This is intentionally a little powerful but it needs to be kickass for people to buy.
I remember there was another jumping discipline posted somewhere else but I have no idea how similar mine is to that.
The Way of the Windfoot
This esoteric discipline uses the specialty of Body + Athletics in the form of long or high jumping and leaping. All the techniques stack. Although there is no limit to how many times a windfoot may jump around but each consecutive jump adds a Slow 1 to the time before the next leap can take place. The windfoot consecutively jump as many times before needing a rest equal to the lowest of his Body stat or Endurance skill.
The actual length of the standing jump is equal to the height of Body + Athletics. The azimuth’s height is half the length.
The gazelle’s leap (One point)
Any Body + Athletics roll used for jumping has its width increased by +1 to affect timing.
Surefooted like a Leaping Spider (Two points)
The windfoot can add Climb, Run or Stealth into his Body + Athletics pool when it’s used for jumping. It counts as a single action so no multiple action penalties are applied. The pool is no longer limited to 10 dice.
Cricket’s launch (Three points)
The length of a jump is Height added to Width. The height is half that. The windfoot can never suffering impact injury from his own jumps unless the place he leaps from would cause a falling injury; if so, add the height of the leap on top of the height of the fall to determine damage.
Jumping hare (Four points)
The character can leap upwards, vertically, at the same height as length.
A bird without wings (Five points)
Length or height is the highest of Height added to Width or Height multiplied by two.