[Progenitor] Brainstorm some powers for small children?

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Wade Lahoda

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May 31, 2013, 7:07:49 AM5/31/13
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So, I just started running Progenitor...  Every early days of the contagion, the PCs are a group of protesters who catch the super from Johnson at a speech they're protesting. One of the player characters ends up being a mind controller, and has a baby-sitting gig - where she inadvertantly uses her powers to keep the four little brats calm.

Of course, I roll it out, and she infects all four of them with the super.

Any suggestions on powers for a bunch of Tier 4 toddlers?  We've got a baby girl, a two year old boy (which is a terror for trying to climb stuff and get into things, etc), a four year old boy, and a more sensible five year old girl. I suspect if they don't *kill* her inadvertently, between the four of them they'll also probably pretty quickly infect their mom, a young woman whose husband is an Army Lieutenant currently overseas.

I suspect having a whole family with four tier 4 kids and a tier 5 mom will have a pretty big impact on things early on...but I need powers for the kids. ;)

(I'm thinking, for the mom, who has been portrayed as very harried and desperate for relief from the stresses of looking after four young children by herself, I'll give her some kind of self-duplicating power, possibly with a "Power of No" style power where if she shouts NO loudly enough she can stop, well, anything, if she's got the points for it)

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Adam Rice

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May 31, 2013, 7:20:07 AM5/31/13
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God I love Progenitor, the scenarios that come up in game are better than any other setting out there. With kids I see two ways to go; either very simple (Amy Sykes got her powers as a small child) or cosmic power that allows them to do anything. The boy would probably be a good candidate for physical hyperstats, if he's broken a bone yet falling from a tree etc. I would throw in Invulnerability.

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Paul Stefko

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May 31, 2013, 7:41:09 AM5/31/13
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For the eldest girl, how about a kind of super-organizing power? She knows how to get the most out of her siblings and their new powers. She can motivate then and direct them. 

Kind of a hyperbrain devoted to organization, efficiency, and synergy. Plus an Augment power to boost others rolls while they are working together. 

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On May 31, 2013, at 7:07 AM, Wade Lahoda <wade....@gmail.com> wrote:

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Greg Stolze

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May 31, 2013, 10:43:09 AM5/31/13
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On May 31, 2013, at 6:07 AM, Wade Lahoda wrote:
> Any suggestions on powers for a bunch of Tier 4 toddlers? We've got a baby girl, a two year old boy (which is a terror for trying to climb stuff and get into things, etc), a four year old boy, and a more sensible five year old girl. I suspect if they don't *kill* her inadvertently, between the four of them they'll also probably pretty quickly infect their mom, a young woman whose husband is an Army Lieutenant currently overseas.

This is a terrifying, TERRIFYING premise.

A baby girl's main impulse is to not be separated from Mommy, almost to the point of being the same entity (again). Off the top of my head, the baby can access Mom's memories (yes, ALL OF THEM) and sort of parasitize Mom's brain... maybe also teleport herself to mom, or mom to self, at will.

The two-year-old? Invulnerable flier maybe?

As for either of the others, their powers might just turn them into "grown-ups" -- or into their immature idea of what "grown-ups" are...

> (I'm thinking, for the mom, who has been portrayed as very harried and desperate for relief from the stresses of looking after four young children by herself, I'll give her some kind of self-duplicating power, possibly with a "Power of No" style power where if she shouts NO loudly enough she can stop, well, anything, if she's got the points for it)

That, or super-speed/"bullet time".

-G.

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Simon Brake

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May 31, 2013, 11:49:35 AM5/31/13
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I've read some child psychology that suggests that it takes children a while to recognise that the things they experience are completely different from those around them, that when they do things they don't immediately appreciate that the adults around them don't know what they've done. So you could in fact have the opposite of telepathy, thought projection, so that the prominent figures in the child's life will be bombarded with the child's thoughts.

Then, as the child gets older, they get a handle on the world and become aware of how they can manipulate it, and people. So a degree of emotion manipulation isn't a stretch either, almost as an evolution of thought projection.

But I'm reminded of two pop cultural references. The Incredibles, of course, is the obvious reference point, with the characters exhibiting abilities that reflect their personalities (such as the hyper kid, the girl who feels invisible, the mother who stretches beyond her normal capabilities to look after her children). But there's also a Simpsons episode, a Halloween special, where Bart is able to change reality at whim, tapping into his young kid's titanic ego to just get what he wants. That's a pretty cool power (with some serious drawbacks for everyone around).






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--- On Fri, 31/5/13, Greg Stolze <gregs...@comcast.net> wrote:

>
> This is a terrifying, TERRIFYING premise.
>
> A baby girl's main impulse is to not be separated from
> Mommy, almost to the point of being the same entity
> (again).  Off the top of my head, the baby can access
> Mom's memories (yes, ALL OF THEM) and sort of parasitize
> Mom's brain... maybe also teleport herself to mom, or mom to
> self, at will. 
>
> The two-year-old?  Invulnerable flier maybe? 
>
> As for either of the others, their powers might just turn
> them into "grown-ups" -- or into their immature idea of what
> "grown-ups" are...
>
> > (I'm thinking, for the mom, who has been portrayed as
> very harried and desperate for relief from the stresses of
> looking after four young children by herself, I'll give her
> some kind of self-duplicating power, possibly with a "Power
> of No" style power where if she shouts NO loudly enough she
> can stop, well, anything, if she's got the points for it)
>
> That, or super-speed/"bullet time". 
>
> -G.
>
> Want to see the latest projects?  Here you go.
>
> www.kickstarter.com/profile/gregstolze
> www.gregstolze.com
>

Kevin L. Nault

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May 31, 2013, 1:40:51 PM5/31/13
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For the two-year-old, I'd go with an unconventional move (wall/ceiling crawling or the like), flawed so that he can only start using it when nobody's looking.  The funny part is, that's basically a normal two-year-old ("How'd you get on top of the refrigerator?"), except when it's not ("How'd get on the ceiling fan?")

The NO power that was suggested would also be a great one for the four- or five-year-old.

Religion, or the duty which we owe our Creator, and the manner of discharging it, can be directed only by reason and conviction, not by force and violence; and therefore all men are equally entitled to the free exercise of religion, according to the dictates of conscience.
  -- James Madison


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Darryl Green

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May 31, 2013, 2:32:38 PM5/31/13
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I like the other suggestions, but I wanna make some anyway.

For the 2-year-old, intangibility or teleportation might also be appropriate for the desire to explore absolutely everything.

For the 4-year-old, you have a character that was the baby, but then had it ripped away from him twice. HyperCharm/HyperCommand for a sort of "look at me!" approach.

For the 5-year-old, I know you said she was sensible, but how many girls that age don't want to be a princess? A combination of emotional control that can only be used on men (Prince Charmings) and the ability to make everything around her prettier and more cartoon-like and you have an annoying power-set that gets even worse as she gets older. The ability to control animals, Snow White style, can be added for taste.

Charles Coleman

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May 31, 2013, 3:24:45 PM5/31/13
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One could have the power of MINE - an object that they desire is in their hand.

Also - apparently very young children do not understand that things (people / objects) exist outside of their vision... nothing good comes of this idea - ignore


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Wade Lahoda

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May 31, 2013, 3:52:50 PM5/31/13
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Man, these are some sweet ideas thus far. :)

I'm wondering if it might not make sense to make the five yearold a hyperbrain, and am trying to decide if that means going with a freakish prodigy child who has a terrible intellect but still childish immaturity...or instead actually have them have the maturity and sense of someone decades older than them. Maybe combined with an understanding that their body chemistry can't necessarily keep up with their intellect "I am feeling extremely emotional right now - I recognize it is because I have not yet had a nap, which I require to keep an emotional equilibrium. I will need to have naptime before I can ponder this question from a balanced perspective. Ninite!"

Matt

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May 31, 2013, 5:04:09 PM5/31/13
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The children become a collective consciousness, the power causes their ego to be drowned in the primal darkness and they become terminals for mankind's greatest strengths and most terrifying aspects. Each gets a die of cosmic power with and a "gestalt" extra so they can add dice pools together. That's 4 dice, when they get super quiet and "concentrate" together they get the "extra time/focus/aim" bonus and can get up to 2 more dice each.

So now you have a children of the damned type thing, thy are ambitious, psychic, hungry, brilliant, with complete access to the "akashic record" a d are your new primary antags as they rapidly mature and try to gather all humanity into their web. 

Or something like Powerpack, don't forget the magic horse. 

-Matt Conlon
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Darryl Green

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May 31, 2013, 10:48:04 PM5/31/13
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I wouldn't worry too much about it making sense. If your players are anything like mine, they will only require the flimsiest of justifications if something is cool enough. I had thought about having one be a hyperbrain, but wasn't sold on it until your example sentence. I personally would want to play in a game with that kind of character.
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