[customwars] r764 committed - update move costs to dor

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Oct 17, 2012, 6:26:08 AM10/17/12
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Revision: 764
Author: ace.stef
Date: Wed Oct 17 03:25:42 2012
Log: update move costs to dor
http://code.google.com/p/customwars/source/detail?r=764

Modified:
/trunk/v2/resources/res/plugin/dor/data/baseCities.xml
/trunk/v2/resources/res/plugin/dor/data/baseTerrains.xml
/trunk/v2/resources/res/plugin/dor/data/units.xml

=======================================
--- /trunk/v2/resources/res/plugin/dor/data/baseCities.xml Mon Mar 21
06:59:56 2011
+++ /trunk/v2/resources/res/plugin/dor/data/baseCities.xml Wed Oct 17
03:25:42 2012
@@ -1,12 +1,14 @@
<!--
- id is a reference to the city image sheet
- moveCosts have the following order
- Infantry
- Mech
- Tread
- Tires
- Air
- Naval
+id is a reference to the city image sheet
+moveCosts have the following order:
+ Infantry
+ Mech
+ Tire A
+ Tire B
+ Tank
+ Air
+ Naval
+ Naval Transport
-->
<list>
<city name="base" id="0" imgRowID="0" type='road'>
@@ -17,9 +19,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<vision>1</vision>

@@ -43,9 +47,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<vision>1</vision>

@@ -85,9 +91,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<vision>1</vision>

@@ -118,7 +126,9 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>1</int>
</moveCosts>
@@ -152,9 +162,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<vision>1</vision>

@@ -177,9 +189,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<vision>1</vision>
<canBeLaunchedBy>
@@ -194,12 +208,14 @@
<city name="pipe_seam" id="6" imgRowID="1" type='pipe'>
<height>1</height>
<moveCosts>
+ <int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<maxHp>20</maxHp>
<description></description>
@@ -207,12 +223,14 @@
<city name="wall_seam" id="7" imgRowID="3" type='wall'>
<height>1</height>
<moveCosts>
+ <int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<maxHp>20</maxHp>
<description></description>
@@ -224,9 +242,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<vision>5</vision>

@@ -245,9 +265,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>

<heals>
@@ -269,7 +291,9 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>1</int>
</moveCosts>
@@ -293,9 +317,11 @@
<int>1</int>
<int>1</int>
<int>1</int>
- <int>2</int>
+ <int>1</int>
+ <int>1</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<vision>1</vision>

=======================================
--- /trunk/v2/resources/res/plugin/dor/data/baseTerrains.xml Mon Mar 14
07:06:28 2011
+++ /trunk/v2/resources/res/plugin/dor/data/baseTerrains.xml Wed Oct 17
03:25:42 2012
@@ -1,23 +1,27 @@
<!--
Base Terrains, every Terrain inherits at least from one of these terrains
-moveCosts have the following order
+moveCosts have the following order:
Infantry
Mech
- Tread
- Tires
+ Tire A
+ Tire B
+ Tank
Air
Naval
+ Naval Transport
-->
<list>
<terrain name="grass" id="0" type="grass">
<defenseBonus>0</defenseBonus>
<height>0</height>
<moveCosts>
- <int>1</int>
<int>1</int>
<int>1</int>
<int>2</int>
<int>1</int>
+ <int>1</int>
+ <int>1</int>
+ <int>127</int>
<int>127</int>
</moveCosts>
<description>Grass is easily traversed but offers little
defense.</description>
@@ -26,11 +30,13 @@
<defenseBonus>1</defenseBonus>
<height>0</height>
<moveCosts>
- <int>1</int>
<int>1</int>
<int>1</int>
<int>2</int>
<int>1</int>
+ <int>1</int>
+ <int>1</int>
+ <int>127</int>
<int>127</int>
</moveCosts>
<description></description>
@@ -42,10 +48,12 @@
<moveCosts>
<int>1</int>
<int>1</int>
+ <int>3</int>
+ <int>3</int>
<int>2</int>
- <int>3</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<description>The perfect place for an ambush, units that are placed
within a forest are not visible for any unit unless directly adjacent to it.
</description>
@@ -59,6 +67,8 @@
<int>1</int>
<int>1</int>
<int>1</int>
+ <int>1</int>
+ <int>127</int>
<int>127</int>
</moveCosts>
<description>Well-surface roads provide optimum mobility, but little
cover.</description>
@@ -70,10 +80,12 @@
<moveCosts>
<int>2</int>
<int>1</int>
+ <int>127</int>
<int>127</int>
<int>127</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<description>+3 vision for inf and mech units in Fog of
War.</description>
</terrain>
@@ -83,10 +95,12 @@
<moveCosts>
<int>2</int>
<int>1</int>
+ <int>127</int>
<int>127</int>
<int>127</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<description>Fast flowing river, only inf and mech can
pass</description>
</terrain>
@@ -98,6 +112,8 @@
<int>127</int>
<int>127</int>
<int>127</int>
+ <int>127</int>
+ <int>1</int>
<int>1</int>
<int>1</int>
</moveCosts>
@@ -109,9 +125,11 @@
<moveCosts>
<int>1</int>
<int>1</int>
- <int>1</int>
+ <int>2</int>
+ <int>2</int>
<int>1</int>
<int>1</int>
+ <int>127</int>
<int>1</int>
</moveCosts>
<description></description>
@@ -125,8 +143,10 @@
<int>127</int>
<int>127</int>
<int>127</int>
- <int>1</int>
+ <int>127</int>
<int>1</int>
+ <int>2</int>
+ <int>2</int>
</moveCosts>
<description></description>
</terrain>
@@ -134,12 +154,14 @@
<defenseBonus>4</defenseBonus>
<height>1</height>
<moveCosts>
+ <int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<description></description>
</terrain>
@@ -147,12 +169,14 @@
<defenseBonus>4</defenseBonus>
<height>1</height>
<moveCosts>
+ <int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>127</int>
<int>1</int>
<int>127</int>
+ <int>127</int>
</moveCosts>
<description></description>
</terrain>
=======================================
--- /trunk/v2/resources/res/plugin/dor/data/units.xml Tue Oct 16 09:27:09
2012
+++ /trunk/v2/resources/res/plugin/dor/data/units.xml Wed Oct 17 03:25:42
2012
@@ -59,10 +59,13 @@
<!-- Move Types: -->
<!ENTITY INF "0">
<!ENTITY MECH "1">
- <!ENTITY TREAD "2">
- <!ENTITY TIRES "3">
- <!ENTITY AIR "4">
- <!ENTITY NAVAL "5">]>
+ <!ENTITY TIREA "2">
+ <!ENTITY TIREB "3">
+ <!ENTITY TANK "4">
+ <!ENTITY AIR "5">
+ <!ENTITY NAVAL "6">
+ <!ENTITY NAVAL_TRANSPORT "7">
+]>
<list>
<unit name="infantry" unitID="0" imgRowID="0">
<price>1500</price>
@@ -116,7 +119,7 @@
<maxSupplies>70</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TIRES;</movementType>
+ <movementType>&TIREB;</movementType>
<primaryWeaponName>machine_gun</primaryWeaponName>
<description></description>
</unit>
@@ -132,7 +135,7 @@
<maxSupplies>80</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TIRES;</movementType>
+ <movementType>&TIREA;</movementType>

<primaryWeaponName>recon_main_gun</primaryWeaponName>
<secondaryWeaponName>tank_machine_gun</secondaryWeaponName>
@@ -151,7 +154,7 @@
<maxSupplies>60</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TANK;</movementType>
<primaryWeaponName>flare_gun</primaryWeaponName>
<secondaryWeaponName>tank_machine_gun</secondaryWeaponName>
<description></description>
@@ -168,7 +171,7 @@
<maxSupplies>60</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TANK;</movementType>

<primaryWeaponName>anti_air</primaryWeaponName>
<description></description>
@@ -185,7 +188,7 @@
<maxSupplies>70</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TANK;</movementType>

<primaryWeaponName>tank_main_gun</primaryWeaponName>
<secondaryWeaponName>tank_machine_gun</secondaryWeaponName>
@@ -203,7 +206,7 @@
<maxSupplies>50</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TANK;</movementType>

<primaryWeaponName>medium_tank_main_gun</primaryWeaponName>
<secondaryWeaponName>tank_machine_gun</secondaryWeaponName>
@@ -221,7 +224,7 @@
<maxSupplies>70</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TANK;</movementType>

<primaryWeaponName>heavy_tank_main_gun</primaryWeaponName>
<secondaryWeaponName>tank_machine_gun</secondaryWeaponName>
@@ -239,7 +242,7 @@
<maxSupplies>50</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TANK;</movementType>

<primaryWeaponName>long_range_cannon</primaryWeaponName>
<description></description>
@@ -256,7 +259,7 @@
<maxSupplies>50</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TIRES;</movementType>
+ <movementType>&TIREB;</movementType>
<primaryWeaponName>anti_tank_cannon</primaryWeaponName>
<description></description>
</unit>
@@ -272,7 +275,7 @@
<maxSupplies>50</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TIRES;</movementType>
+ <movementType>&TIREA;</movementType>

<primaryWeaponName>rockets</primaryWeaponName>
<description>Rocket units are the best long range units at your
disposal. They can fire on both land and sea units.
@@ -290,7 +293,7 @@
<maxSupplies>50</maxSupplies>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TIREA;</movementType>

<primaryWeaponName>anti_air_missile</primaryWeaponName>
<description></description>
@@ -352,7 +355,7 @@
<maxConstructionMaterial>1</maxConstructionMaterial>

<armyBranch>LAND</armyBranch>
- <movementType>&TREAD;</movementType>
+ <movementType>&TANK;</movementType>
<description>Can transport 1 unit(Infantry or Mech) can supply units,
can build temp properties.</description>
</unit>

@@ -485,7 +488,7 @@
<suppliesPerTurn>1</suppliesPerTurn>

<armyBranch>NAVAL</armyBranch>
- <movementType>&NAVAL;</movementType>
+ <movementType>&NAVAL_TRANSPORT;</movementType>
<primaryWeaponName>gunboat_anti_ship_missile</primaryWeaponName>
<description></description>
</unit>
@@ -623,7 +626,7 @@
<suppliesPerTurn>1</suppliesPerTurn>

<armyBranch>NAVAL</armyBranch>
- <movementType>&NAVAL;</movementType>
+ <movementType>&NAVAL_TRANSPORT;</movementType>
<description>Can transport 2 ground units</description>
</unit>
</list>
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