Tot is an AA2 modder who is actively creating original outfits and porting high quality models to AA2 along with hair packs, accessories and the best uncensor. The mods here are much nicer than the general clothing collections so I would highly suggest picking up most of the releases here.
Comparison of longitudinal (i.e., post-minus pre-training) changes in fat and fat-free mass, between body composition measurement techniques, remains equally sparse. Cross-sectional comparisons using the DXA scan versus air plethysmography (6), hydrodensitometry (14) skinfolds (17, 18), and 3D infrared scanners (10) (all 2-compartment models) generally confirm lower absolute %BF values when compared with DXA scan values (a 3-compartment model technique). Comparison of longitudinal changes in %BF would offer practical information for coaches, athletes, and sports specialists (over cross-sectional analyses) because DXA scanners are expensive, required trained operators, and involve small doses of radiation which prohibit the frequency of measurement (13, 15). Therefore, if interchangeable, a 3D infrared body scanner could offer a cost effective, radiation-free, and more frequent body composition measurement option for use in collegiate athlete populations.
The large limits of agreement in both, Phase I and II, in our present study reiterates the need for establishing suitable 3D infrared device algorithms and to use caution when tracking changes in body composition (28). Additionally, the present study sample population consisted of male and female college athletes, whereas the previously mentioned studies contained a randomized sample of adults. This may explain the disparity in results from our study with previous ones. Depending on sport played, athletes can be at either end of the spectrum in regards to their lean mass index (LMI: kg/m2), which seems to have an effect on the device software, making it a poor estimator of LM (4).
Hello. Anyone willing to help me figure out how to have multiple clothing mods that enable all the clothes in those mods to be available for random camp followers instead of just the clothes in the last mod in the list? Thanks!
If your wanting the settlers to spawn with the clothing items randomly, the outfits need to be in the leveled lists. what ever mod is bottom on the load order wins and gets its gear list. So what you can do is merge the lists down.... Oxhorn has a video on how to do this. Add the Outfit to the bottom mod that has the leveled list. Then add THAT new armor to the list. Oxhorn puts the other outfit mods above the Better Settlers Comunity clothing pack esp, then adds them to that esp's leveled list.
That said, it's important for all new modders to realize this perspective is highly-dependent on the toolset community's focus on content modding. DLC mods are what make advanced content modding possible. Without DLC mods, content mod distribution becomes a nightmare. This is because most content mods need to modify or add content to core game files like TLKs, CNDs, Startups, and coalesceds. This has the effect of almost all content mods inherently conflicting with each other unless they are distributed as DLC mods. To make matters worse, ModMaker cannot apply changes to any of these four file types, which makes distribution via MOD file out of the question.
Shepard's hair will be properly hidden when using the Crisis or Hazard Jormagund armors. This fix will not work for Ashley or Kaidan, and may not work if there are armor or clothing mods conflicting (#85)
Armo(u)r Specific Mods are mods that directly boost your survivability, being able to increase your health and armor points as well as add reflection damage to your clothing. They can only be applied on chest armor as of now.
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