Hello to all. Several family members want me to try clash of clans, but before I do I want to know how accessible it is? they talk about moving stuff around your base . and they are not sure if I would be able to do it. Even my best friend is in to it now. They've created a monster. lol! Hope all are well. I thought i'd ask before trying the game out that way I don't' waist any more time then i'm already waisting in Lords and Knights. lol!
Hi! I'm in a similar situation to yours. Some friends from church play this game, so I thought I'd give it a try. I downloaded it, and VO did absolutely nothing; think the whole thing is just graphics. I think the only games we can play that are somewhat similar to this might be lords knights and celtic tribes. I wish Clash of Clans was accessible, but at least as of a month or so ago, it definitely wasn't.
h Darn. yeah then my family member was right. They were just curious that;s all, that and they wanted me to join them. lol1 You know, do it for the clan. lol! I'd write tot eh dwvelopers but beeing that I hardly know about the game I cannot even put together a usability document of even 1 page regarding the game. lol! HOpefully one day the developer can be made aware of accessibility and can make the game playable for those of us that want to waist time. lol! Hehahahaah.
I just gave this game a try, and it's still inaccessible. It's really too bad, because from the app description, it sounds like something that could be made fully accessible. I wouldn't even know what to say to developers though, since I don't know what's on the screen. But I do wish we had more of these empire-building games.
The makers of Turf Wars have such a game. It's called Global Supremacy. I'm not sure how involved it is, because I've only tried it once so far. The dev is in the process of making Turf Wars fully accessible. Once he's done that, I'll ask him to look at Global supremacy. Both games are quite accessible already, but he's committed to full, rather than partial accessibility.
I've tried writing to the devs. Like certain other devs, they say that it's to much of an issue. It's sort of the same as lords and knights, there is your base on the mane screen, then your townhall, then your camp, and other buildings. but nooo. It's to much of an issue for them.
I wish we could play this Game two but unfortunately the developers do not care about people like us they made another game similar to this game it's called clash royale but it is not accessible either
Don't bother contacting the developers all they say is that it is too much of an issue I think they don't care about us
If it was too much of an issue then how did they get voice over to fully function in the Lords and Knights game?
Multiplayer for MMMerge...
Yesterday, 13:31 by Usermodmissingmaybe (265 replies)
in Might and Magic
what is the typical troubleshooting for players that can host a game, but can't join and vice versa?
Welcome to the Night of Ashan, the final showdown with Nicolai the Vampire Lord. This mission is probably one of the most, if not THE most intimidating in the entire campaign story, as Findans around the world are crushed by tens of thousands of skeleton archers without a chance. Indeed, the necromancers continuously gather masses of skeleton archers from the zounds and legions of neutrals surrounding their towns. You can't wait too long... or you can't wait at all.
There are eight towns, all in all, on this map, six above ground and two underground. You control two Sylvan towns at the beginning, starting in the NE corner. Nicolai controls six Necro towns. There is only one entrance to your base, and the Necro towns are rather spread out. For the rest of the map, you should be able to conquer the Necro towns one by one, without having to worry about the safety of your base.
Other than the useful "Summon Creature" spell, another very handy spell here is "Town Portal". Town Portal + two-way portals = very fast fresh troop supply. As your town number grows, you will be able to Town Portal back home (to upgrade troops, complete quests, etc.) from places far away, and come back after only a few days.
Please note that the surface and underground maps are actually overlapped when considering which is the closest town for Summon Creature and Town Portal. Even if you are underground, you might portal to an ground-level town because it is more or less directly above you. To see which is your closes town, you can just cast Summon Creature which will give you the name of the nearest town. In this walkthrough I will mention a few useful Town Portal spots.
Throughout the map you will find a lot of decent artifacts, and two artifact merchants. The Unicorn Horn Bow (negates all ranged units' over-range penalty) is undoubtedly the best. Another artifact that might save the day is Sandro's Cloak, which allows a hero to cast mind-affecting spells (such as Frenzy) on undead units (the hero has to know these spells already, of course). This might be the only way to beat an army that has grown impossibly large - but you can prevent that happening by moving quickly. In addition, a Sandro's Cloak Expert Mass-Confusion (no retaliation, no ranged attack) may be extremely effective against an extremely huge, but still slow undead army.
Some people have reported that they have seen a bugged 20K spectral dragons in Nicolai's army. Not sure whether this is fixed in the patch, but it doesn't hurt to have the latest one installed (currently 1.3). Personally I have never seen this bug (used patch 1.1 and 1.3).
You start with town A and B. If your Findan knows the Resurrection spell, you really don't need to pick the green dragon for the bonus as you can pull out every single fight here unharmed anyways.
The town Hall bonus, which is to be built in town B, would cost 5000G if you build it yourself later. Although this is clearly not as economic as the 7500G bonus, you will end up with one more creature building when the second week comes. As you need more creatures than money, the Town Hall bonus seems to be better.
Your home base is a long way away from the evil Necromancers. There is no place for a ship to dock (in fact, no sailing at all in this mission), and the only entrance to your isolated HQ is a garrison north of town A (1). Findan starts with the two heroes he rescued back in mission 3. They both carry the Ranger's ultimate skill, which is very handy in this mission.
The female hero, Dirael, is a Summoning Magic grandmaster. Prior to patch 1.3, if you've given her Expert Light Magic (with Resurrection spell) and possibly Enlightenment, then you've got yourself a perfect solo mine-flagger. Just give her all your treants to soak up the damage, and instruct her to summon an endless supply of fire elements to wear down the neutral creatures, all the while resurrecting your treants. (Note: Patch 1.2 removes the stacking nature of summoned elementals, so every time you summon again, the new stack replaces the original.) If you are playing on patch 1.3, then you can still use Dirael on some easy tasks. Just give her a few sprites (to flee around the map), and let the two dozens of fire elementals to do the job (give them a Mass Haste).
The male hero, Talanar, is a typical might hero. He is best with a huge army. However, your huge army would probably go to Findan. Don't feel bad if you are not going using Talanar at all, because he will be very busy shuttling troops back and forth town A and B. On patch 1.3 Talanar still suffers from poor ATK and DEF, so even with Nature's Luck he is not as devastating as Findan.
Your top priority is to flag the mines, and send Findan, or your best hero, with a good army to conquer Necro towns. Cash all treasure chests as you really need the gold to quickly build up. Your most scarce resources is ore (up to patch 1.2) or wood and crystal (patch 1.3); thankfully there are more mines coming ahead. A neat combat trick here is to split up your hunter stack into two or more. Not only you waste less arrows on smaller stacks, but also you multiply the chance of warding arrows (pushing back the target's action).
The garrison at (1) consists of wights, (regular) vampires and plague zombies. You can conveniently make them all your favorite enemies by building an Avenger Guild in town A on Day 1, Week 2, and beat the garrison on the same day with the new troops from both towns. A lot of players have complained about the difficulty of this mission, mainly because they push out way too late. If you've built a good Findan, you should have no problem to flag all mines during week 1. Unfinished local business can be left to Dirael and Talanar. Resurrection is definitely NOT your only way to pass this garrison early, but it is the most straight-forward. Resurrection will save you numerous hunters in subsequent castle sieges, though.
By the way, there is an obelisk (Magenta O1) in this area, revealing part of the puzzle map for the Tear of Asha. The grail helps a lot in this mission, but it is not required to win. I dug the grail up twice, and they are both located beside the sulfur mine west of town C. More on this later.
Before rushing out with all you have, you really want to come back to town A and target skeleton archers as your favorite enemy. You will be fighting tens of thousands of them. On my heroic 1.3 run, I battled more than 20,000, maybe 30,000 of them in total. Spectral dragon is another nice victim if you wish to complete the dragon side quest. When you are ready (perhaps get rid off some stackgins blocking the two abandoned mines), enter the two-way portal (T1) which leads you to the SE portion of the map (look for the other T1).
Findan emerges at (T1) of the SE land mass. Directly north of you is a Seer Tent (2). Findan's visit to the tent triggers a side quest. In short, there are four Dwarven King artifacts in this mission. You have to collect them all, and hand it back to the Seer by Findan himself. (You can collect the artifacts with another hero, but you have to let Findan give them back.)
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