X13 Best Loadout

1 view
Skip to first unread message

Athenasby Regalado

unread,
Aug 4, 2024, 1:26:39 PM8/4/24
to cyasoteta
Withthe latest Viper Commandos Warbond here, we offer the best loadouts to use to eradicate the Automatons and Terminids in Helldivers 2. A good loadout will help you rack up your Medals, complete Major Orders, and most importantly serve a sweet cup of Liber-tea.

If you want to be good against most enemies and take them out at medium range right from the early game, this is the loadout for you in Helldivers 2. The assault rifle is great against waves of weaker enemies thanks to its fast fire rate and quick reload speed. The secondary pistol is once more great against weak foes but may struggle against stronger opponents. Remember to keep grenades handy for bug nests and hordes. For a stronger weapon to take out larger and more difficult enemies, the Recoilless Rifle is a great missile launcher that not only takes out most larger foes in one or two shots, but it comes with a backpack to allow for multiple reloads.


Marksman Rifles are slept on in Helldivers 2, with players favoring weapons such as the Eruptor instead. But, for the Automatons the R-63 Diligence is a great choice as many of the larger enemies can be taken out with even just one well-placed shot. Enemies such as the Scout Strider can be taken down with one bullet from behind to take out the driver, and the same for enemies such as the Devastator from the front. When taking out the more grunt-like enemies, the precision from the Diligence can take them out with a well-placed headshot. The G-16 Impact Grenade is also great for taking out the Scout Striders immediately, although they can be more difficult to destroy Fabricators with due to the immediate detonation. But, you will soon figure out how to line your aim up to be able to effectively destroy them without wasting too many Grenades.


For Stratagems, this loadout favors pure destruction, with the 500KG Bomb being a great option for destroying Fabricator locations with a single use or taking down hordes of enemies. The Orbital Laser is a great choice for destroying multiple large enemies passively while you regroup or just need to thin the herd. Finally, the Quasar Cannon, an Expendable Anti-Tank, or Recoilless Rifle is a great choice for a missile launcher to destroy larger enemies as well as dropships which can be taken down with a well-placed shot to the thrusters on the side.


If taking down bug nests and blowing bugs to bits sounds like your role, consider this loadout. It focuses on keeping as many grenades on you as possible, from the armor choice to the Grenade Launcher supply weapon. This is because you can thin herds out fairly easily by closing bug breaches with grenades. If you want to pick the Flamethrower or Arc Thrower instead, just remember to have something to close bug breaches with. Instead of the Breaker, the JAR-5 Dominator is decent against crowds of foes. Use our best ways to farm Medals in Helldivers 2 guide if you want to quickly unlock the best weapons.


The Shotgun is a great choice for taking down the Terminids, but if you favor weapons such as Assault Rifles or SMGs, then try this loadout. The new SMG-72 Pummeler from the Polar Patriots Warbond has great stopping power, which can help to stop enemies in their tracks to allow you to take down stronger enemies without being attacked, or to help create distance which is crucial to not get overwhelmed by the Terminids.


What makes the best in Hitman 3 loadout ultimately depends on what you are trying to achieve in a mission. Certain challenges will be much easier to complete if you bring the correct tools for the job with some gear/weapon combos being ideal for speed runs or attempting to clear a mission with a Silent Assassin ranking.


Certain locations (such as Hokkaido) will feature doors that have electronic locks. A key hacker, EMP device, or disposable scrambler can make short work of these without having to hunt around for the correct key cards or security clearance.


We do not license content or design to any other site. No element of this site can be used without written permission. All content should be considered opinion. Article posters are the individual owner of the article content. We are not affiliated with any third party.


You have some wiggle room when it comes to the perks you run for your loadout. We did a more comprehensive guide on the best perk packages in Warzone based on your playstyle, so check that out for more ideas.


Joey Carr is a full-time writer for multiple esports and gaming websites. He has 7+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.


Loadouts can make all the difference in the success of your mission in Helldivers 2. But with so many playstyles to choose from, difficulty levels to experience, and equipment to unlock, it can be hard to know where to start. Whether you're going solo or taking on a bot mission where the Automatons are non-stop, we've got some recommendations for you.


The starting weapons are solid choices in Helldivers 2, so there's no real need to mess around with them until you start to earn Medals and can unlock some more weapons on the Warbonds progression pages. As for Armor, we'd recommend going with the Med-Kit perk while you get used to the game, so you have additional Stims. This should be your go-to, particularly if you're going solo on your first few missions. The alternative is to get Armor with the Democracy Protects trait, which protects you from bleeding out and gives you a 50% chance of not dying when you take lethal damage.


When it comes to choosing Stratagems, you'll benefit from the early support weapons. The Machine Gun Stratagem is a good all-rounder; it's quick to reload and easy to use, which makes it great for low-level bug and bot missions. Team it with a Supply Pack, so your Machine Gun and AR-23 Liberator are always loaded, without relying on just the Resupply Stratagem.


Finally, grab yourself an Orbital Precision Strike, which is a good early-game explosive you can send in to target small clusters of enemies or to close up bug holes. Complete your loadout with a Machine Gun Sentry, and you'll tear through lower-level enemies in no time. Just remember that it will spin 360 and friendly fire is on, so place it well!


If you don't feel like you need to take in the Supply Pack, an Orbital Gatling Barrage or Eagle Cluster Bomb is great for taking out concentrated groups of enemies early on but they should both be deployed carefully. They can sometimes be frustrating Stratagems to use, which will result in you teammates being wiped out.


For fighting against the Automatons, you'll want weapons and Stratagems that can pierce through their armor and deliver barrages of heavy artillery fire. Even the Trooper, Raider, and Marauder types of Automatons have some light armor, so from the get-go, anti-tank weaponry and armor-piercing Stratagems should be considered.


Because you can meet even Devastators at Trivial difficulty in bot missions, you'll want a support weapon that does a hefty amount of damage. The Anti-Tank is only one shot, but it does do the job of knocking down the lower-level Automatons and taking off the mechanical limbs of some of the larger enemies.


Pair this with a Gatling Sentry for a rapid-firing weapon that can take down swarms of Troopers, Marauders, and Raiders while you concentrate on the ones with explosive weaponry like Rocker Launchers. An Orbital Gatling Barrage is great for the early bot missions, as it rains plenty of bullets down on the swarms of robots and can eradicate those with less armor. Finally, an Eagle Cluster Bomb has 4 uses, so you can keep pulling it out to destroy troops as they're dropped off.


Expendable Anti-Tank not for you? Try swapping in the Recoilless Rifle instead. It comes with a supply backpack to help you reload, so it offers more shots than an Expendable Anti-Tank. Not a fan of either? Then, the Grenade Launcher might be for you! It'll work well against some light armor but won't cut it against the tougher stuff.


We've had the best luck taking out bots with a combination of the Breaker Shotgun set to semi and the Autocannon Stratagem. They seem to work well together and allow you to take out some of the more challenging armored enemies that will appear around the mid-game mark.


We'd recommend taking a shield in around the mid-game missions to give you a chance to take some of the firepower off you. It can make all the difference when you've got enemies firing non-stop at you while you're concentrating on taking down Hulks and Tanks.


The Orbital Walking Barrage encourages enemies to come out from cover and is complemented by the Mortar Sentry, which can take groups out at a time and has less chance of wiping out your teammates with friendly fire.


When you're unlocking the harder difficulties and being overrun by bots and dropships, you'll want to pull out the big guns. Using an EMS Mortar Sentry will have a turret firing out static fields to stop enemies in their tracks, making them a perfect target to throw an Orbital Laser or Eagle 500KG Bomb on.


Taking on bug missions will mean you face the Terminids, and even on the lower levels, their tactic is to send our swarms of critters. Despite it being a game of numbers when you face them, you can use a whole host of weaponry and Stratagems to splatter them.


Even at the lower levels, you'll be dealing with bug breaches and nests, so having a support weapon like the Stalwart is handy for taking down large numbers of enemies. We'd recommend keeping the Orbital Precision Strike because you can use it to close bug holes, so you can throw it into nests from afar and complete light ones without even going near them. It's also good for dispatching clusters of enemies.


The Eagle Cluster Bomb does a great job of catching a lot of Terminids with one drop, and it has 4 uses before the Eagle needs to go to resupply. Throw it into a nest before you head in, particularly for missions where you need to clear Terminid Eggs, and it will do half the job for you. Lastly, a Gatling Sentry is great for shredding through bugs, especially when you start to experience groups of Hunters, as it seems impossible to lose at times. They're also great for Blitz missions where you don't have to move far, and can just set up for defense.

3a8082e126
Reply all
Reply to author
Forward
0 new messages