The Arcane artbook, penned by journalist Elisabeth Vincentelli and brought to life by Insights Edition, is a portal into the minds of the artists, writers, and creators who brought Piltover and Zaun to life.
The Standard Edition provides a comprehensive look into the visual development of Arcane. Featuring early concept art, character designs, and breathtaking world-building illustrations, this edition is a must-have for any Arcane enthusiast.
Building upon the Standard Edition, it includes a variant cover, a Progress Day Booklet designed by Fortiche, a randomly selected Arcane tarot card, and an Arcane vinyl score album featuring music from Season 1.
The pinnacle of Arcane collectibles, the Artifact Edition is a limited release of only 1,000 copies. This edition boasts exclusive features such as a variant cover, slipcase, interior foldouts, and stunning hand-painted polyresin bookend statues of Vi and Jinx.
Additional extras include exclusive posters, blueprints, an expanded Progress Day booklet, a complete set of Arcane tarot cards, an Artifact Edition exclusive Arcane vinyl album, a portfolio of six art prints, and a signed certificate of authenticity.
It's the official digital artbook for Chicory: A Colorful Tale, the award-winning game where you're a dog with a magic paintbrush that can color in a black and white world!
We packed all 189 pages of this puppy with concept art, sketches, notes, interviews, articles and more which detail our process in creating this game and all the colorful characters who live in it. It's full of juicy insider info for fans of the game, but we also go in depth on our creative process and share our wisdom from the road for anybody who's excited about process or looking to get inspired.
As these were straight ink drawings, I decided to scan all the images in Greyscale directly. Doing it this way I was able to adjust the grayscale values manually using the LEVELS tool in Clip Studio Paint - note in the graph how I moved the triangles to accentuate the contrast until the background of the image was completely white and the lines were black as possible.
Batch Processing can be a powerful tool when you decide to create your artbook. You can use this function to automate brightness and contrast correction, rotation of images, placement of text (pasting clipboard content), eg.
When creating printable materials (comics, zines, etc.) it is important to note that your Art - and everything else that is really important - should be contained within the first rectangle guide of the page. The closer to the crop area, the more chances of content not appearing in the final print.
I saved this layout on a new file and started correcting each of the drawings separately. I chose to include an extra layer of light and shadow (shading), as I would like the end result to have that look of an old RPG book.
Having each file separated was the best option as the main layout could become too complex to handle with a large number of layers. Also, by having the artwork separated from the master layout you also have a greater freedom to make adjustments later.
An important note regarding file size is: as much the platform ensures you can upload files up to 32MB! you should consider using smaller images to speed up the upload process. Click ADD NEW PAGES to proceed.
I arranged the spreads in this book so that the pages with the color drawings are well spaced apart. My idea is to keep an interesting pace for readers. Just like making portfolios, always open and close the presentation with your best designs.
To conclude you can 'lock' the view of the booklet for those who have the password and choose what type of visualization people will see the book as default. I chose the 3D option because ... well ... because it's so cool! :))
2. Use //Google Docs// to create a document; go to FILE - PAGE SETUP and pick one of the printing size that is close to the size of your book; you can also remove the margins and change the background color to match up with the artwork.
Some time ago, we shared a bit of information about The Art of Psychonauts 2. This massive book started as a modest reward for project backers but grew into something much more comprehensive. Author Ashley Esqueda took our idea for an artbook and ran with it to the max! The result is a 402 page monster full of interviews and tons of never-before-seen content. It's been a long time in the making and the result is a book with pages of character concepts, looks back at parties and team gatherings, and so much more. Backers have received digital copies and the physical books are inbound. Meanwhile, many of those who pre-ordered with iam8bit have seen this lovely coffee table kingpin arrive at their doorsteps. It now reigns supreme among their collectibles. Impressive stuff!
Most copies seem to be sold out at iam8bit and I'm sorry I couldn't tell you about all this shipping stuff earlier. Consider swinging by their website regardless! There might be a chance more stock's loosened up or even a wider rerun in the future. There's certainly some other cool goodies to be found. These artbooks bring us exceptionally close to ending what has been an incredibly long journey with Psychonauts 2 backers and the massive suite of rewards from that campaign. I think all that's left are some wonderful plushies. It's been an interesting process to leap into as a community manager. I wasn't here for those initial Fig days but watching as projects like the art book turn into something above and beyond expectation was pretty great.
How much above and beyond expectation? Well, if that initial video didn't give you enough details you might find this follow up with Ash and Tim a great breakdown of what to expect if you get your hands on it. Ashley really flexed her pop culture muscles for this one.
I'm not sure what might be in the future for Psychonauts. Between the Double Fine PsychOdyssey and this book, I feel we've really opened up about the design process. I think we might have a little more to share although I can't quite talk about it yet. Psychonauts is always on our minds (ha!) and with such a long development period, it's hard to go a single day here without stumbling over an interesting memory or some knick knacks on a hard drive. Our 25th anniversary is coming up soon and that'll be a chance to share tons of stories about all of our games. There's plenty of stories to squeeze out of the brain lemon for some wonderful soul lemonade.
The brain is ours, the soul is yours. Together, they combine to make... something! For now, we hope the book peels back the curtain a little bit more. So, so many amazing people worked on P2 and I think it's really important to show off as many of their contributions as possible. Please enjoy!
I'm huge games artbook fan, especially if the game has unique or interesting aesthetics (like Dishonored, Bioshock Infinite and more). I think that the Outer Worlds has very appealing graphical design. It would be cool to get another book published eg. by Dark Horse in the form of very insightful artbook with tons of concept arts, showing how different gear, branded goods, areas, ships and other stuff with important characters developed to the final design. I like details from the graphical standpoint with some interesting bits of knowledge about inspirations. It's great if these type of books shows evolving concept arts and brings commentary from devvelopers.
about the same size , more page (520 ) almost all pictures , great paper quality ---> the price 60 E ( 64 $ ) , ok it is mostly in black and white , but printing in color don't add too much of a cost , so i dont know how much profit there is in the sale of the artbook , but the price is way too much , it will not change ( because people already buy it ) , maybe a discount later ^^'
The Warframe Artbook seems to be a bit heavier than the one you linked (8.33lbs compared to the 11lbs mentioned on stage at Tennocon), and color print definitely ups the price a good bit. It seems closer in format (though still heavier) to Sebastio Salgado's Amaznia which is $150. I'm also not sure about the physical dimensions of the artbook; it seemed huge on stream but idk if it's the same size or larger than the 10x14s you're comparing to.
Of course it is a lot of work , and i wanted to buy it , even if it was expensive ( but that much :/ , with the Heirloom collection it seem to me they are trying to push what they can get away with , my though maybe not true) , as for the shipping cost , yes i know it will be expensive , but me getting heavy stuff directly from japan it was about 20-30 E shipping cost , i wonder why it is so much expensive ( maybe a taxe/ custom story special for europe )
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