Asa long time fan of both UG: Gettysburg and UG: Civil War I am really excited about the two new projects. However, I am curious as to why there are not any plans to incorporate a multiplayer component going forward? I get it on UG: Gettysburg as it was the first in the series and probably limited somewhat in its design scope. UG: Civil War improved in so many ways and really advanced the entire game....just a superb title. I can't help but wonder about the untapped potential of adding some form of multiplayer to these new upcoming series....AoS and Dreadnoughts. If you have the same team that did Civil War working on these projects I know they will be great regardless but man multiplayer/co-op would really be outstanding. Oh, and lastly....please for the love of all things holy please tell me that the NA dev team will not be sticking their dirty paws into these two upcoming projects.
Total War series is a living example of how introduction of multiplayer gradually and inevitably converts a rich grand deep realistic tactical experience to a frantic fast-faced dumbed-down clickfest with after-thought AI favoured by multiplayer gamers.
If I understand correctly, the game seems to be built around the concept of campaigns (Admirals' careers), not battles, and it is meant to include for the moment only two campaigns in which the player can't even choose his side.
Customized battles (PvP or player vs AI) where the player can choose his nationality, the location of the battle, the AI characteristics (nation, difficulty level...), etc like in the TW series would be an extra feature that would certainly require a lot of development.
As someone else already said, The Total war AI wasn't good to begin with.
Aside of that, quite a few games like Stellaris, Crusader kings and Hearts of Iron both have very deep and interesting Gameplay, comperatively strong AI and Multiplayer at the same time, so I don't see why Gamelabs should be incapable of delivering a good AI and a good Multiplayer. The people which play Ultimate Admiral have no problem with playing slow paced battles in the first place, else they wouldn't be here. What's so wrong about giving us the opportunity to play those battles with or against our friends ?
And while a vocal, casual, audience can sometimes corrupt devs into doing away with the more hardcore features of their games, this is far from inevitable. It's a choice. and I'm confident that Gamelabs knows its audience better than to destroy what makes their games good, no matter the amount of multiplayer they're going to offer.
It's disappointing that Gamelabs are staying away from multiplayer in their games. I mean focusing on single players campaigns and deep historical aspects of the game is not bad, but this often gets repetitive and boring in the long run. Total War's pre rome 2 games have really good replay value especially Napoleon Total War because of its modding and multiplayer support, even up to this day you can see people still playing Napoleonic Total War mod multiplayer.
That's why multiplayer is one great aspect of lengthening replayabilities in games because playing with or against humans never gets repetitive unlike single player campaigns. AI's in these type of games can easily be outsmarted anyways, unless it's turn based or a chess game.
So really want the game but no multiplayer takes away most of the appeal. Imagine building a battleship to fight your friend's battleship, but you have to keep it under a certain cost or a certain tonnage. It can get fun just trying to build a ship to fight your friend, and after the fight go okay now lets do it again. And so the design process starts again.
Aside of that, quite a few games like Stellaris, Crusader kings and Hearts of Iron both have very deep and interesting Gameplay, comperatively strong AI and Multiplayer at the same time, so I don't see why Gamelabs should be incapable of delivering a good AI and a good Multiplayer.
Ummm have you played HOI4? The AI is abysmal, the content is farcical, and I've been playing HOI since the first in 2002. HOI4 is the worst HOI even beating out HOI3, the worst aspect of HOI3 was the OOB system but it was still enjoyable.
Sailing seems like the only real way to get away from it all. Unlike hiking in the woods, where there are bugs and bears (and possibly bugbears, if you're in a fantasy forest), taking a ship out on the open ocean seems like your best option for solitude and silence. As long as you don't fall off the boat and get hassled by a bunch of fish, you can spend days, weeks, or months at sea without having to interact with another living creature, human or otherwise. In a world of smart phones and social media, it sounds utterly blissful.
In theory, anyway. In practice, I lasted about six minutes in open-world multiplayer sailing simulator Sailaway before I suddenly became desperate to talk to another player. Which is weird for me: I don't play many multiplayer games, and when I do I sort of hate talking to people anyway. And for the first few minutes of Sailaway I was perfectly content to see other ships but not try to communicate with their captains. That is, until I got the feeling other captains were actively trying to avoid me, at which point I became obsessed with getting their attention.
It's a persistent online world: you can even log off and your boat will continue sailing, meaning you can take simulated months-long voyages across the sea. Luckily for the casual sailor like myself who may not want to spend months playing, you can teleport, too. Pick a spot in the world and you'll arrive there a moment later. I bounced around for a while, checking out coastlines, islands, and landmarks while I (sort of) learned how to sail.
It happened a few more times, and it started to bother me. Why does everyone seem to be avoiding me? Does my boat suck or something? Granted, my boat is named "My Boat", so perhaps I'm labeling myself as a newbie (or newbuoy), but still. It's not that I even want to talk to anyone, but now that people are deliberately not talking to me all I want to do is to force someone to talk to me. I suddenly feel like I've walked into a crowded party and everybody has suddenly gone quiet and are now looking at their phones, turning their backs, or leaving to use the restroom.
I start trying to talk to other captains. Nothing major, just greeting people nearby over the text chat. That's all, just a simple hello. And I get no responses back. I become something of a boat-stalker, searching the map for other ships, teleporting over to them, saying hello, following them around, and then teleporting away to find someone else. In some cases I sail directly behind them, beside them, and even teleport in front of them at attempt to collide with them.
I tail someone for long minutes under the Golden Gate Bridge in San Francisco but they don't respond to greetings, then I teleport to New York's Liberty Island and get ignored in the shadow of the Statue of Liberty. I teleport to the Nile River, but it's nighttime so I can't see the person I'm trying to harass, so I head to the Florida coast for a while. Still nothing.
Eventually, I do get some responses. Someone I hailed with "bonjour" fifteen minutes ago finally responds with "bonjour" but then adds a string of other French words I can't understand. Someone I said hello to in the Caribbean an hour ago finally says hello back. One sailor issues a greeting but says "hello to 'MY BOAT' owner" which I think is probably an insult. I still feel a little better that I'm not just sailing around in a purgatory filled with ghost ships.
Naturally, once people have greeted me I find I have nothing useful or interesting to say as a follow-up, and a moment later I feel immensely guilty for bugging players who are probably doing what I was there doing initially: trying to get away from annoying people who never shut up. So, I do what they all did: I teleport away and log off. I hope they don't take it as personally as I did.
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