FinalFantasy 14 is readying up to release its massive Dawntrail expansion and 7.0 update this July, featuring a gorgeous graphical overhaul that shows how far the MMO has come since its rebirth over 10 years ago.
Publisher Square Enix released a trailer to show off the game's fancy graphics update that's coming alongside the next expansion, where we can see improved lighting, overhauled textures, and vastly more detailed materials. Some Jobs appear to be enjoying new animations too. See for yourself below.
The above trailer gives us a pretty beefy idea of what Final Fantasy 14 will look later this year as the camera sweeps through big landscapes and zooms into finer character details. The Final Fantasy 14: Dawntrail benchmark will be available tomorrow, April 14, so you can see how well your PC can run the hefty improvements.
Dawntrail is certainly a looker from everything we've seen so far, but producer Naoki 'Yoshi-P' Yoshida also jumped on a livestream to emphasize just how dramatic the changes will be. The side-by-side comparisons begin at roughly the 2-hour mark or you can find a quick embedded clip below that compares the same environment from 6.58 to the improved version in 7.0.
Yoshida previously expressed regret over how the game lit darker-skinned characters, acknowledging the MMO was "bad" at displaying certain skin tones properly. This upcoming update aims to rectify such criticisms, but we won't know how it shakes out until Dawntrail sets sail this summer. Things are certainly looking up, though.
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
If you read my original Final Fantasy XIV Steam Deck article, you saw how well the game ran back then. With the Final Fantasy XIV: Dawntrail release and 7.0 graphics update, Final Fantasy XIV looks better than ever before across the board, but performance has taken a hit. On similar settings, the game can now drop to 30fps during busy boss fights, and during a stress test moving into first person even resulted in sub 30fps. Having turned down shadows a bit more, it holds the 30fps or higher target well. This is with dynamic resolution enabled.
While many might see the changes in the graphics update as minuscule, it honestly makes sense why it's blowing up so much with the player base. Through its story focus and various systems, FFXIV has made it easy for players to lean into self-expression.
More than any other MMO out there, FFXIV inserts the player directly into the narrative and takes deliberate steps to make your character feel unique, through friendships, dialogue, choices, and relationships. This is on top of the more social elements of the game, like housing and Free Companies. But that story focus integrally changes how players build a bond with their character, which in turn, makes it less surprising that fans are responding this vehemently to the graphical changes.
Final Fantasy 14's producer and director, Naoki Yoshida, has explained three reasons for the game's upcoming graphical update, assuring players that the popular MMO is here to stay. With the new Dawntrail expansion on the horizon, exciting things are coming to Final Fantasy 14, including an exciting graphical overhaul of the game.
Since its re-release in 2013, Final Fantasy 14 has received mostly positive reviews from fans and critics and currently sits as one of the most popular games in the genre. Given that the game is now over a decade old, the developers at Square Enix have decided to give Final Fantasy 14 a much needed graphical update to continue enticing new players and keep it relevant among the growing list of titles within the MMO genre.
In an interview with Play Magazine, via GamesRadar, Producer Yoshida explained that one of the reasons Final Fantasy 14 is getting a graphical update is to give fans "a sense of ease" and remove any worries about losing support from the developers any time soon. Yoshida also explained that the graphics overhaul is partly to entice new players to check out Final Fantasy 14. The developer acknowledged that, given the game's age, new players may look at it and conclude that Final Fantasy 14's current graphics no longer hold up to today's standards. Yoshida says, "the important thing with MMOs is that we need to constantly get new players in; otherwise, the scale of our game would shrink."
Finally, Yoshida revealed that the third reason for the game's upcoming graphical overhaul is to give the developers a better environment in which to work. Yoshida also acknowledged that, since the game is now two generations old, updating Final Fantasy 14's graphics will allow its developers to bake in new features that aim to benefit both players and the people working on the game, allowing them to use better technology that could advance their careers in the game industry.
So, Final Fantasy 14's graphical overhaul is partly aimed at enticing new players to try out the game despite it being released a decade ago. But in the end, it is also a testament to the developer's commitment to reassuring players, present and future, that the game is not going away anytime soon and that Square Enix plans to continue bringing new things to Final Fantasy 14. During the 2024 Tokyo FanFest, Yoshida revealed more details about the upcoming Dawntrail expansion, which included confirmation that the female Hrothgar would be added to Final Fantasy 14. Luckily for fans, the Dawntrail expansion for Final Fantasy 14 is scheduled to roll out in Summer 2024.
Based on this page the Framework 16 with the integrated graphics alone should be between the minimum and recommended specs for the graphics card and way better than the recommended for all other categories.
I found this article which covers iGPU performance for FF14. They report a 780M in an AMD 7840U getting 70fps on average on the laptop preset. I am willing to believe it. They show a 12700H getting around 35fps which is about what my laptop with a 13700H/Iris Xe hits when running the game on laptop settings at 2560X1600. The 780M is supposed to have roughly twice the performance of Iris Xe so that tracks almost perfectly here.
Out of curiosity for the graphics upgrade it looks like Square Enix will not be dropping PS4 support for FF14, so we can expect the game to run (hopefully) acceptably on the PS4 after the 7.0 update. That gives us some baseline because we can compare the PS4 GPU and the Radeon 780M. The 780M has fewer compute units but is much newer silicon with theoretically better performance listed. The newer minimum specs on the PC listing are higher but so long as they are maintaining PS4 support I suspect iGPUs will do fine with the game.
FFXIV Dawntrail has finally officially launched. Finding the best graphics settings for Dawntrail can significantly enhance your gaming experience. Whether you aim for stunning visuals or smooth performance, this guide, shared by Desperius on his YouTube channel, will help you optimize your settings to achieve the perfect balance, ensuring an immersive and enjoyable adventure in the FFXIV world. Likewise, needless to say, having some Dawntrail gold prepared can also make your adventure smoother and happier. Stock some by using MmoGah now! We have cheap gil for sale.
Whenever I play ffxiv with proton my pc freezes whenever anything too intense happens in the game. The freeze is graphical only, as any audio playing prior keeps playing normally without any hiccups of any sort.
When I learned my favorite time-sink MMO, Final Fantasy XIV, was getting a graphics overhaul with the new Dawntrail expansion, I decided I needed to find out exactly what hardware would give me the best experience with the updated textures.
Final Fantasy XIV: Dawntrail is the 7th iteration of the Square Enix MMO, though the 1.0 version of the game is no longer playable, and for good reason. However, the revamped 2.0 base game and five subsequent expansions are all still playable. And as the 7.0 iteration begins its post-launch life cycle, we're looking at the hefty graphic update that came alongside the Dawntrail launch.
While I would have loved to test absolutely every possible system I could get my hands on, I decided to stick to the more common configuration options out of deference to you, dear readers. I'm not writing for an audience made up exclusively of my own clones, after all.
So we're pitting the PlayStation 5 graphics against the Nvidia RTX 4080 and the RTX 4060 to see just what platform has the best graphics. To keep things as close to repeatable as possible, I ran the same level 85 dungeon, "The Skydeep Cenote," on the same character, on the same job, with the same party of NPC companions. Outside of a benchmark, this is as close as I could get to scientific evaluation of the game.
Sony's PlayStation 5 may have older hardware compared to brand new gaming PCs, but the 3.5 GHz AMD Zen 2 processor, 10.3 teraflop RDNA 2 graphics card, and 16GB of memory still manage to provide a seamless gaming experience. Sure, you may be capped at a 120Hz refresh rate, but most games don't manage to push that number that high.
The graphics update for FFXIV: Dawntrail is mainly centered around character hair and face textures, the appearance of skin and hair on characters, the appearance of metallic material on specific gear, the appearance of fog, the appearance of water and waves, the appearance of distant terrain, soft shadows, shadows used in the background of some cutscenes, and changes in lighting due to the passage of time. So, a lot of the tweaks are subtle, but when you take a moment to look at characters in closeups, it becomes obvious how much more detail is captured in the 7.0 graphics update.
I used the Lenovo Legion Pro 7i (Gen 9) for my RTX 4080 laptop. With an Intel Core i9-14900HX processor, Nvidia RTX 4080 GPU, and 32GB of memory the Pro 7i should be more than powerful enough to handle a game that re-launched in 2013. And it is, don't get me wrong. The game plays smoothly even with the graphics settings toggled to Desktop (High) settings, though I primarily played with the Laptop (High) preset enabled on the Legion Pro 7i.
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