps and home appliances. As a hobby, Rudra enjoys researching mobile games. When he's not busy in the world of gadgets, Rudra is busy with a paper and pen writing poems or engaging with his growing digital audience on the Hindi rap circuit.
With the development of the video game industry on mobile devices, it provides benefits for players because mobile devices have high accessibility for portability. One of the functions of playing games is entertainment where one example of playing a game can reduce stress due to cognitive fatigue after work, but there are also several types / genres of games that can increase stress on the players one example is in a violent game. One type of mobile games that are popular today are games with the battle royale genre and this type of game is also violent, so it is suitable to be used in this study to see what events are causing stress on players. This study aims to evaluate the level of stress when playing video games using an ergonomic approach to find out the events in the game that cause increased stress. The method used in this study is frequency analysis of the average beta wave power, asymmetry beta wave, and alpha / beta ratio as well as the theta / beta ratio, using data obtained from respondents' electroencephalogram measurements while playing a match of Playerunknown Battlegrounds Mobile (PUBGM) game. Based on research that has been done there are several conditions that have an influence and do not have an influence on stress levels both in players who have playing experience and beginners who do not have experience playing PUBG Mobile.
N1 - Funding Information:This research was supported by Universitas Indonesia through grant of Publikasi Terindeks Internasional Prosiding (PUTI) NKB-1075/UN2.RST/HKP.05.00/2020. All data collection was done in Ergonomics Centre and Human Factors Laboratory, Department of Industrial Engineering, Universitas Indonesia and all researchers are affiliated with Universitas IndonesiaPublisher Copyright: 2020 Association for Computing Machinery.Copyright:Copyright 2020 Elsevier B.V., All rights reserved.
N2 - With the development of the video game industry on mobile devices, it provides benefits for players because mobile devices have high accessibility for portability. One of the functions of playing games is entertainment where one example of playing a game can reduce stress due to cognitive fatigue after work, but there are also several types / genres of games that can increase stress on the players one example is in a violent game. One type of mobile games that are popular today are games with the battle royale genre and this type of game is also violent, so it is suitable to be used in this study to see what events are causing stress on players. This study aims to evaluate the level of stress when playing video games using an ergonomic approach to find out the events in the game that cause increased stress. The method used in this study is frequency analysis of the average beta wave power, asymmetry beta wave, and alpha / beta ratio as well as the theta / beta ratio, using data obtained from respondents' electroencephalogram measurements while playing a match of Playerunknown Battlegrounds Mobile (PUBGM) game. Based on research that has been done there are several conditions that have an influence and do not have an influence on stress levels both in players who have playing experience and beginners who do not have experience playing PUBG Mobile.
AB - With the development of the video game industry on mobile devices, it provides benefits for players because mobile devices have high accessibility for portability. One of the functions of playing games is entertainment where one example of playing a game can reduce stress due to cognitive fatigue after work, but there are also several types / genres of games that can increase stress on the players one example is in a violent game. One type of mobile games that are popular today are games with the battle royale genre and this type of game is also violent, so it is suitable to be used in this study to see what events are causing stress on players. This study aims to evaluate the level of stress when playing video games using an ergonomic approach to find out the events in the game that cause increased stress. The method used in this study is frequency analysis of the average beta wave power, asymmetry beta wave, and alpha / beta ratio as well as the theta / beta ratio, using data obtained from respondents' electroencephalogram measurements while playing a match of Playerunknown Battlegrounds Mobile (PUBGM) game. Based on research that has been done there are several conditions that have an influence and do not have an influence on stress levels both in players who have playing experience and beginners who do not have experience playing PUBG Mobile.
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