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Abdul Soumphonphakdy

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Jun 13, 2024, 2:14:17 AM6/13/24
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I play music using Virtual DJ and broadcast to a shoutbox server. I control the software using a Denon MC3000 controller but the audio is routed through a focusrite scarlett and into an Allen and Heath Xone 62 external mixer. The output from that goes to my home amp/speakers and simultaneously looped back into the scarlet and back to my Asus laptop where it is broadcast and recorded by audacity. I also have a microphone Sure 58 which is connected to the xone 62 mixer.

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At the risk of playing Service Representative, have you restarted your Windows machine? Instead of a regular shutdown, use Shift+Shutdown > Wait a bit and then Start. That resets more things than regular shutdown.

Have you tried adjusting the buffer length?
The default is 100 ms.
Try increasing it in steps of 10 or 20 ms and retest after each adjustment.
If that makes it worse, try decreasing down from 100.

I play music using Virtual DJ and broadcast to a shoutbox server. I control the software using a Denon MC3000 controller but the audio is routed through a focusrite scarlett and into an Allen and Heath Xone 62 external mixer. The output from that goes to my home amp/speakers and simultaneously looped back into the scarlet and back to my Asus laptop where it is broadcast and recorded by audacity.

Output from xone 62 is also taken to the front inputs of the scarlet and back to the laptop where it is sent to shoutcast server via virtual dj (sorry i said shoutbox by mistake before) for broadcast. It is also recorded by audacity and this is where the trouble lies.

Ok so I thought we were on to something there for a minute. When I went into the panel and my Denon Mc3000 was enabled both in playback and recording (as well as the scarlet). It wants to work at 48khz. I had a big issue recently with my radio station as our server needs to have 41khz files and not 48khz. I have to force Virtual dj to play at 41khz. I resolved that problem and so I thought that the difference may have been the issue here.

I also have an issue now if setting everything to 48khz is going to be the solution because I need all the audio files to be 41khz for broadcast and saved recordings (these are broadcast later on an automated server).

I am trying to figure out what is going with our VoIP phones. On occasions we get this really back crackling audio from the caller. It does not seem to be happening on the audio from us. We have switched out from a Zyxel USG 50 firewall/router to a Araknis Router to see if we could manage the QoS a little bit better but it still continues to happen. We have tried different PoE switches. Not sure if this could be caused by cabling? We currently are running 3CX for our phone system and flowroute for the voip provider with a mix of Yealink and Cisco desk phones.

Is this for incoming calls or outgoing calls? Is it for specific numbers or random? I ran an asterisk phone server at a 60-station call center, and we found out right away which areas our VOIP vendor had oursourced the outbound calls to a shady subcontractor, who clearly had crummy systems. On incoming calls, your VOIP provider has less control over who passes the call to them.

From the phones to the pbx its using PCMU. Thats the default that they had. And then the PBX to the VoIP provider its G729. The server now is a i7, 12GB Ram, with HDD. We did have it virtualized on a cloud server, and it was fine until v14 of 3CX came out and then we had to many headaches with that so we switched to local.

Background:
Having been a windows user for a very long time, I got fed up with it and installed arch (No regrets). There were a few other factors in the decision too but I did have a bit of experience using linux (Which is why I was sure I wanted to switch). I have had pretty much no trouble getting things to work properly and configuring stuff to my liking. However, I have been unable to resolve this issue that pops up after a game has been running for 2-3 minutes and makes it hard to hear much.

Symptoms:
- Issue happens after 2-3 minutes of gameplay, where the first 2-3 minutes are perfect but then game audio starts to devolve into a mess with popping and crackling.
- Issue transfers over to over applications that are also playing sounds such as VLC or Discord. This can happen to the point where VLC will stop playing for about a second or audio will be distorted. Issue is present regardless of VLC and Discord however.
- In pw-top, ALSA audio_output.pci shows ERR 15 while crackling is present. Other applications such as VLC or game audio do not display such errors.

Audio configuration:
I believe I am running pipewire-pulse with wireplumber. Previously I was using pipewire-media-session, but issue started there. So I upgraded to wireplumber.
This is proof that these are running:

When inspecting the status of pipewire and pipewire-pulse, it says that both .service locations are disabled but that presets are enabled and the services are active (Audio for the most part also works perfectly).
All versions are up to date on version 1.0.4-4.

Suspicions:
It could probably be the incompatibility/fault with the sound card. But wouldn't this occur consistently regardless of load?
It could be a problem with ALSA, but again, why under load?

Thanks for taking the time to read this. It seems to me that I have ran out of options and the only ones that are left is to reinstall pipewire or switch to JACK or pulseaudio. Though I am quite cautious about doing that, as I have managed to break gui once already and I would rather not have a repeat of that XD (Was an easy fix though).

As for the command, I pasted it into steam launch options and it was able to make the issue appear around 1-2 mins later. So it alleviates some of the symptoms but the root cause still remains unsolved.
What does the command itself do in relation to the audio? Does it change the latency settings on the PulseAudio server that sits on top of Pipewire? If so, would setting the pulse.properties settings to a higher amount fix it?
I went ahead and tried it with 60 aswell, it does not seemed to have changed much though unfortunately.

Edit: I just did a reboot and all sound is completely gone now. Did a last pw-top before reboot, ALSA.pci_output had about 183 ERRs. Now instead of ALSA.pci_output, there is auto_null (Image: .
ALSA seems to be completely dead.

These two services are somewhat irrelevant for the majority of cases especially concerning pipewire, and only concern themselves with how the volumes are handled on an ALSA level (which pipewire will override itself again anyway)

The ALSA sound card issue seems to be unrelated to the original issue sorry. I was trying this earlier =274306 in an attempt to get rid of static noise after playback. While it did work, seems like I messed up the audio driver.

Temporary solution: as I was on a laptop, I did not take into account thermal management. Normally at these temps windows used to work fine but here at around 70-80C the audio starts to produce crackling and popping (Gathered via psensor). Thankfully I am on an asus laptop, so installing asusctl (rog-control-center for GUI) and configuring fan curves to be steeper helped cool everything down considerably and I rarely get popping and crackling now and even then, its significantly lower in severity.

Sound settings or packages related to the sound system can become corrupt or broken. Many times, deleting the configuration files, reinstalling the sound-related packages, and restarting the audio software can help. These commands can also help fix the Sound settings showing "Dummy Output" as the audio output.

This set of commands first restarts the sound daemon and removes the user's configuration for PulseAudio. On systems still using PulseAudio as a server, it restarts the PulseAudio server, which will create new default audio configuration files.

The program PulseAudio Volume Control is helpful in figuring out which program is producing audio, where that audio is being routed, what the default input/output devices are, and what the volume levels are set to. It can be installed using the Pop!_Shop, or with this command:

The "Output Devices" tab shows a list of output devices, and an indicator of what's being played out of each device. The green checkmark being selected indicates a device is the default output device.

You can navigate between the different volume meters using the left and right arrow keys. Each meter can be adjusted using the up and down arrow keys. An "MM" at the bottom of a meter indicates that meter is muted. If the PulseAudio Volume Control shows that sound is playing, but you don't hear any sound, try unmuting all of the volume meters in alsamixer by pressing the M key while each meter is selected.

If ALSA doesn't list a sound card, it may not be physically detected by the system at all. If the Linux kernel sees a sound card, it will show up in your lspci output. This command will list every sound card your system detects, and show the driver being used for each one:

Some particular problems may be solved by tweaks to ALSA or PulseAudio configuration. Clearing the current settings for Pipewire or PulseAudio may allow the defaults to be used again. To revert to defaults and clear any current saved settings run the following commands:

If you hear audio crackling (especially when you start or stop playing audio), your audio card may be going to sleep too often. This is known to happen on some versions of the Serval WS and some Thunderbolt docks.

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