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The WSL2 FAQ says no GPU access: https://docs.microsoft.com/en-us/windows/wsl/wsl2-faq#can-i-access-the-gpu-in-wsl-2-are-there-plans-to-increase-hardware-supportFortunately, there is now a WIN32 port of Curv thanks to ComFreek.On Sat, Apr 11, 2020, at 7:32 AM, Andy Baker wrote:
WSL2 which is currently available in preview does support GPU access (I think... Hoping so anyway as I want to get CUDA stuff running on it)> which is Microsoft's Linux emulator.My understanding is that it's much more than an emulator. You're running a full Linux kernel close to the metal. Other than some hardware abstractions it should be faster than any VM based solution. Docker uses it on Windows.On Monday, 2 March 2020 00:10:17 UTC, Doug Moen wrote:After talking to @ComFreek on github, I got Curv running on Windows 10, using WSL, which is Microsoft's Linux emulator.It works, but 3D rendering is kind of slow. WSL doesn't support GPU access, so OpenGL rendering is done in software.See the updated BUILD.md file if you want to try this. If you want to dive into the arcana of how to run Linux GUI applications in WSL, look at https://github.com/curv3d/curv/issues/88Doug Moen
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Packaging Curv.exe for binary distribution and casual use by tinkers looks like a significant project. A GUI and a Windows installer would seem to be prerequisites.
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