Regen question

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matt

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Jun 13, 2017, 5:21:29 PM6/13/17
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Does regeneration grow missing limbs or do you need another Useful quality?

Mark Redacted

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Jun 13, 2017, 5:51:42 PM6/13/17
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Ordinarily I ruled that it would, although in the one case that someone had their arm removed by a demigod, I had them do the following:
Every day, roll your regeneration pool: on a success, you get one hit box back.

It took a while.

On Tue, Jun 13, 2017 at 4:21 PM, matt <iamaf...@gmail.com> wrote:
Does regeneration grow missing limbs or do you need another Useful quality?

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William Seaton

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Jul 4, 2017, 11:47:43 AM7/4/17
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I'd say that's more of a grey area. Which means it's at the discretion of the GM if it's possible with just the stock Regeneration power. They can decide that regenerating hit boxes is covered by how it's meant to function, they might do something similar to Mark D, force you to roll to regain the hitboxes, or, as you're asking, you need another Useful quality. Talk with who's running the game to see how they'd interpret it themselves.

If they decide you need another Useful quality though, here's one that should work:

(Regrow limbs) Useful Extras and Flaws: Permanent +4, Self Only -3, Slow -2
Effect: Allows you to regain missing hitboxes of a hit location of your choice every other round, thanks to the Permanent Extra. Take the Engulf Extra and drop the Slow Flaw if you want to recover hitboxes from multiple hit locations at once and to do so every round respectively.

Daniel Kane

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Jul 13, 2017, 8:10:48 PM7/13/17
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Since the opposite effect (destroying hit locations) has its own Extra, Disintegrate, it seems reasonable to require an equivalent Extra on a Useful property to recreate a hit location, e.g. Regenerate +1.

Otherwise, recreating a destroyed hit location would be a separate Useful Quality from healing, IMO.

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John Doe

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Aug 17, 2017, 10:25:06 AM8/17/17
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Depends on the game apparently. For Godlike it required an Extra.
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